What are Munch Competitions? 1. Munch Competitions are a non-perpetual competitions, made out of consecutively run seasons. Each season participating teams are grouped into the divisions of 6 to 8 teams where they compete in Round Robin format. At the end of the competition, top 2 to 4 teams from each division are invited into Play Offs played in Knock Out format. 2. The winner and the runner up of the Play Offs are awarded forum badges. 3. Currently three Munch Competitions are offered: Munch Spoon, a competition for new teams only; Munch Cup, a competition for previously played team with TV under 1500; Munch Bowl, a competition for previously played team with TV above 1500. 4. Alongside Munch Competitions, a ladder The Muncher is also run where coaches can pick up games with their teams not participating in the Munch Competitions. Where are Munch Competitions? 5. Munch Competitions are online leagues run in Blood Bowl II video game. Search for "BBTactics Munch Cup" league name when joining. The league will contain The Muncher and all ongoing Munch competitions. Which teams are eligible to participate? 6. To be able to participate the team needs to be: 6.a: Munch Spoon accepts only new, previously not played teams with no less than 11 players, 6.b: Munch Cup and Munch Bowl accept any team that previously played in BBTactics.com competitions only. Teams with adjusted TV value under 1500 are eligible for Munch Cup; with TV value 1500 and above - for Munch Bowl. 7. The coach can have multiple teams across all BBTactics Munch Competitions, but only one team per competition. How the games are played? 8. All coaches signing up for the competition accept that all matches should be played, that sportsmanship and fun are important, and that times and deadlines are to be respected. 9. The matches are played at the rate 1 match per week. There will be match making threads provided in this forums that coaches need to use to schedule their matches. 10. At the end of the week period, the match days will be advanced and the result for all unplayed matches will be set by administrator, unless there is a reasonable agreement made with the administration to extend the deadline. 11. All the matches should be played. If for any reason, the match has been disconnected, it should be replayed, unless both coaches would come to the outcome agreement. Such agreement needs to be posted here on the forums so the administration has sufficient information to make the decision. 11.a Conceding the match is not tolerated lightly in this league. We understand that there could be really serious reasons to concede the match, but none of them should be due to your team performance in game. No rage quitting! 12. The competitions will be set to allow coaches to self-validate their results. 12.a After the match completion, the match should be uploaded using BB2StatsGrabber. The responsibility to upload falls to the winning coach; or the coach who scored the last, in case of the draw; or the coach who played the last turn, if there were no TDs. More info about BB2StatsGrabber can be found in item 29. How the results are determined? 13. The match result is determined by its validation by both participating coaches. 14. If the result is not validated by the coaches, they both need to post here on the forum to inform admin about outcome of the game, and what actions are expected. 15. If there is a need for admin to set the match score manually, the following rules will be used: 15.a. When scheduling, if one coach doesn't post his availability at all, we give the other coach a 2-0 win in the form of a concession (double $ and MVP). 15.b. If both coaches post availability, but no schedule fits them both, and if there's one of them who's clearly offered more options, we give that last coach a 2-1 win (regular $ and MVP for both). 15.c. If they both forget scheduling, or if they both post but no schedule fits them both and they both offered more or less the same amount of options, we admin a 0-0. 16. All the matches results are as present in the game. Any other tools used are for statistical purposes only and don't change the outcome of the game. How rankings are determined? 17. The rankings will be determined by the in-game algorithms: what is shown in Leaderboard tab of the competition will be the final rankings. 17.a. If in any circumstances, where teams cannot be compared within the same leader boards, the following tie-breaker rules will be used (assuming the same number of games played): - Number of points - Number of Wins - Touchdowns scored - Touchdowns sustained - Touchdowns scored - Casualties inflicted - Casualties sustained - Casualties inflicted - Random selection All values for the tie-breakers will be extracted from in-game team information. How teams are replaced? 18. Where a team leaves or is removed from the competition, the league administration will replace the team through any appropriate means, usually through the request for applications from the community. 19. Such replacement teams inherit the record and standings of the replaced team. Fair Play 20. This league will not tolerate content or actions that could be considered as offensive or abusive to other coaches, including but not limited to harassment, discrimination or abuse on the basis of ethnicity, sex, age, religion, sexual orientation or political ideology. 21. This league will not tolerate any cheating or game bug exploit. 22. The coaches who broke the fair play rules could be the subject to expulsion from the competition and the forum. Game Specifics 23. Turn duration will be 4 minutes. 24. Ageing will be turned on. 25. Stadium and their upgrades are allowed. 26. All in game elements are allowed unless they are recognized as game bugs (like 2nd Apothecary usage). 27. Stalling and fouling (even on turn 16) are normal elements of the game and should be expected. Player market 28. In between seasons, the player market will be open and coaches can trade their player how they see fit and however game allows them.