1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Lustria Fashion Show

Discussion in 'Team Blogs' started by Borke, Mar 12, 2019.

  1. Borke

    Borke Well-Known Member

    Messages:
    1,329
    Location:
    Hamburg
    Cyanide Username:
    Borke
    Country Flag:
    So, I feel like starting a blog for my latest BB venture, the Lustria Fashion Show.

    A quick preamble of what to expect from this blog: I'm not good at writing fluffy stories, I'm more into theorizing and number crunching. So you can expect team analysis, opponent analysis, player development questions, that sort of thing. If anyone chooses to reply to this thread, that'll make me very happy, as it gives me the opportunity to engage in more theory crafting with someone :)

    And with that out of the way, let's dive right in. The team is playing in the Combo Crunch, a competition for Mixed Race Teams. The teams cannot be mixed from any race combination you can think of, but rather come from certain preset combinations that are more or less "themed" by Cyanide.

    Unfortunately the combination that I would have otherwise taken (namely the one that contains Underworld, my favourite race), has been deemed overpowered by Tys in his analysis here, and I couldn't bring myself to pick an overpowered team, so instead I chose the Anti Fur Society combo, which allows players from Lizardman, Amazon, Kislev and Norse teams.

    With that in mind, I went to put together a starting lineup of 11 players with 1000k gold. I started by going through the list of all available players, listing things I like and don't like about each positional.

    Lizardman

    Krox - 140k - A very solid big guy, does a lot by just standing still, least bad nega-trait; however, he is still just a big guy, without general access and with Loner, doesn't really "break the game" in any positive way
    Saurus - 80k - Beefy ST4 "lineman", in later development with BT deceptively mobile for a ST guy, relatively cheap for what he does; however, starts without any skills
    Skink - 60k - Fastest player we have access to, very easy to score with due to MA8 and Stunty (and in that sense "breaks the game" for this team, as the Skink is our only access to Stunty), quite cheap compared to Goblins or Halflings, considering the extra movement he gets; on the other hand: breaks easily, no general access, weak, basically a player you don't want to get hit

    Amazon

    Blitzer - 90k - Absolutely amazing value player, starting with Blodge, having strength skill access; the only downsides are AV7 and the average speed
    Thrower - 70k - Nothing positive to say, I'm not going to start throwing the ball with an AG3 player, so that's a waste of 20k compared to a Linewoman
    Catcher - 70k - On an Amazon team, I like these, due to the agility skill access, with Side Step and Jump Up easily accessible, they provide great tools to an Amazon team; however, I feel that on this mixed team, they provide too little for their cost - we don't have too many other "agility players", but the ones we have seem better for their task than Amazon Catchers
    Linewoman - 50k - Two things make Amazon Linewomen good: cheap cost and Dodge; on the flip side, Dodge will quickly lose value, and I'd rather avoid putting essentially unskilled AV7 on the LOS, if I can avoid it

    Kislev

    Bear - 140k - See Krox
    Blitzer - 110k - MA7, high mobility with Leap/VLL, strength and agility skill access, additional nice to have skills with DT and JU, what's not to like? Well, the price tag and no basic skills like Block to start with, that's what's not to like. Yes, Kislev Blitzers can become amazing players at extremely high team values, but they need a lot of time and support to get there.
    Catcher - 80k - Our only AG4 piece (which again "breaks the game" for us), great mobility with Leap/VLL, jumping on a 2+, and MA7, can score easily by going over the opponent rather than through or around; negatives: weak, AV7, eats rerolls when you start jumping (and also because he's a Catcher without Catch to start)
    Lineman - 60k - Kislev Linemen are great, I think, but not as Linemen, but as positionals - slap Wrestle/Tackle on one, and you have a great sacker for 100k (and not the 150 - 160k you usually pay for the same on an Elf team); however, they are not very good out of the box, without any basic skills, and slightly more expensive than Norse or Amazon Linemen or Linewomen

    Norse

    Yhetee - 140k - Yet(i) another decent big guy, with decent speed, Claws ("breaking the game" for us, as he's our only access to Claws), Frenzy; on the other hand, he's very one-dimensional, as he's only really good when blitzing, and his nega-trait can be quite debilitating
    Ulfwerener - 110k - I can't see anything positive about these, the only advantage they have over a Saurus is Frenzy and +1 AG, and they pay for it with -1 AV and an additional cost of 30k; I don't think the Frenzy is valuable enough to pay the extra cost
    Berserker - 90k - Starting with Block, Frenzy and Jump up is definitely a plus, a solid skill set for the cost, plus strength skill access; negative: AV7
    Runner - 90k - MA7, has agility access, starts with Block/Dauntless, I definitely like Runners on my Norse teams, they bring flexibility to the Norse strategy; not sure, though, whether that's worth the price tag of 90k, considering my other options
    Thrower - 70k - like the Amazon Thrower: I'm not going to start tossing the ball with AG3, and the passing skill access isn't worth 20k on its own, I feel (I'm rather going to slap Leader on some other player who rolls a double)
    Lineman - 50k - Another cheap Lineman, and this one comes with Block, which doesn't devalue, I think I prefer this Lineman over the Amazon and Kislev ones as the goto cheap fodder

    I'm pretty sure that you can go many different ways when putting together these mixed teams. You could take one of the basic teams and try to improve them gradually by swapping in players from other teams (for example, adding Norse Runners to an Amazon team to improve their speed).

    I went a different way, I took the above list and basically picked out a few standout players that I want to build my team around. To me these were:

    Amazon Blitzers
    Lizardman Saurus

    We don't have a lot of AV9 access overall, so getting those Sauri in early made sense to me. I also consider them very good value for money among all the ST4 guys. So I decided to get three Sauri, enough to fill the LOS. The Amazon Blitzers are amazing value at low level, starting with Blodge so they can take Guard or MB straight away on their first level, which will jump start our blocking game. In order to take full advantage here, I decided that I wanted all four Amazon Blitzers to start with.

    So that's 600k spent on 7 players, leaving only 400k for rerolls, (probably not) an Apo, and the remaining 4 players. If I take 3 rerolls at 60k a pop, that would only leave me with 220k for 4 players (essentially two 50k and two 60k pieces, or three 50k and a 70k piece). With only 2 rerolls, I'd have 280k left for the final 4 players, giving a lot more flexibility. This conundrum was basically decided for me, because I wanted to get a Kislev Catcher in there as an AG4 piece, and that was impossible with three rerolls. So I went down to two RRs and took the following players:

    Kislev Catcher
    Berserker
    Skink
    Norse Lineman

    The Catcher, together with the Skink, will provide good scoring options. The Berserker gives tactical alternatives with Frenzy. And the Norse Lineman is a cheap filler that even blocks well.

    So overall, what are the strengths and weaknesses of this team?

    + Decent bashing ability right out of the box with 6 Block players, 4 of them Blodge, 4 ST4 players
    + Great medium term bashing ability with 8 players from the starting roster having strength skill access
    + Above average mobility, especially in the long term with BT on the Sauri
    + Good tactical options early with Stunty, Leap and Frenzy players
    - Only two RRs to start with, 170k needed to get Apo + next RR
    - 8 players with AV7 in the starting roster
    - Starting mobility and speed is not great; speed never will be great, but could increase to decent

    Long term I think at least some of the Amazon Blitzers will be phased out and replaced with Kislev Blitzers and/or more Sauri. Also long term I'd want to get rid of any Norse Linemen and only field Kislev Linemen as specialists or fillers. I'm still unsure whether I'd want to add Krox/Bear/Yhetee at any point. I mean, they provide a very strong LOS, for sure, but they are also so unreliable, and not exactly cheap.

    Anyway, enough for now, I welcome any and all thoughts and comments!
     
    TravelScrabble, Supa and Regor like this.
  2. TravelScrabble

    TravelScrabble Well-Known Member

    Messages:
    7,213
    Location:
    Montreal, Canada (UTC -4)
    Steam Username:
    travelscrabble
    Cyanide Username:
    travelscrabble
    Country Flag:
    Long term I'd be locking for 5 saurus, 2 kislev linefrog sackers, 2 zerkers killer and 2 kislev catchers to score with as my main team I think, with some backups - seems like a pretty strong line though bit short on killing power.
     
