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Tactics Skill Allocation Advice VI

Discussion in 'League and Team Development Tactics' started by Nikolai II, Dec 10, 2016.

  1. Jav

    Jav Active Member

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    Exactly what I would have said. I love guard on my BC, especially on undead teams as being able to block a marker off an AG3 player without moving a slow zombie backwards to do it first is really useful.
     
  2. Mithras

    Mithras New Member

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    So uhm yeah... where do I go with this guy from here? :eek:
     
  3. Street

    Street Well-Known Member

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    If he gets doubles next, give him thick skull, that way he can stay on the pitch more often to be fouled to death!
     
  4. tys123

    tys123 Courier Staff

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    The 1st thing to note is that AG6 is exactly the same as AG5 when it comes to passing. This is because a modified 1 is a fumble even if it is also a success. So there is no point making him your main ball carrier.
    That leaves 2 options
    Wrestle , Dodge and Tackle to become a 3rd wardancer or
    Block , Dodge and Sure Hands to become the ball retriever after the wardancer has knocked it free.

    However far more likely is him dying on a :bothdown:or:powdodge:.
     
  5. Orielensis

    Orielensis Well-Known Member

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    Not in BB2 tys
     
  6. tys123

    tys123 Courier Staff

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    You mean they got it right in BB1 but then got it wrong when they created BB2
     
  7. DireSickFish

    DireSickFish Active Member

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    Dodge first. Screens become a joke with AG5 and an even bigger joke with AG6. So you end up making a lot of dodges with them. Need dodge to avoid the inevitable 1s. Since you have War Dancers as sackers I'd make this guy a retrieval specialist. Block. Then probably SS and Fend to give protection.
     
  8. Orielensis

    Orielensis Well-Known Member

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    Exactly
     
  9. James Rye

    James Rye Well-Known Member

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    Wait, so with Agi6 you ALWAYS succeed your throws, even on a 1? Is that even possible?
     
  10. Ravers

    Ravers Well-Known Member

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    unmodified 1 still a fail. (ie roll 1 you fail).
     
  11. Orielensis

    Orielensis Well-Known Member

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    But a long pass becomes 2+
     
  12. Ravers

    Ravers Well-Known Member

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    Same as an Elf thrower with Accurate and Strong Arm then. Never had AGI6 myself so I'll take your word for it:p.
     
  13. Veggente85

    Veggente85 Well-Known Member

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    Ball retriever if yours wd have no +1 agi. Sacker otherwise. Start with dodge anyways (because you will roll a lot of dodges with agi 6).
     
  14. Mithras

    Mithras New Member

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    Thanks for the advice guys. Ball retriever it will be then! If he ever lives to get some more skillups that is. Last 3 matches he got injured twice but luckily only a BH and a MNG.
     
  15. Sleepyjer

    Sleepyjer New Member

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    Hi all just exploring skaven so forgive what will prob be an uninteresting dilemma! So need killer Sv, taking ages to level up and no doubles so far. So got mb tackle and po. What's next?

    Double - claw

    +st take

    Normal?!?- dauntless to take on big guys? Guard just cause guard? Any other options. Praying for a double...
     
  16. tys123

    tys123 Courier Staff

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    That sounds about right. I would also take the AG if I rolled an 11 so he can hit the right players.
    Frenzy and Juggs are other options.
     
  17. Sleepyjer

    Sleepyjer New Member

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    Cheers didn't think I'd take agi but gets him around I suppose. Juggernaut would help with ottd. Grab not really worth it?
     
  18. Orielensis

    Orielensis Well-Known Member

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    Yep juggs also for blitzing wrestlers.
     
  19. Sleepyjer

    Sleepyjer New Member

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    Thanks for sv advice. He died next game 5 Pts shy of promotion. Does that always happen? Having the gall to think of the future attracts wrath!! So...any advice on a rookie sv with no skills?!?
     
  20. tys123

    tys123 Courier Staff

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    Look at the positives. You have more chances to get a double now.