My WE team over at OFL has been so far enjoying an inducement bonanza given usual player losses etc. For the first 10 games or so I have been hovering below the 1650 mark with a significant part of my MVP going to loners or dead people, and since most of my opponents have been 1900+ TV I have been able to get Wizards and a virtual bench with Babes and/or extra mercs most times. This has worked tremendously well so far.
But now things are starting to change, I just rolled two 6+6 skill up on both a WD (Strip Ball, Dauntless) and a rookie catcher... If I take both +ST and given a few other recent skill ups my TV would skyrocket to close to 1800 with just 11 players. This would mean bye bye to Wizards for the most part in my remaining 5 games for the season, never mind the eventual play offs.
The roster at the moment is 10 piece plus loner:
Treeman: Block, Guard
WD1: MB, Tackle
WD2: Dauntless, Strip Ball, 6+6
Thrower: Rookie
Catcher1: Block, Sure Feet, Side Step, Diving Tackle, Guard
Catcher2: 6+6
Lino1: Block, Dodge, +AG, Leap, Sidestep
Lino2: Wrestle
Lino3: Kick
Lino4: Rookie
FF9, 3RR, Apo
TV including a JM:1680
Option 1: Take both +ST. Otherwise Nuffle will punish the team. My TV would be 1780 though and bye bye to Wizards.
Option 2: Take +ST in the WD and Guard in the rookie Catcher. At the moment I am seeing +ST WE Catchers as very bloated linos. ST3 MA8 is tremendous no doubt, but I think that a very mobile Guard may be even more useful in an environment as bashy as OFL no?
Option 3: Take Guard in both the WD and the Catcher. This will allow me to have a better chance to enjoy Wizards for the rest of the season as my TV would be instead only 1720. Plus 4 Guard in a WE team? OP.
What you reckon?