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New Skill Articles

Discussion in 'Site News, Bug Reports and Questions' started by Coach, Feb 23, 2013.

  1. Coach

    Coach Administrator Head Coach

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  2. Narly Bird

    Narly Bird Well-Known Member

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    Nice one coach.
     
  3. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    Good stuff coach. The only other draw back I would highlight for Frenzy is the risk that comes with needing extra movement if it takes a player into using a GFI, which itself can cause trouble.

    Other than that there's just two typos I spotted - it uses "hardness" where "harness" was meant and "reserve" where "reverse" was meant.

    :)
     
  4. Coach

    Coach Administrator Head Coach

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    Good spot and I forgot about mentioning the GFI, I'll sort that out in a bit.

    EDIT: updated the article now. Added info about using up your movement and Go For Its to avoid a second block as well when blitzing.
     
  5. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    Great stuff Coach
     
  6. Deluge

    Deluge Member

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    Not bad at all ^^

    I can't see it mentioning anywhere in there that you don't get spp from injurying players you've surfed, is that a given fact?
     
  7. Coach

    Coach Administrator Head Coach

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    It is a fact, it is written in the rulebook! Fouling doesn't either.
     
  8. Spartakus

    Spartakus Member

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    Nice article Coach.

    Maybe i'm quibbling but i think this formulation can be confusing :
    A stun result is considered as injury by the rules, but it's not like a KO or an "real" injury in most minds i think.
    Maybe something like that is more understandable :
    "...automatically rolls dices for injury without an armour roll".

    Anyway, great job again !
     
  9. Coach

    Coach Administrator Head Coach

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    It's only confusing if you haven't read the rule book but I understand your point.


    I've also just added a new Sprint article where I stress I wouldn't take it. Sprint | Blood Bowl Tactics
     
  10. Lebe666

    Lebe666 Well-Known Member

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    While you are at it... take out guard as first choice on doubles for Necromantic Werewolves... MB is a way better choice. Guard being quite common for wights and Flesh Golems.
     
  11. Viajero

    Viajero Active Member

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    Great articles.

    An article on Pass Block would be awsome too. It is such an incendiary topic in most forums that even if a marginal skill it may be worth to have your take in it, Coach.

    I ve always been a big supporter of Pass Block, even if my actual experience with it in OCC so far cant quite support the choice :D
     
    Last edited: Mar 11, 2013
  12. Lebe666

    Lebe666 Well-Known Member

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    Pass Block must be the least chosen skill... and with good reason... :p
     
  13. Coach

    Coach Administrator Head Coach

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    I've got a long to do list, will get around to it eventually :pow:
     
  14. Nikolai II

    Nikolai II Super Moderator Moderator

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    I thought that was thick skull.
     
  15. Lebe666

    Lebe666 Well-Known Member

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    I've seen a noob pick Thick Skull several times in the same team... makes it more frequent than Pass Block :cool:
     
  16. Rama Set

    Rama Set Member

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    Ive seen it as well. As first doubles pick on a coaches amazon catchers.
     
  17. Tjorne

    Tjorne Member

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    I see there are three shiny new articles on the main page. Thats great!
     
  18. Coach

    Coach Administrator Head Coach

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    Yeah thanks to Skip for writing those :pow: