Well, I just thought I'd write a little something after deciding to take the challenge of playing online back up once more tonight. I've only played online (as opposed to single player on cyanide) a handful of times with a human team so far, but I've really been enjoying the Elf team and wanted to see how I got on. Now, I'll warn you, my team is a little unconventional. The wisdom I've read so far is that the Elves have a great throwing game and the Catcher is the highlight of the team, one of the best in the game. Well, my Elf team starting roster was this: 2 x Blitzer 1 x Thrower 8 x Lineman 3 x Re-roll 1 x Apothecary Now, I did think long and hard on this one, and I did take into account my single player experiences. Overall I find the Elves take a lot of injuries, so I was keen to see if it improved with a starting Apothecary. I was also keen to take the 3 re-rolls if I could, in order to improve my chances when it comes to the blocks. With only the two blitzers having any skills useful for keeping them on their feet, I found my elves hit the floor a lot at the wrong moments, so I wanted to improve their chances. I've also found that adding the catchers in later improved the chances of my linemen getting star player points immensely. Having played a first game now, in hindsight I would have gone with 4 re-rolls and risk not having the apothecary for the first game, but I chose the safer option. My current record so far (well, only one game, but still) W-D-L 0-1-0 I was matched up against a fellow freshly picked Chaos team - 4 warriors, 7 beasts, 3 re-rolls. Overall I'd have to say I had a mixture of luck, but when it came to injuries I think I was lucky. The final result was 1-1 but with only 2 spots with a little more luck I could have won 3-0, but more on that later. The game, from my point of view started well - I set up and kicked, the crowd immediately rained stones onto the pitch - a Chaos Warrior on the LoS was knocked out, saving one lineman a S4 block and putting numbers in my favour. The kick led to 6 turns of the Chaos team forming up the cage and pushing it down pitch, fairly successfully, though I did manage to keep blocking any attempts to send out recievers for throws, the cage was getting closer and closer to the end zone and I was running out of players still standing on the pitch to stop them. Overall I only had 2 knocked out results to worry about, no serious injuries, so I was quite pleased to have lasted on their drive so well. Then came the drama of the first half. On turn 7 I managed to blitz the ball carrier at the rear of his cage with a lucky 1 die block on one of the beastmen. A block on a second beastman in at the corner of the cage knocked him down and back - onto the loose ball. It bounced off two Chaos players and my blocking Elf before bouncing past him - crucially up the pitch away from my end zone. My lineman ran for it, successfully picking up the ball and moving a few vital squares up pitch, past the halfway line and into the opposition half. My few remaining standing elfs tried to form up to shield him from the ensuing charge. Turn 8 came and I still had the ball. I checked the range, my lineman could make it, but would have to go for it twice to do so. I ran for it... splat, my lineman stumbled as I failed the first roll. No re-rolls left in the bank, turnover, half time, still 0-0. My unconscious players made it onto the pitch for the second half, the Chaos Warrior did not, 11-10 in my favour. Kick off saw me set up heavily to the right side, ready to push forward. 3 Elves ready to block the LoS warrior on one side and try and make a hole. The kick off gave me a free square of movement and I cemented my position - and pulled the other linemen off their LoS opponants, saving them a beating. The first turn saw my blocks and blitz open the right hand side up and push a loose cage up and, more importantly, a lineman rushing forward to act as a receiver. My thrower scooped up the ball and settled in ready for the throw - hoping upon hope my receiver wouldn't get blitzed. Luckily for me, the Chaos player wasted his blitz on my cage and in the second turn I was able to blitz the only beastman likely to intercept. My thrower rushed forward with a pass right down the sideline and my receiver ran in the touchdown - a rare 2 turn touchdown for me. 1-0 after 10 turns, though I was worried I'd rushed it and would regret giving them so many turns to drive back at me. The next kick off once more blessed me kindly - my players once more in their defensive screen, I was worried about the LoS again. Once more the thrown stones of the crowd saved me and I was left grinning as a second warrior was knocked out cold by one of the missiles. 11-9 in my favour, I didn't think it could go wrong... The ball was kicked nice and deep, the Chaos team, barring one beastman, was set up right forward. They picked up the ball deep and concentrated on the bashing. I did my best, but this time around my luck ran out, I blitz the left side closest to the deep ball carrier, got a lineman free to challenge for the ball, but the rest of the team were trying to hold back the rampaging Chaos line. The turns passed inexoribly as their ground their cage down through my ranks, I lost two to knock outs, one stunned by a crowd surf and one badly hurt. Turn 15 saw the 3 squares out and all but one of my elves on the ground. I had to dodge out from a warrior to blitz the beast who was about to score. The dodge failed, my elf was stunned on the ground and the beastman walked in the touchdown. A last turn saw a pitch invasion with 4 elves lying stunned on the ground, but no way for me to score in a single turn from kick off, I made a dash anyway, but that was it, end of the game 1-1. Looking at it, I was lucky with the armour rolls, against Chaos it could have been much worse. I got a lucky break also when my receiver wasn't blitzed alone in the backfield, allowing me to score when my opponant worried about the cage too much. But I think I did well to hold back the cage in the first half, and the touchdown I scored was planned right from kick off and I made that play happen through my deliberate blitz and I was pleased with it. I used tacklezones much more than straight up blocks, so I'm learning my lessons there slowly, and it still kept the cage back for the most part. Most importantly though, I got through unscathed and enjoyed it, picking up 60k in winnings and with my thrower levelling up. I chose Accurate, a little bit of overkill for AG4, but I still like it as a first choice - Nerves of Steel and Sure Hands will be next in line for him though, I like to know I can get the ball and clear it even in a tight spot.