Discussion in 'League and Team Development Tactics' started by Nikolai II, Dec 10, 2016.
Yep guard for sure
Had a similar situation with my own High Elves. I went MB on a Blitzer as one of the first level ups the team ever rolled, and then rolled doubles on a Catcher just a few games thereafter. I did go for the MB on both and it has served me reasonably well, but the lack of Guard on the team is a much bigger issue than punching hard enough. In hindsight, I probably should have gone Guard on both instead. I'd say both are viable options but that Guard is the stronger pick.
Got a dirty player orc lineman that just rolled doubles, I'm thinking of going for sneaky git to make him a solid foul player..
What do you guys suggest? Is it worth the TV or is there a better skill to get?
Sneaky git isn't really worth it as it only does anything if you roll a double and don't break armour.
I'd just take block.
Yeah I've been thinking about it and probably going to go for wrestle now, dirty git is a bit to circumstantial to be a good pick. Cheers
Thanks for the advice. Took Guard for the High-Elf Catcher. And finally got funds to replace my bloated lvl4 zon-DP-lino with rookie.
Regarding guard on HE catchers, it's certainly not a wasted skill. If I had no guard already I would take it over MB. But you have a lot of line elves and blitzers that are likely to take guard on the first double as well. If I have a few guard I would absolutely take MB on the catcher. To me it depends on the current makeup of the team.
I agree with Jav here, elves need a lot of guard to stay in the ST game, and i would be hard pressed not to take it every chance i could get. However Nerves of Steel is a nice thing to have on a catcher, especially if it gets some sneaky skills like sidestep, dodge, and leap.
Okay, new High Elf catcher doubles question! This is a pretty developed team in tier 4 of the OCC. Sitting 4-2-2, and likely to move up a division if I win or get a tie against an undead team next match week.
Viscount, the thrower, picked up strong arm. Dylan, the lineman, pickedup dodge.
Now I have Alistair, a blodge catcher with a double. I have a level 2 catcher with MB who will get wrestle next (my wrackle catcher died recently).
I'm considering: MB, a MB player with block is a better bitzer for now.
Guard, because blodge guard that is mobile is always useful, though I do have two blodge guard line elves already.
Tackle, as another blitzing threat with a good range
SideStep, because sidestepping blodgers are annoying.
Nerves of Steal, to make him a receiving threat that's hard to take away.
I don't want to use him like a guard lineelf since he is only AV7, and my only catcher with a protection skill (I find it hard to level HE catchers since they don't start with any protection skill and are AV7 they get hit any time you expose them).
Nerves sounds cool. Makes them a real threat in your opponent's backfield. Although I like taking guard or MB whenever I can on elves. That little bit of extra muscle gets you out of tight spots.
Another Blunderworld dilemma!
This guy rolled 5,5. I was intending to give him wrestle building a sacker. MA is not that great even though he'd be a 1 turning threat as my ttm option is probably better?
But I'd love another guard (that doesn't die immediately) and dodge would also be great.
Full team currently (2 gobs mng):
My first instinct would be to go Dodge. Although Guard would also be useful, your team is still going to get out-muscled a lot. Ag4 and Dodge is going to serve Underworld game plan better imo. But I'm not 100% sure and Guard could very well be the correct choice.
I wouldn't consider MA8 or AV8 at all. And you don't want to skip that double imo.
Second to dodge, as he is already agi+. Next wrestle and you have your sacker.
He will certainly die faster with guard but without dodge. That's more than asking for it.
I’d probably go dodge but I’d be looking whistfully at Guard all the while. He will go splat if you take Guard but you do need it somewhere.
Another option could be to take Block on the next level up, since that guy might find the ball on its hands quite often. Maybe Big Hand after Block for some crazy shenanigans, but he probably won't live that long.
yeah guard is better if he lived for another level probably but he ain't gonna so dodge looks nice currently
Guard means you need to be b2b contact. I would never willingly put an av7 ag4 rat in b2b except for extreme cases. I think dodge is a no brainer here. esp with mutation access you can get 2heads later.
the other route you can go is Leap>wrestle>VLL for a sacker
If he wasn't AG4 I would say MB but with AG4 dodge is so much better than on AG3.
Block , Claw , MB is the dream for underworld linemen but AG4 , wrodge , tackle is pretty good.
Yeah I prefer wrodge tackle tbh I don’t get to make enough blocks to make stacking more claw mb worth it
It also works as a psychological weapon too, even 1d blocks with Claw+MB are dangerous. Also more hits on LoS to potentially snowball the game in your favor. Can't go wrong with wrackle though, but I would take mb on AG3 too with doubles.
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