With Wrestle, that Block/Tackler who blitzed your Gutter Runner just got taken down when they rolled bothdown/skull, whereas with Block on the Gutter, they would've stood there, marking them with Tackle, still exerting tacklezones. This can make the difference between dodging into the clear with ease, and having to stand there and eat another Tackle block the next turn. With Wrestle, getting that bothdown/push against that blodge/sidestep elf marking your ball-carrier is still a win. You got rid of them, rather than having to start AG3 dodging. Block is easier, but Wrestle is worth more the more skills everyone has. Sometimes it bites you in the ass, but just as often it saves the play. No, they think you wasted it by picking Dauntless against them on so many guys. Same thing bashies think when they see all that Tackle. Either way, by spamming Dauntless+Tackle, you're acting at multiple skills lower in effectiveness in almost every match-up (rather than accepting specialization and then applying those specialists to the spots that matter). But you cannot mitigate it. If you have Dauntless, they will mark you with a ST3 player (or just overpower you with Guard anyway). If you have Tackle, they won't put a Dodger in contact with them. 1d blocks are not a good plan to start with, and there's so many ways for the opponent to turn those into 2d-against that it will benefit them more than you, over time. It gets a bit more inconvenient for them, but you're still a ST3 team, not orcs. If you keep marking elves, they don't need to dodge everyone back, when they can just punch you back. You'd have better odds of putting some fear into elves with a Tackle+POMB Killer Stormvermin, and giving those Linerats Dirty Player instead of Tackle. And those skill picks would work just as well against other teams, too. I see the EASE of your plan. It makes your coaching job easier, not better.