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Tactics Skill Allocation Advice VI

Discussion in 'League and Team Development Tactics' started by Nikolai II, Dec 10, 2016.

  1. DireSickFish

    DireSickFish Active Member

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    Diving Tackle. It messes people up and woodies don't usually get to take it because they all die.
     
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  2. Orielensis

    Orielensis Well-Known Member

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    Diving tackle!
     
  3. Veggente85

    Veggente85 Well-Known Member

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    What about frenzy if you don't have it anywhere else?
     
  4. Ravers

    Ravers Well-Known Member

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    I like DT
     
  5. Borke

    Borke Well-Known Member

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    Well, Frenzy combos well with Side Step, as you don't mind ending up next to sidelines. However, Frenzy on a ST3 player is always a bit of a gamble, definitely needs a lot of thought when you play with such a player.

    Also, Diving Tackle is a nice skill, too, and combos well with Blodgestep, as it's really hard to get rid of, if you park this player next to the opponent's ball carrier.
     
  6. Mithras

    Mithras New Member

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    Thanks all, I went with Diving Tackle in the end. Indeed a bit frustrating that I didn't get a double, guard would have been perfect for this guy. But Diving Tackle is also an interesting option to try out (never had a diving tackler before).

    Already got frenzy on one of my dancers BTW.
     
  7. Athanatos

    Athanatos Member

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    I'm playing Dark Elves in a (short) Table top league and after a brutal game against Undead (2 dead (MA8 Runner and LE), 2 MNG injuries (niggle LE with 2spp, -1S Blitzer with 5spp) and one LE MNG due to rolling a 1 for sponsor money) am down to:
    3 Blitzers (none skilled up)
    2 WE both 'Blodged'
    Runner
    1 Line ELf
    1 Assassin who scored and got MVP and rolled a double
    160k in the treasury

    Firstly, what do you suggest for the double on the Assassin? Multiple Block or Guard. (next matches are HE. ProE, 2*Human Lizard and finally 2 Dwarf)

    Secondly, what do I do about the S2 Blitzer?
    I presume fire him and rehire a new one, its not as though he's got any extra useful skills. But do I do it now and get 2 journey-elves or accept 3 journeys now and use him on the LOS next game?

    Thanks for your thoughts
     
  8. tys123

    tys123 Courier Staff

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    I would sack both the blitzer and the niggled line elf. Loners are better than both of them.
    Then replace the blitzer and put the loners on the LoS.

    I don't like Assassins but ones with multi block are almost worth it.
     
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  9. Ravers

    Ravers Well-Known Member

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    What tys123 said.
     
  10. Deithwen

    Deithwen Active Member

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    I think most of the time Assasins get to actually use the Multiblock skill is on the LOS. But then again, other skills are even worse on them, so why not?
     
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  11. jrpeart

    jrpeart Well-Known Member

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    I have come across an interesting idea of getting Nerves of Steel on an Assasin double and using them as a downfield receiver.
    The idea is that if someone marks them you stab the marker, if they're afraid to mark him you make the pass and score.

    The one time I used an Assassin I went for Multiple Block though.
     
  12. Deithwen

    Deithwen Active Member

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    What's the point of NoS if he's not supposed to be marked to receive the ball?
     
  13. tys123

    tys123 Courier Staff

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    I think NoS is a bad idea. If you have multiple receivers and one has NoS then that is the one that gets blitzed.
    You don't want them blitzing the 120K AV7 without block or dodge .
    If you really want NoS on someone ( and I don't think you do ) you put it on a blitzer.
    That way they blitz the blodger and mark up the guy with stab.
     
  14. Deithwen

    Deithwen Active Member

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    Why would you get NoS on a blitzer when you can get Guard or MB? Some people like NoS on Runners but I think relying on Dump-Off is almost always a mistake.
     
  15. tys123

    tys123 Courier Staff

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    Because you already have guard on the blitzer and MB on other players. However as I said I wouldn't. I would take Grab instead to set up surfs on a 2nd double.
     
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  16. Regor

    Regor Well-Known Member

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    Hey guys, in my necromantic team, my blodge sure hands ghoul rolled a double. What u guys think that i should go? If was normal i would go to fend or side step, but with a double don't know if i should go for other skill.

    this is the team:

    upload_2018-3-14_20-11-22.png
     
  17. Orielensis

    Orielensis Well-Known Member

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    I guess you could take leader and drop a rr?

    The ghoul double is really guard, but not on your BC.
     
  18. DireSickFish

    DireSickFish Active Member

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    Mighty Blow would be tempting. As that gives you another hitter on offense, he already has most of what he needs to be the ball carrier.
     
  19. Regor

    Regor Well-Known Member

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    and leader, what u guys think about it? as i have already 2 MB with the wolfs, prefere to protect my ghoul :p
     
  20. tys123

    tys123 Courier Staff

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    Give him guard anyway. If your ballcarrier is marked it makes it easier to blitz them away.
     
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