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Chaos Pact Need some advices on my Chaos Pact

Discussion in 'League and Team Development Tactics' started by Ninurta, Jan 27, 2015.

  1. Ninurta

    Ninurta New Member

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    hi to all. I'm new and saying hi to all introducing my team.

    I just need some advices. Skilling chaos pact is really hard.

    I have to skill one marauder (1st skill - normal) and the mino (second skill - normal).

    here the roster:
    http://bbl.url.ph/bb/096/handler.php?type=roster&team_id=10&detailed=0

    I thought wrestle for the marauder (or guard) and juggernaut for the mino (or stand firm, but maybe I like it less. or break tackle)
     
  2. Nikolai II

    Nikolai II Super Moderator Moderator

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    Nothing wrong with stacking Block on your Marauders - but wrestle and guard also do sound nice.

    If you intend to use your minotaur a lot for blitzing (like you have to do to be able to use juggernaut) I'd get Claw first. Else Tentacles or Stand Firm to go with his guard.
     
  3. Ninurta

    Ninurta New Member

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    I thought one wrestle will raise with strip ball to have more chance on playing team to get the ball on defense. Mino blitz a lot, and juggernaut get me some more reliability. Stand firm is good but I think I will use lesser than juggernaut.

    If I could take claw, I would not thinking about mino skill :D
     
  4. Everblue

    Everblue Active Member

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    Sack the mino. He's a waste of space and worse than either of the other two big guys.
     
  5. JimmyFantastic

    JimmyFantastic Member

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    Wrestle isn't a bad pick to make up for your lack of tackle.
    Sacking the Mino is best. If you really wanna keep him then take juggs and blitz a lot.
    You should also sack the niggler. I would sack the extra arms guy too heh.
     
  6. Everblue

    Everblue Active Member

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    You are better off blitzing with a block, MB, claw, piling on marauder than with a mino.
     
  7. Ninurta

    Ninurta New Member

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    I need a 51 spp player to do so. and I woul bette blitz with a mino AND mb PO block claw marauder (with 3 str).

    I like to play 3 big guy with guard, I think in the brawl would work better.

    and 3 BGuys are fun to see XD
     
  8. Everblue

    Everblue Active Member

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    True, so you give MB to your first marauder to level. Already now he is better than your mino (because he doesn't need a 2+ to blitz, and he does not have loner).

    Blitz with this guy every turn. When he gets 16SPP give him claw. He's now MILES better than your mino. Keep blitzing every turn. Repeat.
     
  9. Everblue

    Everblue Active Member

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    As regards fun, yes, I had all three big guys on my Pact team. After about 10 games I sacked the mino and never regretted it.
     
  10. 20phoenix

    20phoenix Well-Known Member

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    If (when?!) I finally get my hands on pact in OFL I will start with a mino then fire once I have a better blitzing option. If I can get my hands on a punchy FA then I wont bother with him at all. Similar to a chaos mino - they seem to be worth most to the team right at the very start when options are limited.

    Considering what you've said I would take SF on the mino (works well with guard) and wrestle on the marauder.
     
  11. Snap Wilson

    Snap Wilson Member

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    Cutting the Mino out of Chaos Pact is like scooping the strawberry out of Neapolitan ice cream. If you're going to do it, why are you eating Neapolitan ice cream?
     
  12. TravelScrabble

    TravelScrabble Well-Known Member

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    For those sweet marauders of course
     
  13. Everblue

    Everblue Active Member

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    You still get plenty of flavour with 2 big guys, the dark elf and the goblin. You can even take the skaven if you like.
     
  14. Netsmurf

    Netsmurf Well-Known Member

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    I played pact in my TT league and gave the mino Piling on as first skill in stead of all kinds of fancy stuff. 31 Casualties in 25 games, and then I fired him and bought a new one for the next season.

    Same skills, first PO, then Jugger, Stand firm, guard and claws as he already have juggernaught. 28 cas in 20 games

    I would never play pact without a mino, just give him 3 dice and he is on a kill mission that only fails 1/27 before he gets jugger.
     
  15. Everblue

    Everblue Active Member

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    Well, except for the 1/6 times he fails the Wild Animal roll...
     
  16. Nikolai II

    Nikolai II Super Moderator Moderator

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    Smurf's d6 has replaced faces 1-4 with four times the number 2. :p
     
  17. Netsmurf

    Netsmurf Well-Known Member

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    and they never notice:D
     
  18. Nikolai II

    Nikolai II Super Moderator Moderator

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    Except by how you can keep failing 3+ with reroll to score. ;)
     
  19. Ninurta

    Ninurta New Member

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    Here we go again. I have two marauder raising a level. The first (block-claw) it's a easy pick with MB.

    the second (block dodge) it's a way difficult, because he has a double.

    I regretted the extra arm on elf, I'd take better guard. I need another guard on the team, and a dodge player may put the guard where I need when I need. I need a tackle too (wasting the double). what do you say? divining tackle? jump up?

    The niggler will be cassed after the troll will come back ready. And the "thrower" bill be fired when (I hope) i get a +1 ag on a marauder.

    ps. I like the mino. in the last matches every opponent get in trouble playing against 3 ST5 guard player on the field.

    here's the roster:
    http://bbl.url.ph/bb/096/handler.php?type=roster&team_id=10&detailed=0
     
  20. Nikolai II

    Nikolai II Super Moderator Moderator

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    Can't see the roster, but Guard or maybe rather Sure Hands seem like the best two picks for the Blodger?