hungrygnome
Mega Star Player
This is a thread designed for the purpose of theorycrafting up one of the remaining 2 chaos teams. With Nurgle and Khorne out, that leaves Tzeentch and Slannesh.
I figure, as the lord of change, secrets, and sorcery, a 4 STR chaos warrior type position doesnt fit well.
Tzeentch - Warhammer 40K Wiki - Space Marines, Chaos, planets, and more if you need any background fluff.
The notable demons of this factions are pink and blue horrors, the most prolific of his legion of daemons.
I figure a pink horror to be 5 3 2 7 Foul Appearance, Regeneration with M access on normal rolls.
Blue horrors are what happens when Pink horror is killed, and it Splits into 2 smaller horrors that try to destroy each other half the time. I figure either they can be completely discounted, or else have them be like goblins on a Orc team... you can take 0-4, but more than 2 is unlikely.
Blue Horror: 5 2 3 7 stunty, dodge, Disturbing Presence with M on normals also. unique function of being a very mobile disturbing, while with mutations can be a suprising ball recovery unit, hampered by the fact that only mutations on normals... M only isnt actually all that bad, as there are plenty of mutations that are very good.
Next up are Flamers, which i see no good way to do without them being a 0-1 unit with bombardier.
Then come the screamers, manta ray like creature with razor sharp tusks and ability to terrify mortals. These I see as similar to a werewolf positional on Undead. Claws/hypnotic gaze seems appropriate. If any unit would have a 4 AGI, as the team shouldnt have a 4STR positional IMO, this would be it.
Discs are mobile platforms, and I dont see them as being appropriate.
The last unit is the one I would see as the "Big Guy" unit, even if he doesn't have 5 STR. An expensive, 0-1 positional. The issue I encounter is in what Neg. Trait they would have, as they are generally known to be be intelligent and highly cunning and manipulative.
The Lords of Change are equivalent to a Bloodthirster in rank and power, though in a much different fashion. The are extremley powerful vulture like humanoids with vast sorcerous abilities.
Ability wise I cant even begin to consider a stat line without some serious debate first regarding overall team abilities and balance.
NOW, before some of you start to rant about how this is Bloodbowl, and not Warhammer.. except one fact, if nothing else. They are based around the same concepts and fluff. Different Universe, same basic setup. Bloodbowl is almost a DIRECT line from warhammer fantasy. Tomb Kings = Undead/Khemri. Vampire Counts = Vampires. Ogre Kingdoms = Ogre. Etc, etc...
I figure, as the lord of change, secrets, and sorcery, a 4 STR chaos warrior type position doesnt fit well.
Tzeentch - Warhammer 40K Wiki - Space Marines, Chaos, planets, and more if you need any background fluff.
The notable demons of this factions are pink and blue horrors, the most prolific of his legion of daemons.
I figure a pink horror to be 5 3 2 7 Foul Appearance, Regeneration with M access on normal rolls.
Blue horrors are what happens when Pink horror is killed, and it Splits into 2 smaller horrors that try to destroy each other half the time. I figure either they can be completely discounted, or else have them be like goblins on a Orc team... you can take 0-4, but more than 2 is unlikely.
Blue Horror: 5 2 3 7 stunty, dodge, Disturbing Presence with M on normals also. unique function of being a very mobile disturbing, while with mutations can be a suprising ball recovery unit, hampered by the fact that only mutations on normals... M only isnt actually all that bad, as there are plenty of mutations that are very good.
Next up are Flamers, which i see no good way to do without them being a 0-1 unit with bombardier.
Then come the screamers, manta ray like creature with razor sharp tusks and ability to terrify mortals. These I see as similar to a werewolf positional on Undead. Claws/hypnotic gaze seems appropriate. If any unit would have a 4 AGI, as the team shouldnt have a 4STR positional IMO, this would be it.
Discs are mobile platforms, and I dont see them as being appropriate.
The last unit is the one I would see as the "Big Guy" unit, even if he doesn't have 5 STR. An expensive, 0-1 positional. The issue I encounter is in what Neg. Trait they would have, as they are generally known to be be intelligent and highly cunning and manipulative.
The Lords of Change are equivalent to a Bloodthirster in rank and power, though in a much different fashion. The are extremley powerful vulture like humanoids with vast sorcerous abilities.
Ability wise I cant even begin to consider a stat line without some serious debate first regarding overall team abilities and balance.
NOW, before some of you start to rant about how this is Bloodbowl, and not Warhammer.. except one fact, if nothing else. They are based around the same concepts and fluff. Different Universe, same basic setup. Bloodbowl is almost a DIRECT line from warhammer fantasy. Tomb Kings = Undead/Khemri. Vampire Counts = Vampires. Ogre Kingdoms = Ogre. Etc, etc...