1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Tactics Skill Allocation Advice VI

Discussion in 'League and Team Development Tactics' started by Nikolai II, Dec 10, 2016.

  1. DireSickFish

    DireSickFish Active Member

    Messages:
    976
    Location:
    Minnesota, USA
    Steam Username:
    SickFish
    Cyanide Username:
    DireSickFish
    Country Flag:
    I've never actually tried leader on a team, and from principal am really against it. I only really like it on teams with 70k TV RRs and even then I'd hesitate. When you need ALL your RRs typically things are not going your way. When things aren't going my way I'm typically down players. I don't want to have my AV7 no Regen or APO player sitting in the fucking injury box when I 1/6 the GFI for a TD and am out of RRs.

    My RRs aren't there for when things are going good to give me a TV edge. They're there as a safety net for when things go BAD.
     
  2. Regor

    Regor Well-Known Member

    Messages:
    1,891
    Country Flag:
    good call, thks!
     
  3. Regor

    Regor Well-Known Member

    Messages:
    1,891
    Country Flag:
    yeah i can see the point, i will go for the guard, was a good argument from Tys, didn't thought about when my BC is marked
     
  4. TravelScrabble

    TravelScrabble Well-Known Member

    Messages:
    7,281
    Location:
    Montreal, Canada (UTC -4)
    Steam Username:
    travelscrabble
    Cyanide Username:
    travelscrabble
    Country Flag:
    leader rr always gets used first so it's not as bad as you think though you do need them to survive first half.
     
  5. Mithras

    Mithras New Member

    Messages:
    10
    Country Flag:
    Wood Elf tree with Grab, Guard and +MV has rolled a normal. Sensible pick would be Break Tackle me thinks? Part of me is really tempted to pick Piling On though, a piling on tree would be hella cool :cool: With the +MV standing up won't be a problem, but is it worth it?
     
  6. dynamoDes

    dynamoDes Active Member

    Messages:
    291
    Location:
    London, GMT+1
    Cyanide Username:
    dynamoDes
    Country Flag:
    One for my OCC team, my Blodge, Guard goat has rolled a normal. He was originally a utility beast but when he got dodge he turned into my second carrier. I think the choice is probably between Extra arm, Two Heads and Tackle (I'm probably leaning Two Heads), but wondered what everyone else thought. Here's the rest of the team, as you see it's got a decent amount of kill but is still building up the anti-elf skills.

    LethalWeaPOMB.png
     
  7. tys123

    tys123 Courier Staff

    Messages:
    3,008
    Country Flag:
    The main job of the tree is to get in the way and deny the opponent space. He can't do that if he piles on.
    Break tackle is risky but there are times when you need to reposition.
    What are your opponents like? If they have a lot of dirty players then putting the tree on the ground is a bad idea.
    Also if multiple teams have 3 stand firm players then juggs is an option to enable the 1 turn TD.

    As for the blodge guard goat. I agree with 2 heads.
     
    Mithras likes this.
  8. DireSickFish

    DireSickFish Active Member

    Messages:
    976
    Location:
    Minnesota, USA
    Steam Username:
    SickFish
    Cyanide Username:
    DireSickFish
    Country Flag:
    Can't PO be used to after the tree takes root to free him up again? If it can that'd be the only reason I'd PO.
     
  9. Orielensis

    Orielensis Well-Known Member

    Messages:
    2,036
    Steam Username:
    Orielensis
    Cyanide Username:
    Orielensis
    Country Flag:
  10. James Rye

    James Rye Well-Known Member

    Messages:
    446
    Steam Username:
    James Rye
    Country Flag:
    My Skink got a 12, it is his first level up. Should I take the Str or get the block like I intended to do in the first place?
     
  11. Znarx

    Znarx Courier Staff

    Messages:
    2,557
    Location:
    California GMT-8
    Cyanide Username:
    Znarx
    Country Flag:
    I don't think so. The rules say that a player that has taken root may not use any skill that causes him to leave his current square or be placed prone. So a rooted treeman can't use Diving Tackle or Piling On. I think you can choose not to use Block in order to get blocked down, but I think you can't use Wrestle.
     
    DireSickFish likes this.
  12. tys123

    tys123 Courier Staff

    Messages:
    3,008
    Country Flag:
    I think block is more useful than ST. But if you roll another double then ST is the right choice. So to quote Clint

    You've got to ask yourself one question: Do I feel lucky? Well, do ya Punk
     
  13. Orielensis

    Orielensis Well-Known Member

    Messages:
    2,036
    Steam Username:
    Orielensis
    Cyanide Username:
    Orielensis
    Country Flag:
  14. Veggente85

    Veggente85 Well-Known Member

    Messages:
    1,098
    Location:
    Central Europe (GMT+2)
    Steam Username:
    VeggenteBBT
    Cyanide Username:
    Veggente
    Country Flag:
    This remember me of my agi wood elf catcher who got a +1mov as a second level up. He's death on a both down.
     
  15. dynamoDes

    dynamoDes Active Member

    Messages:
    291
    Location:
    London, GMT+1
    Cyanide Username:
    dynamoDes
    Country Flag:
    If there’s ever a situation to go for the greed play it’s probably now - early in the season so plenty of time to get wrackle on it. How are your next few opponent TVs looking and do you think you can get away without wrestle for a game or two?
     
  16. Znarx

    Znarx Courier Staff

    Messages:
    2,557
    Location:
    California GMT-8
    Cyanide Username:
    Znarx
    Country Flag:
    On the other hand, I once I had a LineElf with Kick. He then proceeded to get +AG, +ST, +ST, and and that ST 5 AG 5 monster helped me win or tie in otherwise impossible situations more times than I can remember. He's dead now, but he was glorious while he lasted.

    I would absoluetly take the Strength.
     
  17. TravelScrabble

    TravelScrabble Well-Known Member

    Messages:
    7,281
    Location:
    Montreal, Canada (UTC -4)
    Steam Username:
    travelscrabble
    Cyanide Username:
    travelscrabble
    Country Flag:
    I agree, strength is good on a sacker gutter, mind you I'm not sure its worth 50k, but it is good. Could get 2 heads instead though.
     
    Veggente85 likes this.
  18. DireSickFish

    DireSickFish Active Member

    Messages:
    976
    Location:
    Minnesota, USA
    Steam Username:
    SickFish
    Cyanide Username:
    DireSickFish
    Country Flag:
    You never turn down strength.
     
  19. Veggente85

    Veggente85 Well-Known Member

    Messages:
    1,098
    Location:
    Central Europe (GMT+2)
    Steam Username:
    VeggenteBBT
    Cyanide Username:
    Veggente
    Country Flag:
    I always turn down str on wood elves lino. Unless they already have ag.
     
  20. tys123

    tys123 Courier Staff

    Messages:
    3,008
    Country Flag:
    And you would have to be crazy to take it on a snotling.
    However on an AG5 gutter runner I would take it.
    He needs some skills but with wrestle , tackle and horns he is a player that can win games on his own.