So I just had a match, Dark Elves mirror. Opponent opted to receive the kick, and scored on his turn 7, so I had two turns on the clock to score the equalizer. To prevent a two-turner, he used a classic chevron setup. Best way to gain ground was in the centre. So I pushed the LoS to right and left, blitzed a player to widen the path, and pushed with a cage and the ball carrier. TBH, I didn't put the ball in the right hands. The ST4 Kicker needed 2 GFIs to score, but since I couldn't get a cage without basing some of his players, I thought ST4 was a good protection against a blitz on carrier, if opponent managed to break a corner. After opponent played his turn, the field looked like this : In the end, I managed to score a TD. But opponent was really mad. He's a good player, and his team had a record of 6-1-0. Mine was 4-1-4 (should have been 5-1-4, but due to "Internal Server Problem", a good game was never recorded). I have a good record with Dark Elves (60% win rate, IIRC), but I haven't been lucky at all with this team, except for the skills and upgrades (main reason why I keep playing this team). Anyway, opponent ended up telling me that there was no point in finding the right play, when I could just roll dice like a monkey. When I genuinely asked him what the right play was, his reply was, and I quote : "You just made me quit Blood Bowl. I have better things to do than tolerate getting styled on by retards trying to sort out their mental difficulties". To that, he just logged off, and I had to wait 5 minutes to get the concede result. Well, I'm always eager to learn, and I want to retain something positive out of this. So, in your opinion, what was the right play? Below is what I did... Feel free to comment and tell me I was stupid, I only want to keep learning. MY SOLUTION : 1) Moved Guard in front of Dodger. 2) Blocked (intending to push to the left ; I rolled a POW) + Follow the rookie Lineman with MA+ Wrestler (yeah, I know I should have taken Dodge... I had a brain fart, thinking it would be nice to have 5 Blitzers on the team). 3) Move carrier back one square, and handed the ball over to Witch Elf. 4) Blitzed the marked Dodger with carrier (Witch). If I could knock him down on first punch, I would have pushed him to the right. If not, push him in Wrestler's tackle zone for the second punch. Then, dodge through what's left and roll 2 GFIs. It turned out I had to use my reroll to hand off the ball to the Witch Elf. First punch was a push, and then a POW. I then had to Dodge and Run (3+, 3+ and 2+ with skill reroll, and two GFIs without reroll). Odds of success were 47%, and the dice were in my favor. Not the best odds, but I just can't see what would have been a better play. Maybe keep the ball on Kicker, blitz, dodge and go for it with him? That way, one less roll on the hand off (that burned my reroll). But then, I had less chance of knocking down the Dodger, and it would have been a lot harder to get throught without the Dodge skill. I'm clueless.