    Borke likes this.
  3. Borke

    Borke Well-Known Member

    Messages:
    1,329
    Location:
    Hamburg
    Cyanide Username:
    Borke
    Country Flag:
    I like your composition as well. It's even cheaper than the one I put together as a starting lineup, by 20k. But I understand that it isn't meant as a starting lineup (the Linefrogs for example don't come online until later, and starting with two Zerkers could be considered redundant in a starting lineup).

    As a long term composition I can definitely see it. On offense, simply push forward slowly, until you are in range so that your Catchers can leap over to score. And on defense, it feels a bit like it would turn into a Pro Elf approach: crash the cage, leap in, sack, leap in with catcher, recover, escape. Except that the players you crash the cage with are beefy ST4 AV9 Lizards, instead of flimsy ST3 AV7 Elves :D

    I'm still pondering about the viability of mixing in a Kislev Blitzer long term. A developed one (think Blodge/Tackle with either SS or SF) is such a powerful tool against agile teams. I could see playing one or two of those instead of the Catchers on defense.
     
  4. TravelScrabble

    TravelScrabble Well-Known Member

    Messages:
    7,213
    Location:
    Montreal, Canada (UTC -4)
    Steam Username:
    travelscrabble
    Cyanide Username:
    travelscrabble
    Country Flag:
    Yeah against elves they would be really nice to have and a dp norse lino too
     
  5. Borke

    Borke Well-Known Member

    Messages:
    1,329
    Location:
    Hamburg
    Cyanide Username:
    Borke
    Country Flag:
    Alright, 4 matches played, maybe it's time for a little "first impressions" of the team.

    To put things into perspective, the matches were:

    - loss (felt like a dicing), leading to -ST on an Amazon Blitzer
    - loss (also felt like a dicing)
    - tie
    - win

    Now, the "felt like a dicing" remark above is already a little indicative of what happened in the matches: The Amazon Blitzers simply weren't holding the line. At 90k each, they are quite a heavy investment, especially considering that they don't feature in the ideal high TV development build of the team. The idea was that with all that Blodge they would dominate opponents and allow me to take risks with the remaining players more freely. However, in the first two matches, the Zons might as well not have had Dodge, they fell over every time, and with so many blocks, eventually their armor failed as well, meaning I was outnumbered.

    So yeah, a little frustrating, those two opening matches. I'm not sure whether it only felt like a dicing, or whether my opponents really rolled a lot more :pow: than should be expected (I know it's still 30% on a 2d block, which is not nothing, but it felt like a lot more than that). Unfortunately, I don't have any stats for the matches available now.

    Interestingly I had two mirror matches against other "Anti-Fur Society" teams. They both chose different builds from mine, neither of them relying on Amazon Blitzers as much as I did. One match was a loss, one a win.

    The player that has had the biggest impact so far is the Berserker. Both Frenzy and Jump Up have provided unique opportunities, and as a reward he leveled, getting MB, which makes him even more important in the future. I'm also still happy with both the Skink and the Kislev Catcher, their mobility has enabled some interesting plays even while outnumbered and under pressure.

    The Sauri have been unremarkable. I don't expect them to perform miracles out of the box, of course. They are just road blocks for the moment.

    Which brings me back to the Amazon Blitzers. I still like them on paper to start with. But the actual experience has been disappointing. If I were to start the team over again, I'd think a little longer about going with four of them.


    In team development news, I can report that:

    - I still haven't fired the -ST Blitzer (she's still almost as tough to knock over and perfectly acceptable as LOS fodder/distraction until I get more money)
    - Berserker got MB as mentioned
    - Skink rolled a double and got Block
    - Kislev Catcher rolled +AG and took it

    The latter two levels happened after last match, so we'll have to see whether these remarkable new skills can be turned into success on the field!
     
  6. Borke

    Borke Well-Known Member

    Messages:
    1,329
    Location:
    Hamburg
    Cyanide Username:
    Borke
    Country Flag:
    Small correction to the previous post. Turns out the third match was a loss as well - not sure how it turned into a tie in my memory. Perhaps some sort of "that wasn't half bad" recollection of the match, because I was able to compete.

    Anyway, most important point is that the team is improving, looking forward to the next match!