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Tactics Skill allocation advice III

Discussion in 'League and Team Development Tactics' started by Nikolai II, Jun 28, 2014.

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  1. notafunhater

    notafunhater Well-Known Member

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    I could see taking the move if you have a Pitfighter with some core skills already (like an +agi or a safety-type), but on a rookie? I'd just take block or wrestle. It's boring, but with all those frenzies you need to have something a bit more reliable to work with.
     
  2. Barristan

    Barristan Member

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    Having listened to the enlightened Khorne OCC podcast this afternoon, I would agree to skip the 10. You might want to get Kick to send the ball short and next to the sidelines, something I had not considered before.
     
  3. Street

    Street Well-Known Member

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    Thanks guys, didn't think the movement was that useful this early on in developement so ive taken the normal skill.
     
  4. Nikolai II

    Nikolai II Super Moderator Moderator

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    Movement wouldn't have been useful. I could have seen picking AV and sticking him on the LOS when kicking though.
     
  5. Silfuin

    Silfuin Well-Known Member

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    Ok, so my wood elf lino with guard just rolled double five, so it is either +ma, +av or skill choice.
    Normally I would say +ma, but having guard he needs protection.
    It all depends if I can manage to make him survive long enough to get blodge, in which case a ma8 blodged guard would be invaluable.

    Any thought?
     
  6. tys123

    tys123 Courier Staff

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    I'd ignore and just take dodge or block. It keeps him alive now as is also arguably better long term.

    A MA7 blodge , sidestep , guard , diving tackle is even better than a MA8 blodge , guard , skill
     
  7. TravelScrabble

    TravelScrabble Well-Known Member

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    Agreeing with TYS for the same reasons
     
  8. mrt1212

    mrt1212 Member

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    And plenty of Piling On. Can't foul more than one Piling On player per turn :D
     
  9. Silfuin

    Silfuin Well-Known Member

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    So, my AG5, dodge, AV6 wood lino just got his 3rd skill, normal roll.
    Being AV6 AG5 I tend to use him like a ball hawk, so I would be tempted by leap.
    Any other suggestion?

    Also the tree got his first skill, normal roll: grab?
     
  10. Nikolai II

    Nikolai II Super Moderator Moderator

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    I'd go Block and Grab. Leap is an option, but even with AV 6 I'd want to make him less of an immediate target, especially in such a dwarf-heavy environment as the BC.
     
  11. Silfuin

    Silfuin Well-Known Member

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    Why not wrestle instead of block?
    being av6 he will usually linger in the back and could act as safety if need be.
    He could however go down when I need him up ...
    Thoughts?
     
  12. TravelScrabble

    TravelScrabble Well-Known Member

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    Depends what you want him for, if you want him to be a ball hawk then wrestle, leap and he won't last long, if a receiver then block, dodge, leap is good and he might last a little longer.

    Agi 5 doesn't help him to be a safety so I wouldn't use him that way
     
  13. Silfuin

    Silfuin Well-Known Member

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    I tend to use him as a ball hawk.
    Never thought of him as a receiver, but I guess it can work.
    What I don't understand, is that to me he can be a ball hawk with either block or wrestle, it's just meant to pretect him, the iportant skill would be leap, then he will reach everywhere.
    Why do you say the ball hawk should have wrestle?
     
  14. Street

    Street Well-Known Member

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    For taking down players with block?
     
  15. TravelScrabble

    TravelScrabble Well-Known Member

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    Confusion in terminology I think, I tend to use ball hawk to mean the player who attacks the ball, others for the one who retrieves after it has been spilled. For the latter, block is better since if he can't get rid of it he has a better chance of holding onto it, for the former wrestle since most ball carriers tend to have block and sure hands.
     
  16. Silfuin

    Silfuin Well-Known Member

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    Ah, I see.
    I am not leaping in with my AG5, AV6 lino. It would be certain death.
    Plus I have other people who like to do so (Dancers anyone?)
    So he is mainly a ball retriever.
    So I guess Block it will be, which could also come in handy if using him as a catcher sometimes.
     
  17. Nikolai II

    Nikolai II Super Moderator Moderator

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  18. MC Tic Tac

    MC Tic Tac New Member

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    What do I give my woodelf treeman who has just gotten his final skill and its his 3rd double, and its a natural 5,5 roll!

    He has:
    Guard
    Block
    Grab
    Multiple Block
    Jump Up


    Ideas?

    Movement upped to 3?
    Dodge?
    Tackle?
    Pro?

    I'm spoiled for choice!
     
  19. danton

    danton Well-Known Member

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    I'd most likely take the +Ma, because Ma 3 trees are so nice! If it was on a Halfing team though, then there would a strong case for taking Tackle instead, as Halfing teams generally have no Tackle for dealing with elves and the like.
     
  20. phototropia

    phototropia Member

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    for a woodelf loner tree i'd be tempted by pro
    helps you with take root rolls and multiple block rerolls
     
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