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Skill allocation advice II

Discussion in 'League and Team Development Tactics' started by Nikolai II, Aug 8, 2013.

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  1. dubbs

    dubbs Member

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    If things are going well, no reason to mess with them.

    For me, I really like having a bull centaur as a dedicated blitzer, and since you're aiming to develop the current one into a ball carrier, he won't be available to blitz on offense. But that can wait, especially if you're already giving up inducements.
     
  2. Sudonym

    Sudonym Active Member

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    High Elf Blitzer with +1 Agility. Any reason not to go Strip Ball/Tackle/Leap?
     
  3. Boffa

    Boffa Active Member

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    Still dodge first Sudo!
     
  4. Sudonym

    Sudonym Active Member

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    But with 5 Agility, he's already so dodgy!
     
  5. hungrygnome

    hungrygnome Member

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    AGI 5 + Dodge means you can perform riskier actions alot safer. Such as cage crashing with a blitz. 4+ with built in RR to hit the ball carrier is much safer than just a 4+ with team RR. Also mean you can fail a dodge roll, have the dodge RR save you, then still use a team RR later if a bad streak of luck happens. Reliability is key with elves, because so often you HAVE to make those dodges.
     
  6. Everblue

    Everblue Active Member

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    He is so valuable, dodge keeps him alive and makes thos champagne plays much more likely.
     
  7. Sudonym

    Sudonym Active Member

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    I guess, if I actually bother to calculate the odds, that a dodge into three tackle zones (such as a typical cage would have) with the dodge skill, is a 4+ with reroll, so it works 75%? That's almost as good as a 2+ Leap without reroll, except it has defensive uses as well. Alright, I'm sold.
     
  8. Boffa

    Boffa Active Member

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    The only real decision is if he rolls a double whether to build as dodge leap guard or dodge leap tackle mb. ;)
     
    Last edited: Dec 28, 2013
  9. Fallowheart

    Fallowheart Active Member

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    Assassin Tartarus rolls 6+4... he has Block.

    I'm very tempted by the movement, but Dodge is the go-to round out normal.

    am I over thinking this?

    I have 5 games left this season, and they are almost all against very flashy sides. 2x woodies, 1 skaven, 1 chaos, 1 goblin. (granted the goblin aren't flashy), but 2 woodies and a skaven is speed city.
     
  10. jrpeart

    jrpeart Well-Known Member

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    I'd probably take the MV and make him a competent shadower.
     
  11. Fallowheart

    Fallowheart Active Member

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    based on the poor amount of tackle I have, maybe I should consider that instead? next opponent is wood elves with 10 dodge players.
     
  12. TravelScrabble

    TravelScrabble Well-Known Member

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    Most of those teams you'll want to stab so tackle is maybe not as useful, MA probably won't help you that much either against that lineup, I'd go dodge.
     
  13. tys123

    tys123 Courier Staff

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    Against an av 7 blodge player stab is nearly as good as tackle at taking them down.
    I would take the move.
     
  14. danton

    danton Well-Known Member

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    The extra Ma makes an assassin worth having in my book. It makes Shadowing much more viable and also makes it easier to score with him.
     
  15. bestbitter

    bestbitter Member

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    Chaos Dwarf Blocker moving to Level 2, roll a double six. Should I go for Guard or +1 Strength or a mutation?
     
  16. tys123

    tys123 Courier Staff

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    I would take the strength.
    Claw is good but it is not better than ST 4.
    You need someone who can stand toe to toe with chaos warriors and Bobs and while a bull can do that he is far more as a mobile blitzer.
     
  17. bestbitter

    bestbitter Member

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    Thanks for the advice.
     
  18. bestbitter

    bestbitter Member

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    Also I have a Hobgoblin with a smashed ankle who is level 2, should I sack him?:confused:
     
  19. Fallowheart

    Fallowheart Active Member

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    Yup. I was leaning this way and when Yoda speaks, you should listen. ;)

    +MA.
     
  20. dubbs

    dubbs Member

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    For most doubles, I'd go for claw. For double six, take the +ST :)

    What skill does the level 2 hobgoblin have? I'd keep a smashed ankle dirty player probably, but if I had the funds, would drop most others.
     
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