Ripper MD7: My DE lose against RTSDs woodelves with 1:3.
I knew the match was not going to go well when the second block on the line ended with a dead lineman (a loner, luckily). The damn tree was running around the field for 14 turns like a young sapling with nary a thought to settle down. On the other hand, the crowd was completely inactive today, never harming the wardancer and the woodie lineman who got surfed. The kick into the groins of another wardancer saw my lineman sent off on my first foul, I wonder why I bribed the ref in the first place? On the plus side, one of my blitzers stayed KO'd for 3 kickoffs. So, the first half ended with 1:0, a lack of players and an unfortunate kick-off location meant that a 1TT wasn't possible anymore.
In the second half, dodging and ballhandling was not my forte. After a jumping wardancer stripped the ball of my witch the 2+ re-pickup gave me snake eyes and I was 0:2 down in the middle of the second half.
In order to have a theoretical chance of a draw I tried a long-pass with reroll to the witch in the endzone, but scatter launched. The game was lost at that point. I managed to score in Turn 16 nevertheless and the ref set back the clock after a riot. In my second turn 16 I accidentally killed one of the wardancer (the one without niggling) in a block and since the apo had already been spent, he stays dead. I also managed to recover the ball and get a SPP for a pass. Some magic by he remaining wardancer relieved my witch of the ball and some passing and dodging later the end-result was 1:3.
Speaking of wardancers: My block dice have been stellar, I've had the Def Down on all my two-dice blocks save on whenever I needed it against a blodger.
Another day in blood bowl. Thanks for the game RTSD.
As far as I can see, however, I still made the play-offs, thanks to cyanides peculiar ranking system. I hold my breath.