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Tactics Skill Allocation Advice VII

Discussion in 'League and Team Development Tactics' started by Gallows Bait, Jun 12, 2020.

  1. beefburger

    beefburger Member

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    Woodie line elf with plus ST, rolls doubles as a second level up.

    I ignore it and go block right?

    Or mighty blow?

    Guard would be good but blodge would seem miles away

    it’s a league team. Rest of the team is
    Tackle strip dancer
    Plus ST tackle dancer
    Blodge step catcher
    Plus mv catcher
    Guard grab tree
    Blodge line elf
    Wrestle line elf
    Two linos with no skills

    cheers

    Beef
     
  2. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    I have to say I'd probably stick with Block or even Wrestle, they'll make either a good ball carrier or a defensive player, guard without other skills is just going to get him killed.
     
  3. patbou73

    patbou73 Active Member

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    Got some level ups on my High Elf team (CCL) :
    1. MB Blitzer rolled normal : Tackle is very tempting, since I don't have it yet on the team. Or Dodge for longevity?
    2. A Catcher rolled a normal : Wrestle to take the path of the sacker? I doubt he'll man the LoS on Offense, however, so I have to take that into consideration for the Lineman...
    3. A rookie Lineman rolled AG+ : Take it? Or skip for Dodge or Wrestle? A pro coach told me to take AG5 and use that player to get into hard to reach places for chainpushes that will get me to the ball carrier. Honestly, I'm just not sure I'm that good a coach to make good use of it. But if I don't take it, I can't experiment with that concept to bring my coaching to the next level. He can certainly make a good ball retriever. I fear the TV bloating, however, and I still need a 4th player with Block or Wrestle to get a good first turn on offense. But... as someone told me, better take Dodge first, so you know which between Block and Wrestle to take next, depending if you rolled doubles or not for next skill.
     
  4. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    Personally I'd take the tackle on the blitzer. I've been on the receiving end of what just one for killer can do to a fragile team and so long as you use him to blitz and then retreat into protection he will be useful.

    For the catcher I'd take block on the first to skill up and wrestle on the second as it improves your scoring chances whilst still being useful on defence until you have the wrestler.

    As for the lineman, I think the AG would be likely to be bloated TV, I prefer to focus on positional with any kind of elf team because the Linemen are inevitably going to end up on LoS at some point.
     
  5. BallztotheWalla

    BallztotheWalla Active Member

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    Tackle on the blitzer
    Wrestle on the catcher
    Ag5 on the lino

    but it depends on play style imo
    If you go for popping the ball it’s the way to go but

    If you play more like a delf team with column defense and stalling on offense I’d go
    Dodge
    Block
    Wrestle
     
  6. patbou73

    patbou73 Active Member

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    Pro Elves, CCL, 3-0-0 so far.
    Catcher with MA+ just rolled a double.

    Q1 : Should I skip and take Dodge? Wrestle? Or take the double with Guard or Mighty Blow?

    Rest of the team looks like this :
    Blitzer with ST4
    Blitzer with Dodge
    Thrower (rookie, +1 SPP to level up into a Defensive build, unless he rolls a double or AG+)
    Catcher #2 (rookie)
    5 Linemen + 1 Loner

    Q2 : I have 130k in treasury. Should I wait to get above 150k before buying another player? My goal is to buy 2 more Catchers and another Thrower (for a total of 13 players). I feel my current Catchers need 1-2 more skills each before I buy another one. On the other hand, these are no more fragile than my other players (unlike High Elf Catchers), so maybe it's ok? Getting Thrower #2 now could be nice, too, to get Accurate before I get to 12 players (he'll be my bench on Defense).
     
  7. patbou73

    patbou73 Active Member

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    I decided to take Dodge, and skipped the double. Guard or MB would have been awkward on that player. He already needs love and care, but the attention he would have needed would have been just too much for the health of the team (and probably my win-rate).

    And, as I was advised by a pro elsewhere, I will stay with my current 10 players, and enjoy the Loners who’ll take the beating for my other players. Treasury can be used to top up inducements for difficult matchups, and I’ll buy players 11 and 12 all at he same time when I get to 170k+.
     
  8. patbou73

    patbou73 Active Member

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    745
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    So far, so good with my Pro Elves in CCL (4-0-0).

