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Tactics Skill Allocation Advice VI

Discussion in 'League and Team Development Tactics' started by Nikolai II, Dec 10, 2016.

  1. TravelScrabble

    TravelScrabble Well-Known Member

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    Sure feet, sure hands, sprint, jump up, strip ball, fend I guess are the main options. I always like sure hands on an agi 5 leaper though it doesn’t get used that much tbf, sure feet is underrated.
     
  2. Veggente85

    Veggente85 Well-Known Member

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    I think I go for fend...
     
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  3. Veggente85

    Veggente85 Well-Known Member

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    When cpomb chorf ignored my unprotected wd in order to blitz a rookie elf I knew that I made the right choice...
     
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  4. Veggente85

    Veggente85 Well-Known Member

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    Block should be prioritized over +1 mov on a tree or to opposite? I'm in doubt between going less down and coming back more often :D
     
  5. Dionysian

    Dionysian Member

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    Block, MA, and JU are all ridiculously close in power on 55, so dealer's choice.
     
  6. Znarx

    Znarx Courier Staff

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    I would get move on the tree. Block is nice but doesn't come into play as much. Also, MA is 3/36 and doubles are 6/36, so you're more likely to get a future doubles roll (that isn't 5,5) than get a future MA roll. I had a MA 3 tree in the past, and currently have a block tree. I would much, much prefer the MA.

    Guaranteed being able to stand up is much better than sometimes surviving a block or sometimes being able to knock someone down.
     
  7. Znarx

    Znarx Courier Staff

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    For a Tree, the other skill you should be giving consideration to is Pro. (At least on a Wood Elf team. Halflings are possibly a different story). Pro can help with Take Root, Stand Up, and block rolls. None of the other skills can help with Take Root.

    I wouldn't take Jump Up on a 5+5 roll. With +MA, the extra movement will come in handy a lot more often than Jump Up's other ability of letting you throw a block from prone on a 4+ roll. Although one disadvantage of a MA 3 treeman is if he gets a movement break, he goes back to MA 2, and will need to roll to stand up. But if you had Jump Up instead, would you really keep a MA 1 treeman, even when he can stand up with no roll?
     
  8. Dionysian

    Dionysian Member

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    MV2 JU gives you more range from prone than MV3, in addition to the useful tho somewhat niche JU-block possibility. MV3 lets you stand without rolling, but standing costs 3 so you won't have any movement left. JU lets you stand for free and you'll have 2 MV left before GFI.
     
  9. tys123

    tys123 Courier Staff

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    I prefer Jump Up to MA on trees but I play flings so blitz with them more.
    I guess with woodies they don't get knocked down as much as the bash teams won't focus on knocking them down.
    I would be tempted by Pro.
     
  10. Znarx

    Znarx Courier Staff

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    You are of course right. With Wood Elves, if my Treeman is on the ground, it means he was either blocked down, or he failed a block. I almost never do a GFI or Dodge with my tree. So if my tree is on the ground, standing up is good enough, as he will still most likely be marking someone. I almost never blitz with my tree.

    Things are likely different for a Halfling team.
     
  11. Znarx

    Znarx Courier Staff

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    My ridiculous Wood Elf team just got slightly more ridiculous.

    I have two AG 5 players leveled up, both normal rolls:
    War Dancer: Strip Ball, AG 5
    Line Elf: Block, Dodge, AG 5, Sure Hands

    This team also has:
    Line Elf: Wrestle,Tackle, Dodge, AG 5, Leap
    Line Elf: ST 4, Block, Dodge, Guard

    The other War Dancer is MA 9, AG 3, Tackle.

    The Dancer is probably getting Side Step. Leap seems like the obvious choice for the Line Elf, but I'm not sure if there's something else that might be better. The way I usually play is one of the other AG 5 players goes in for the strip ball or sack, and the guy with Sure Hands tries to retrieve it. This team could really use some additional tackle, but maybe that's better on the ST 4 guy (who is also reasonably close to leveling) or one of the Catchers.
     
  12. Veggente85

    Veggente85 Well-Known Member

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    I would take sidestep and leap too...

    Those elves are supposed to die at some time...
     
  13. Borke

    Borke Well-Known Member

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    I was thinking Tackle for the Wardancer at first, until I saw the Lineman. Now I'm with you two on Sidestep. For the leveled Lineman, Leap has the highest upside; I'd consider Sure Feet as well, which is worse than Leap for getting to the lose ball, but better than Leap for getting rid of it afterwards.
     
  14. Sataric

    Sataric Well-Known Member

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    I'd take Side Step on both. But Leap is a very acceptable choice as well. :D