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Tactics Skill allocation advice III

Discussion in 'League and Team Development Tactics' started by Nikolai II, Jun 28, 2014.

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  1. JimmyFantastic

    JimmyFantastic Member

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    Yeah dauntless isn't bad because the team lacks ST and Guard.
    I imagine Kick is actually not bad. A short kick near the sideline is exactly what you want to hopefully force them down a side and offer up some nice surfing opportunities.
     
  2. Valokiloren

    Valokiloren Well-Known Member

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    Rolled singles on a Uwd Thrower.

    Stats: 7/3/5(+2AG)/7 Block Niggle

    Since I've already hit AG5, I doubt that I need Two Heads, Extra Arms or Big Hand, though if need be I'll take them. I was thinking that Accurate or Safe Throw would be the best - Safe Throw allowing me to pass from anywhere without needing to worry much about interception (unmodified AG roll would be a 2+), while Accurate means Long Bombs on a 3+, though that could be considered a bit OTT.

    Regardless, any and all help appreciated.
     
  3. Boffa

    Boffa Active Member

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    how much do you use this guy for elfballing? should have plenty for thrower duties with ag5 pass sure hands.. maybe some utility skill like tackle or horns to make him useful on defence (mobile blitz who can retrieve ball) depends on rest of team build also..
     
    Last edited: Feb 4, 2015
  4. Midros

    Midros Member

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    Or even fend or foul appearance to keep him alive? He must be a big target with agi 5!

    I have a choice of my own on my BC rats.

    Block, ss runner rolled 10 (non doubles).

    Obvious pick is +MV but I already have a 1 turner who has +mv, 2 heads and sprint so this guy is by far a worse option besides having ss.

    Thinking I could just take it as a back up in case Inkeyes (other one turner) is injured or missing or dies as I keep her on the pitch all the time so she's sometimes open to hits.

    Otherwise normal roll option would be diving tackle and ignore the movement increase?

    Thoughts? I was thinking it can't hurt to have a backup...

    Runners are rolling all the stats on the team... not that i'm complaining.

    Mid
     
  5. r3dknight

    r3dknight Member

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    That's exactly my thoughts on Khorne Kickers.
    Being able to dictate where the cage would be is great. And the closer they are to the edge of the pitch, the better my chances of executing a crowd-push would be.

    Yeah since the opposition would be Chaos next, I probably need to exploit the kick positioning more.
     
  6. TravelScrabble

    TravelScrabble Well-Known Member

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    Midros I think you should take the backup. Block as are good skills for a one turner and DT is only so-so on str 2 pieces IMO. You can take shadowing next for fun or sure feet or DT anyway.
     
  7. Boffa

    Boffa Active Member

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    If it was dbl 5 then you'd have a decision... gutters tend to die for some reason opposition targets them especially the faster ones so having two for each role is a good idea!
     
  8. SovereignStrike

    SovereignStrike Member

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    OCC : High Elf. I have a 5339 Block linelf who's been taking hits forever on the line and has finally got to level 4, only to roll doubles.

    Currently on the team : 4 Guards, 2 MB. Is Guard really a no brainer for this guy?
     
  9. TravelScrabble

    TravelScrabble Well-Known Member

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    Yes, I'd say especially on that guy since he's too slow and immobile to use mb well.
     
  10. Nikolai II

    Nikolai II Super Moderator Moderator

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    Probably more useful than dodge, since he can get matched up with tackle.

    Option could be stand firm, but I think guard will be useful somewhat more often, even on an slow AG3 player.
     
  11. akirilus

    akirilus Well-Known Member

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    For a player destined to be on the LoS, Guard or SF seem to make the most sense. I think you'll be able to get more use out of Guard, and you can pick up Side Step in the future if he lives that long. I'd say think about it, then give him Guard :) .
     
  12. Valokiloren

    Valokiloren Well-Known Member

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    @Boffa: He's my go-to guy for ball-handling, though I have another Thrower who is Block/ Dodge/ Two Heads/ Extra Arms so he's pretty good at it himself. As for utility - I don't often want to get him into the action, so Horns isn't amazing, though Tackle could be an option to take. Not 100% sure.