    I read in 2 guides that they were the more apt at Elven BS, and it’s true. I managed to win 3-1 my last game (lost 2 Linemen to death and perms). Scored on his half when down to 6 players (thank you, Side Step), then scored again in 2 turns with only 5 players on the pitch.

    Now, my Thrower leveled up with double 6s.
    • ST+? So I can make him my defensive Thrower?
    • Strong Arm? This confirms my Offensive Thrower...
    This is my team :
    https://spike.ovh/team?team_id=4186303&platform=1

    A Lineman also got a level up (normal). It will be Block, to help my Offense (important in CCL).

    I have 190k in Treasury. I’m considering buying a second Thrower. This one will be on ball duty if I take ST+ on my current Thrower (so he can man the LoS on Offense).

    Would this make sense? Or it’s a big mistake to take ST+ on a rookie Thrower? I really need good inputs on this one. Please? @tys123 ? @danton ? Anyone? :)
     
  9. danton

    danton Well-Known Member

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    I would take the Str. Follow up with Block and then Dodge. If you want a more specialised passer, then you can buy another thrower now, although it depends on your play style really. I would probably aim to develop the catchers and buy more of them. Tys is more of a Pro Elf specialist, so I would listen more to him if he thinks differently! ;)
     
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  10. tys123

    tys123 Courier Staff

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    In a league I think I would also take the +ST but it is not cut and dry.

    The way I play the thrower tends not to get hit much on offence so +ST is a waste there.
    So if you do take it you want another thrower for offence.
    On Defence he is basically a lineman until you knock the ball free and if a lineman rolls 6+6 in CCL I would take guard.
    Strong Arm is great if you like sitting deep with the ballcarrier rather than caging/screening.

    Once he gets blodge he will be good with ST4 but that won't be quick if someone else is throwing the ball on offence and he doesn't do any blitzing as you want block , wrestle , tackle on the guy doing that.

    I would probably just take guard in CCL but Strong Arm isn't a wrong decision and ST4 will be good by the end of the season provided he is still alive and you win enough with him being sub optimal until then.
     
  11. patbou73

    patbou73 Active Member

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    Even if I do take Guard, won’t I need another Thrower to handle the ball? Having a Guard sitting deep in my zone seems like a waste (same as ST4). Progressing with a Guard will probably be as slow if he’s not busy making completions, no?
     
  12. tys123

    tys123 Courier Staff

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    Yes Guard and another thrower.
    Guard also levels up slowly but he is a lot more useful than ST4 when he doesn't have blodge.
    Getting a guard assist for a blitzer or wrackle catcher is better than a ST4 block without any skills.
     
    patbou73 likes this.
  13. Mr Suplex

    Mr Suplex Member

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    Elven Union Roster as below. Players in red both just leveled up and both rolled doubles. What should I take? League is a healthy mix of bash and agility.

    1 Thrower /w Strong Arm and Accurate
    1 Thrower
    1 Blitzer with Dodge, Tackle, Shadowing
    1 Blitzer /w Dodge, +1 AG
    1 Catcher /w Wrestle

    1 Catcher /w Block, Dodge, -1 MA
    1 Catcher /w Wrestle, +1 MA
    1 Catcher
    1 Lineman /w Kick
    1 Lineman /w Guard
    1 Lineman /w Guard, Block
    3 other Linemen
    3 RR
     
  14. patbou73

    patbou73 Active Member

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    @Mr Suplex Pro Elf Catchers should always take Dodge first... If you had taken Dodge first, you could have taken Mighty Blow on the double, and then Block. With Wrestle, you really don’t have much options. Guard is not a very good fit, neither is MB. I think I would skip and take Dodge. Putting Guard or MB will just make him a target that can too easily go prone. Wrodge will at least make him a potential sacker, and closer to get a hawk with Tackle and Strip Ball.

    I would take MB on the Blitzer at this point. You already have some Guards, and it’s not a skill you want on AG5. MB is best on a Blodge Catcher, but you’re unlikely to get one soon (2 have Wrestle already, another is a rookie, and the 4th is like an AV busted Blitzer). So now is probably the right moment to take MB. That, or skip and take Leap.

