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Skill allocation advice II

Discussion in 'League and Team Development Tactics' started by Nikolai II, Aug 8, 2013.

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  1. Narly Bird

    Narly Bird Well-Known Member

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    I vote fend.
     
  2. Dionysian

    Dionysian Well-Known Member

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    DT for one without, fend for t'other
     
  3. Nikolai II

    Nikolai II Super Moderator Moderator

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    I wouldn't take shadowing - your other suggestions sound great. Possibly Fend before jump up on the marker, since it makes it more difficult for your opponent to shut you down to dislodge you.
     
  4. Viajero

    Viajero Active Member

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    DE Blodge Blitzer gets 5+5... +MA or Guard? :confused:
     
  5. Ken

    Ken Kenny the Mechanic

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    MB! dammit!
     
  6. Viajero

    Viajero Active Member

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    Multiple Block?
     
  7. Ken

    Ken Kenny the Mechanic

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    :rolleyes:
     
  8. TravelScrabble

    TravelScrabble Well-Known Member

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  9. jrpeart

    jrpeart Well-Known Member

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    Yes :p

    Or the long answer is neither would be a mistake. I'd probably just favour Guard over MV but it's a judgement call really.
     
  10. pupkinus

    pupkinus Member

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    My +Ag, Guard Blitzer rolled 5+6

    Dear all,
    That's my HiE team.

    http://bbm.jcmag.fr/BloodBowlManage...spx?rosterId=1528423&leagueId=8250&lang=en-US

    My +Ag, Guard Blitzer rolled 5+6 (edited: 4+6)
    So what should it be:
    Dodge (the safe choice)
    +MV ? to give him more reach
    +AV ? to keep him alive longer as he's the primary blitzing and fouling target, being the 1st place punching bag in the league.
    other idea?

    thank you!
     
    Last edited: Nov 1, 2013
  11. Nikolai II

    Nikolai II Super Moderator Moderator

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    Did he roll 4+6 or 5+6? You write 5+6 (AG or normal skill) but talk as if you rolled 4+6 (MV, AV, normal skill).

    If AG, then probably dodge (+AG has marginal payback - if you already had dodge I'd have picked it, but I think dodge is more urgent)

    If MV, then move. Move 8 AG 5 blitzer is gold.
     
  12. pupkinus

    pupkinus Member

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    It's 4+6 , so normal skill, AV or MV.
    Sorry for confusing.

    So, you think that +MV is better than dodge at this point in his development? could you elaborate a bit? how would you use such a player?
     
  13. Phunbaba

    Phunbaba Active Member

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    I think I'd take dodge. Then stirp ball and leap. Move and armor are tempting but levels are few and far between.
     
  14. Nikolai II

    Nikolai II Super Moderator Moderator

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    Even with move you can get dodge and leap.

    So if you take move 8 I'd first use him to score with a lot. After he's got dodge, the range and usefulness of AG 5 guard will be awesome. Move 8 and AG 5 is also great for oneturning.
     
  15. pupkinus

    pupkinus Member

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    Thanks everyone!
     
  16. Altashheth

    Altashheth Well-Known Member

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    You know... A mv 8 ag5 guard piece can pretty much place an assist anywhere... Get dodge next

    Also at mv8 your starting to be a scoring threat form almost anywhere in their half, particularly since that's a 2+ catch/handoff even in a tacklezone

    Also, you cand get mv9 if you're not mv8 :)
     
  17. Jbecks

    Jbecks Member

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    My pro elf catcher rolled a normal roll, currently he is;

    Str4, Agi5, Block, Dodge, Leap,

    I was thinking to go Sidestep, Tackle is another possibility, but I do wish he had sidestep more times than I wish he had tackle
     
  18. Nikolai II

    Nikolai II Super Moderator Moderator

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    Sidestep is dull but very sensible. Tackle or Strip ball is daring, but I dare say he can be annoying and useful enough with just sidestep.
     
  19. Jbecks

    Jbecks Member

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    I'm not fond off stripball with block, but I have another str4, agi5 catcher with wrestle so he will be a prime candidate for stripball if he lives.


    Other options are jump up or pass block?
     
  20. danton

    danton Well-Known Member

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    Congrats on the Legend! I would pick SS for him, as it gives him some much needed protection and makes him a less appealing blitz target. Players will even have to think twice about blocking him if it means he can move to a better square. Also of course it gives him much more freedom to operate on the sidelines.
     
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