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Tactics Skill Allocation Advice VII

Discussion in 'League and Team Development Tactics' started by Gallows Bait, Jun 12, 2020.

  1. patbou73

    patbou73 Active Member

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    I always love a kicker, but that's my style.

    I think you should focus on having 11 players on the pitch all the time. Wrestle will help you with that. Dirty Player may play against you (get sent off, without removing the target).
     
  2. patbou73

    patbou73 Active Member

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    Rookie Wardancer got a level up, normal skill. Normally, it’s a no brainer for me. First to level up gets Strip Ball, the other gets Tackle. But my other WD got AG5 last game (now with 10 SPPs). Should I take Strip Ball on the one who leveled up?Or reserve that skill for later on the one with AG5, and take Tackle instead? Other ideas?

    What’s the best development path for an AG5 Wardancer? He already has Leap and Dodge to compound on this. Sure Hands, Catch and Pass Block are the skills that come to mind that benefit from a high AG. I doubt any of these is the right way to go, but then, Catch and Sure Hands are very tempting for some serious ball handling, even under heavy pressure (then Dodge or Leap away). And Pass Block + Catch on an AG5 player has always been very tempting to me. Of course, if Strip Ball is better on this WD instead of the other one (because he can more easily Leap in and Dodge out), then the path is indeed Strip Ball, then Tackle, and then maybe Sure Hands or Side Step first. All the meme AG skills will have to wait...
     
  3. tys123

    tys123 Courier Staff

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    If you weren't saving up for a reroll I would take DP. Khemri can usually get a skelly after every game so can build up a bench quickly.
    But if it going to be another 3 games before you get up to 13 players I would just take wrestle.
     
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  4. tys123

    tys123 Courier Staff

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    I would be leaping in with the AG5 dancer as it is safer so the AG4 gets tackle.
     
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  5. Silfuin

    Silfuin Well-Known Member

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    My woodie team got a normal skill on a lino.

    As of now I have a strip ball tackle dancer, a frenzy juggs dancer, a wrestle lino and a kicker.
    I lost the thrower last match and the catcher earlier.
    I have 120k so I can get a catcher now (or a thrower or reroll), so in deciding the skill for the lino that should be factored in.

    I am leaning on dodge, 'cause even if getting a catcher I have too few in the team and I often must reposition or dodge out as it's a pretty bashy league.
     
  6. jrpeart

    jrpeart Well-Known Member

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    Dodge is always a pretty good first skill on lineelves, it synergises well with Guard if you get a double next level up.
     
  7. patbou73

    patbou73 Active Member

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    Fully agree. Dodge it is, and a Catcher. It will make up for the reroll you’ve lost on Thrower w/ Leader.
     
  8. Silfuin

    Silfuin Well-Known Member

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    Yeah ... well, that thrower was already -1 MA, so I shouldn't have even used apo on him.
    Destiny reminded me that he had to go.
     
  9. jrpeart

    jrpeart Well-Known Member

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    Orc Blitzer with +MV leveled and rolled 5+5, my head say Dodge, my heart says +MV. Convince me either way please.

    PS this is on my OCC team themed around colouring the player name. One of my Blitzers is called Uns and his name is coloured red, really annoyed this isn't him. Apparently Red Uns don't go faster.
     
  10. stephB

    stephB Well-Known Member

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    I used a MV7 blitzer as a very successful ball carrier in the Big Crunch, the extra reach got me out of many stick situations. I also stopped using a thrower so no armour 8 on the pitch.
     
  11. Silfuin

    Silfuin Well-Known Member

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    You know what's better than a mv7 blodge orc?
    A mv8 blodge orc!
    That'll come only 1 in 6 at next level ups though, so if you decide to go for it you'd better think how you'd skill him up with no other doubles and what will be his role.
    I think that mv8 is tremendously helpful even without dodge.
    Guard and/or tackle/diving tackle on a fast piece can be put to use wherever you need to.
    Then there is the issue of refusing nuffle's gifts ... you know it is always punished right?

    But if you want boring highest efficiency go for dodge.
     
  12. patbou73

    patbou73 Active Member

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    I think you should take MV. With MV 8, he’ll be everywhere you want him to be. He can even get away with the ball if you manage to steal it on Defense. Also useful to blitz and move elsewhere for an assist, or just as a safety. Dodge is good, obviously. But when do you think will be your next chance at having an Orc Blitzer that is as fast as a Wardancer?
     
  13. Veggente85

    Veggente85 Well-Known Member

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    You can't use a rr to get a reach of 10, while you can use a rr ro reroll a failed dodge. And who know, maybe your opponent will be unable to count to 10... @Regor
     
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  14. Ash

    Ash New Member

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    Hi;
    Some advice for the new Snotlings team?
    I am going with them in a stunty League and i got150k to spend on skills (no double on Big guys)
    (Hail Mary on bombermans and a troll with strong arm are my firsts choices ... Block on runnas is probably a Bad Idea ?...)
    Thx
     
    Last edited: Aug 23, 2020
  15. burning_phoneix

    burning_phoneix Active Member

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    Hello guys. My dwarf team has leveled up its Dwarf Runner to Lv.3 and got a normal skillup roll. He has AG+ and the other runner has guard. Should I just get block or should I invest in Wrestle or Strip Ball?
     
  16. patbou73

    patbou73 Active Member

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    Wait for Strip Ball. You want Block or Wrestle first. With AG4, he should be the one picking up the ball, and occasionally dodging away from markers to score a TD at the end of the drive. I doubt Wrestle is what you want on ball carrier, so Block it should be, more so when blitzing with him could help you score (a fair strategy).
     
  17. Silfuin

    Silfuin Well-Known Member

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    If he's your ball carrier I'd say block.
    Never played dwarves but it seems to me that with AG4 and sure hands he can be the one to retrieve the ball if you manage to spill it.
    I'd use someone else as sacker.
     
  18. patbou73

    patbou73 Active Member

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    Beat you to it! :p

    Great minds think alike... ;)
     
  19. tys123

    tys123 Courier Staff

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    Assuming only 1 skill per player
    I would go
    Hail Mary * 2 on bombers , Dirty Player on a snot, Juggs on a troll and then either 2 more DP'ers , or normal skills on troll and both wagons.

    I would take the 3 dirty players if that is allowed and foul like crazy.

    Fouling stunty players with a DP causes an injury on a 8+ and you don't need many players to break armour.
     
  20. tys123

    tys123 Courier Staff

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    Block or Kick off return.
    KoR gets him into the cage quicker so he doesn't get hit but block is better on defence.