Discussion in 'Introductions' started by FAButzke, Feb 20, 2012.
Ok. I'll do that.
I might be free... how early or late can you be online ?
You should make a team and apply to Crunch them all as well, not only have one in the Auld World
Fernando... I'll be free in 1h30. Maybe before. 20hs in Brazil from what I figure.
let me say welcome!i too got here through the steam game and i loved it i only recently joined thoe but i had been lurking around and using the site for some time.
if your ever in fol let me know and ill show you what a speed team can do i look forward to playing you some time,
I'll do that. Any preferences for a new team? Like I said before, I only have limited experience playing bashing teams. =D
Sure man! =D
Add me on Steam and let's play!
Steam User: FAButzke
@Lebe666: I've replied to your PM. Sorry I wasn't there. I thought you said it wasn't possible this weekend =(
You should drop a couple of teams in either place then. (Especially CTA where you otherwise will have a waiting period until someone drops by to validate your team)
Undead and Amazon are good training teams. Then you could make an Orc and a Wood Elf team as well, to get easy extremes towards more bashy and more agile gamestyles.
Follow the Starting Rosters that Coach recommends... always at least 3 Re rolls.
Almost right, imo. 3 RR on Orc and Undead, 4 RR on Amazons, and 2 RR on elves. (3 RR is good for elves too, but more for long-term team-building)
He is not building teams... its less frustrating to have 3 RR in "training".
For elves it is less frustrating to have many skills in "training" so 2 RR builds are better
I'll try do mix those suggestions.
I think having four teams right at the start is a bit overwhelming, but there's no harm in trying it.
I also like to start with as much RR as possible because of the price increase later (4 is my minimum, even with "reliable" teams like the undead). I like to take chances and RR grants me that ability.
While I can see that some teams benefit more from RR than others, I like to have some kind of "safe net" for when luck is not in my favor. You know, for those days when nothing goes your way.
So, I might be looking at four teams (2 "bash" 2 "agi") with four RR each.
I'm thinking about:
Wood Elves (agi)
4 RR is too much except for Amazons. It means taking more linemen that means undead are weaker. Just check starting roster suggestions in BBtactics.
Make 3 teams... wood elves I find hard to play...
PS: not sure I'll be able to get in today... was a long day. If i'm not online at 23 hs GMT... play with Dreamy... or MM.
Hum, I haven't thought about it in that way.
My (MP) undead team has 3 RR. I followed BBtactics suggestions.
My (SP) undead team has 4 RR. I started with one less Ghoul (1 instead of 2). It wasn't that bad, actually.
Success in Single Play is not necessarily an indicator for multiplayer performance.
On the other side, you could try it for sure. Only "common wisdom" suggests spending more than 210k on rerolls upon team creation is unwise.
I'm online if you have a chance to enter
Hey! I'm online as well but I'm not seeing you in the lobby. =/
I know SP doesn't apply do MP. I was just stating that I could manage with only one Ghoul for the first game. I use them as runners and catchers and one was enough for that.
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