Hello, So I have a few questions, mostly related to receiving and caging because I find that I always end up failing when it's my turn to receive. Whether it's against the AI (which is still my main opponent for now, partly because I have no internet during the week ) or a human opponent, I usually score more when I'm kicking. In fact I often don't score at all when receiving, either losing the ball and giving away a TD or just stalling the game completely (and involuntarily). Which is boring by the way, but that's beside the point. For my questions, assume a Chaos team of TV ~1100 (12 players with 4 Warriors and 1 Minotaur, but no lvl 2), though it's still mostly generic questions but that's my "main" team. 1) Whom should I put on the LoS ? Does it differ between receiving and kicking ? Minotaur there seems pretty obvious, but what about the rest ? Right now I place 2 CWs alongside him all the time, the idea being that they're not going to be easily knocked down unless the opponent commits many players (or plays a stronger team). Also I've seen people place all three players near each other and other times there's one square between every player (like "CW - M - CW" or "CW M CW"), is one better ? Situational ? What about a Necromantic team ? Would it be two golems and a zombie, or three zombies ? Does it depend on kicking/receiving ? What would the general guidelines be ? (since I'm not playing *only* Chaos after all) 2) Does the formation in general change between kicking and receiving ? Right now I use 4-4-3 (or is it called 3-4-4 ?) all the time, with the only difference being that when I'm receiving I move two Beastmen inwards and towards the bottom (so, one square in diagonal from their normal position) so that they can more easily fetch the ball if it's kicked deep in my half. 3) How the fuck do I use a cage ?! I guess maybe I should have opened with this one because it's the main question. I just don't see how I'm supposed to use this. (and yes I've read the article on this site, of course, but I still can't seem to make a correct use of it) Even a CW who is ST4, the opponent only needs three players to blitz one of the corners, and then at the very least I have one guy marking my carrier. Maybe another one who can enter now that there's a space open. Afterwards I see two possibilities, both of which seem bad : -Either I dodge (which isn't that hard with AG3 into no TZ) but then I only have my two forward corners available, as one is down and the other is marked. So unless I had some backup nearby, I now have a cage of two players, which isn't really a cage. And if the opponent managed to break the first one, he'll likely break this weaker one as well. -Either I block/blitz away his marker(s) but now he has 3-4 players right near my cage and I can't move forward or I end up isolated like in the first situation. Not to mention I seem to get double skulls very often when it's critical like that, part of the reason I seem to somehow prefer dodging. So it seems like it'll be even harder to break away next turn, until the point where there's one giant clusterfuck and there's absolutely no way to "move" the cage except by passing (which is not very likely to succeed with level 1 Beastmen). Even if he doesn't manage to break the cage, how can I progress forward with it ? The way is blocked, even if I block his two guys with my two forward corners, they'll get up next turn (not like I can plan on breaking the armour every time, so I'm supposed to have a plan that works when they're only prone), and again there's the issue of having two of my guys locked. And that's in the "good" case where I didn't roll skulls, or pushed back, or both down against guys with Block. Also another last cage question : where should it be formed initially (assuming the ball retriver didn't use all his movement to get to the ball to begin with) ? Deep as possible ? Middle of the pitch ? About 3-4 rows from the LoS ? Does it differ depending on the enemy team ? Thanks in advance for your help. I'd like to be able to score for once when it's "my" half. Because right now I'd rather kick twice since honestly it looks like the guys against me are just as bad as me at receiving. I've managed to score in three or four turns more than once (against humans) when I was kicking, but when I have the ball somehow I can't do shit with it. And please don't say "well don't play Chaos", I like them. Besides every team probably needs some form of cage, I doubt a normal opponent is going to let you place your ST2 elven catchers deep in his half without knocking them down and then doing a nice gang foul with 3-4 assists.