    IMHO, Kick is better on a defensive Thrower than a Lineman. If the Kicker dies or gets a bad perm, I would develop a Thrower with Dodge, Kick, Block and Sure Hands (maybe SH before Block). You only get to field 8 non-LoS players on Defense. With 2 Blitzers, 4 Catchers and a Dirty Player (it should be your next goal for Linemen), there’s only one slot left. I really like having a Thrower on Defense, to get an option if I can pop the ball free, but you also need a Kicker. Thus, combining both in the same player is the most logical development. Also, if you develop Thrower like that for about 10 games, he’ll level up quite fast doing completions and can at least get 2-3 skills before you get a second Thrower that you’ll develop for Offense (with Accurate and Safe Throw). You did it the other way around, so it will be much harder to develop the second Thrower (you’ll want the ball to be thrown by the most proficient player, and rookie Thrower is not likely to get a lot of SPPs). Still, I hope this advice will help you if ever your dedicated Thrower gets injured and is MNG, you’ll know how to develop the other Thrower.

    One last thing : if you can, put particular efforts into leveling up your Guards. Only one of them is not on the LoS (unless you bench the rookie Catcher?), and you really want Blodgestep on these. No other player on your team seems to need particular care (the MA+ Wrestle Catcher will level up soon enough even if you don’t try).
     
    Last edited: Dec 4, 2020
  15. Mr Suplex

    Mr Suplex Member

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    Consensus is to take Wrestle or Block first on these guys, and I mostly agree with it, although I see your point.

    I like the idea of using the Thrower as a Kicker. I'll consider that when the opportunity arises. And totally agree on the Dirty Player Lineman...mine just never get SP or live long enough for that to happen. I foul alot with this team and would love the DP.
     
  16. tys123

    tys123 Courier Staff

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    Guard on the blitzer and MB on the catcher.
    I personally only take MB on wrestle catchers as block ones get guard ( as do blitzers and linemen and no 2 is not enough )

    I almost always blitz with wrestle pieces as you want to blitz high value players which generally have block and you want to get them down.
    You only want MB on the main blitzer so that has to be one with wrestle.

    I would be benching the rookie catcher to keep the guard off the LoS.

    Only take dodge as 1st skill on catcher if it is a low TV environment. Once you get up to high TV you need the protection of block or wrestle as there will be a lot of tackle around.
     
  17. patbou73

    patbou73 Active Member

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    I agree with @tys123 ... mostly. :)

    Blitzing with MB on a Wrestle player means you can be in a very bad position with a player that can be fouled. I would still take MB on the Blitzer, and skip the double to get Dodge on the Catcher. He'll be a better sacker with Tackle and Strip Ball, but if you don't take Dodge now, you'll wait very long to get that kind of development.

    If you had a Dirty Player, it would probably be different. The target that has been wrestled to the ground could be fouled, which would bring protection around the Wrestler. Without Dirty Player, the risk of fouling is not worth it, and you're more likely to send players to protect your Wrestler while getting no value from their off position.

    I agree the rookie Catcher should be benched to not put the Guards on the LoS. You really need to take care of these guys, and try to farm completions and TDs with them if you can.

    The case to take Block or Wrestle, instead of Dodge, at higher TV is strong. But how many Tacklers are there on a non-Dorfs/Chorfs team? Not much more than 1 or 2. Dodge is not a wasted skill if you spam it on the 4 Catchers. If you can save a reroll dodging into a good position or to make an unexepected blitz (because MA8), then your next action can be enhanced/protected by the reroll. I really like Dodge first on Catchers. That way, you know if you take Block or Wrestle at level 4 if you rolled a double at level 3.
     
  18. BallztotheWalla

    BallztotheWalla Active Member

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    High elf catcher with blodge ss rolls a normal what do you take?

    its an occ team with 3 tackle players already and 2 leap cathers so tackle is not an issue.
     
  19. tys123

    tys123 Courier Staff

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    Tackle would be the normal skill to take next.
    Fend works well with sidestep , Dauntless is OK if you don't have any ST4 or dauntless , diving tackle is better on a blitzer , Shadowing and Pass Block are really only useful against other AG teams. Jump Up will get you the odd free block and increases his mobility.
     
  20. patbou73

    patbou73 Active Member

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    Do you have Frenzy on the team? MA8 with Blodgestep is the perfect setup to surf players. You can do so without GFI from the Center of the pitch.