    @Midros: He actually doesn't take a huge number of hits - my opponents tend to try to remove my Killer Blitzers since they are the danger to their team, and I protect him well enough that it's often not worth it to attempt a blitz on him. That being said, either of those could be a good choice. Again, not 100% sure, though I have a couple of weeks before MD1 of Season 8 so I have some time to consider.
     
  13. SovereignStrike

    SovereignStrike Member

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    That guy is pure LOS all the time. All 70 games of his. Tome worthy I tell you!:p

    Guard it has to be.
     
  14. akirilus

    akirilus Well-Known Member

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    I hate to ask a zombie question... but I am gonna ask a zombie question. Got a normal level up pending on a Block/Guard zombie from my Necro team in OCC. The two choices I am considering are Fend and Tackle. Division 1 is surprisingly full of elves and vampires this season (2 of each), and the undead team has 4 ghouls, so Tackle seems like a legit choice here. Fend is always useful, and would allow me greater freedom to reposition the Guard when he gets blocked for a Push.

    Any advice? Am I overlooking something? Because this zombie has Guard, he is not a good DP candidate - he's much better suited for LoS duty, serving as a cage corner, or supporting a hitter (golem/wolf/wight).

    P.S. While this particular zombie did level off of an interception, that isn't a good enough reason to give him Pass Block :p .
     
    Last edited: Feb 11, 2015
  15. crimsonsun

    crimsonsun Well-Known Member

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    Both are great options, I saw that interception (watched the game) it was unexpected no doubt... Fend would be my normal choice in that situation but Necro teams always struggle for tackle so its not a bad choice and makes escaping his supporting hugs risky even for dodge elves as a 16% chance is far more than a 1/36 chance...
     
  16. NieA7

    NieA7 Well-Known Member

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    I've got a block/fend/guard zombie - it's a great combination. Tackle and guard don't quite work so well together as you don't necessarily need the guard where you need the tackle and vice versa: necro are a team of specialists anyway, I'd go for fend.
     
  17. Kristian

    Kristian New Member

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    advice on development for 3 blitzers?

    Hey,
    I am playing in a private league with my dark elfs. My rather developed team is in the fortunate situation that I have to choose three (normal) skills for three of my blitzers. I am going to play against three very developed teams in the next three matches (first orcs, then Skaven, then Vampire)

    The three blitzers have the following skills (incl all the basics):
    1 - Blitzer - block, dodge, side step, guard, "new skill"
    2 - Blitzer - block, dodge, side step, +MV, "new skill"
    3 - Blitzer - block, dodge, guard, +MV, "new skill"

    The rest of the team looks like this:
    4 - Blitzer - block, dodge, Tackle, Mighty Blow
    5 - Witch - dodge, jump up, frenzy, block, side step
    6 - Witch - dodge, jump up, frenzy, wrestle, leap
    7 - Runner- Dump off, pass
    8 - Assasin - Stap, shadowing
    9 - Lineman - Wrestle, dodge, guard
    10 - Lineman - Block, dodge
    11 - Lineman - dodge
    12 - Lineman
    13 - Lineman

    RR = 4
    FF = 10

    I am think about giving nr 1 diving tackle, nr 2 Dauntless and nr 3 sidestep. But I can see a lot of arguments for fx strip ball, another leap player og maybe tackle.. but then again, the next game is against orc, with very little dodge.

    Any thoughts or ideas are very welcome? :)
     
    Last edited: Feb 11, 2015
  18. Boffa

    Boffa Active Member

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    After the orcs you have two dodgy teams.. and one tackle is never enough. I'd give no 1 tackle for sure, (diving tackle doesn't combo great with guard imo) no 2 could get dauntless since you have no +str (I'd prefer it on a lino) I'd take tackle or fend here.. shrug. no 3 sidestep sounds good.
     
  19. tys123

    tys123 Courier Staff

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    I think I would go Tackle , Diving Tackle , Sidestep
     
  20. JimmyFantastic

    JimmyFantastic Member

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    Fend, Tackle, SS.
     
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