Hey, AnarchyUnlimited here. Long time listener, first time caller... umm, yeah. ANYWAYS! I've been playing Blood Bowl really casually for a few years, but really liked the v5 / v6 revisions and got back into it recently. We've got a little league going with 5 teams, hopefully expanded out to 7 soon, and I have a couple of questions: The league is set up as a round robin style, with the top 4 teams going to the playoffs. Points are 2 for a win, 1 for a tie, and 0 for a loss. In case of a points tie at the end of the round robin, we add total touchdowns scored and casualties caused as a tiebreaker. Seems to be working well so far. Playoffs are semifinal / final format, single knockout. QUESTION! In case of a tie game during the playoffs, how do I determine a tiebreaker? Doing two extra halves takes too long, doing a single extra half favors the team who receives, and doing two 4-turn halves favors the speedy teams over the bashy ones. We also thought of using Casualties for a tiebreaker, but that favors the bashy teams over the finesse ones... any ideas? Completely unrelated, but I'm running a Dark Elf team. I REALLY like the new flavor for the team, but I'm having an issue running up against the two bashy teams in the league (Orcs and Dwarves). Any tips on how to open up the game so that I can run / pass a bit more, or how to shut down the damn cage so that the Dwarves don't just steamroll me in 7 turns like they do every time they receive? I haven't played many serious games until now, is there a common method of opening up the field that I'm just missing? Thanks a lot! -AA EDIT: Sorry, one more quick question! What are your opinions on a TV1100 league. We only have 8 games in the round robin, and the extra 100k would really help out the more expensive teams (like our poor Wood Elf player!)... or does this just allow the Orcs to buy 6 rerolls and unbalance the game?