you can always tell yourself: "oh well, at least today i threw a snotling to the face of a wardancer"
They get to catch the snotling on a 3+, or 2+ if its an accurately thrown snotling, right?
you can always tell yourself: "oh well, at least today i threw a snotling to the face of a wardancer"
They get to catch the snotling on a 3+, or 2+ if its an accurately thrown snotling, right?
This:
And:
RNG has been checked, and it's more than capable for this purpose - it's actually more random than your average real D6 or Block dice.
It's also perceptual bias - you remember the bad rolls (the 5/6 chances that failed) more than you do the good rolls (when you rolled that 6 for the interception for example).
Mersenne twister: Mersenne twister - Wikipedia, the free encyclopedia
The best explanation I'd give is "imagine cutting out a million cards, all with a one and a skull on it, then cut out another million with a two and a skull/pow symbol, etc.".."then take the six million cards, shuffle them thoroughly, and stack them so you can't see the front side"
That's basically the Mersenne. The same deck will be reused forever. The twist (or seed) is the only nearly random thing - at the start of the match you cut the deck, so you start basically anywhere. And with six million rolls (actually loads more) you won't be able to tell which streak you are in before the game is already over.*
So even if all the rolls are already there when you start playing (just as the cards when you are playing blackjack) it's still random enough.
(* Also the game will toss some cards without looking at them at certain points in time, adding further randomness. Each individual "dieroll" will still have an almost perfect 1/6 to come up. The error is somewhere in the seventh or eight decimal - still more stable than most tabletop dice where difference will pop up in the fourth or possibly fifth decimal)
Anyway, most of the discussions were in the Cyanide forums, and I don't know if they survived their accidental wipe of their own forum. But this Steam thread is pretty amusing, although the OP there is probably the one your disbelieving players will try to agree with.
There has to be some bug with the die rolls - Steam Users' Forums
It's gone so bad that many computer game designers have had to remove randomness, since it upset people. Instead automatic results have been added in the later editions of Civilization and Europa Universalis, since people got upset their large armies could get beaten by more primitive (Civ) or smaller (EU) armies, despite this being things that have happened in real life..
Have you got any information on this? I'm a massive CK2 fan and am looking at picking up EU4 in the steam sale. However reading this has put me off a bit. Part of the reason I love paradox games is that element of the unknown. I despise strategy games which are all about fast twitch responses and/or zerg rushing. That just not strategy.
Something is trying to teach you about risk management - like "don't give them a chance to intercept at all".
If I intercept with a player that would gain a skill from the intercept, I'm close to 50% success rate it seems.