Congrats on the win! I think you may benefit from adjusting your offence. It sounds like you are running some players down one flank and then passing the ball to one of them in the same turn. I would usually advise picking the ball up with a 5 SPP player who then passes to the Thrower, who then moves back out of range of the other team. That will skill up the other player at the end of the game (if you have no one on 5 then use a 0 SPP player and they may get lucky and get the MVP. Then you make the pass down to the receivers in your next turn. This is makes it harder for the other team to defend. They can't reach the ball (which they can probably do if you already pass it, even if it is at least to put tackle zones on it) and they have to split their team to put pressure on your Thrower and also try and cover all the receiving options. If you have already passed the ball they can just concentrate on covering it. If you don't have a suitable option to pass to in your next turn, then you can just look to eliminate the threats to your Thrower, spread your receivers out and wait another turn before passing. That will also use more time up which is to the detriment of a slower bashing team. They will be quite happy for you to score in two turns, it just leaves them 31 turns of grinding your team. (Perhaps read the 2-1 Grind article again) Also you might need to reassess who you are putting on the LOS, don't put 5 SPP Linemen there is you can avoid doing it. As I said one completion and they get a skill. Use Loners first, then 0 SPP Linemen first, they are your most expendable. Sure sometimes you will have to use other players and you will lose some from blitzes etc, but you should look to be getting at least one skill per game early on with an Elf team. It is easy to get to six with the MVP and a completion.