Murderholic
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today, I wanna talk about making changes to an existing skill: the hail mary pass.
What's wrong with it?
Does anybody use this skill in it's current form? I don't. Do you? As far as I know, this a completely ignored skill in its current form. I think the problem with it is that if you're a high agility team, you prolly prefer to try a legitamate pass. If you're a low agility team, you probably already said to yourself "i'm not passing with this team unless I absolutely have to" anyway.
The change:
Hail Mary Pass - When you throw an inaccurate pass, the ball will only scatter 1 square instead of 3. You may not use this skill while in opposing tackle zones. * revised on march 5
Pros: in essence this skill lets anyone throw an inaccurate pass or better on a 2+ regardless of agility. It also guarantees that the ball will scatter adjacent to the receiver on inacurate passes, so if the receiver has the diving catch skill, it triggers 100% of the time, assuming the ball doesn't scatter onto another player.
Cons: the skill loses it's ability to ignore intercepts, and since it's functioning within a normal pass attempt, it loses some range. The skill also has some negative synergy with other passing skills and agility upgrades since the better you are at throwing accurate passes, the less valuable this skill is. Lastly, I made sure people couldn't use this skill to just launch the ball when surrounded by bad guys.
Why? Okay purely as a football simulater, the idea of professional athletes fumbling a throw 50% of the time is flat out rediculous. The skill as it is seems worthless. Also, diving catch seems weak to me as well, because the main ability hardly ever triggers EVEN WHEN AN INACCURATE PASS HAPPENS. personally, if I took a skill specifically for the purpose of trying to catch inaccurate passes, I deserve to use that skill 100% of the time on an inaccurate passes.
A long time ago, I ran the math on the diving catch skill, and concluded that diving catch only triggers 46% of the time with the current 3 square scatter mechanic on inaccurate passes*. That's way too low in my book.
*http://www.facebook.com/#!/notes/brett-anderson/blood-bowl-skill-statistics-article-1/11760115198
link to an old old blog post on diving catch (warning, very math heavy)
What's wrong with it?
Does anybody use this skill in it's current form? I don't. Do you? As far as I know, this a completely ignored skill in its current form. I think the problem with it is that if you're a high agility team, you prolly prefer to try a legitamate pass. If you're a low agility team, you probably already said to yourself "i'm not passing with this team unless I absolutely have to" anyway.
The change:
Hail Mary Pass - When you throw an inaccurate pass, the ball will only scatter 1 square instead of 3. You may not use this skill while in opposing tackle zones. * revised on march 5
Pros: in essence this skill lets anyone throw an inaccurate pass or better on a 2+ regardless of agility. It also guarantees that the ball will scatter adjacent to the receiver on inacurate passes, so if the receiver has the diving catch skill, it triggers 100% of the time, assuming the ball doesn't scatter onto another player.
Cons: the skill loses it's ability to ignore intercepts, and since it's functioning within a normal pass attempt, it loses some range. The skill also has some negative synergy with other passing skills and agility upgrades since the better you are at throwing accurate passes, the less valuable this skill is. Lastly, I made sure people couldn't use this skill to just launch the ball when surrounded by bad guys.
Why? Okay purely as a football simulater, the idea of professional athletes fumbling a throw 50% of the time is flat out rediculous. The skill as it is seems worthless. Also, diving catch seems weak to me as well, because the main ability hardly ever triggers EVEN WHEN AN INACCURATE PASS HAPPENS. personally, if I took a skill specifically for the purpose of trying to catch inaccurate passes, I deserve to use that skill 100% of the time on an inaccurate passes.
A long time ago, I ran the math on the diving catch skill, and concluded that diving catch only triggers 46% of the time with the current 3 square scatter mechanic on inaccurate passes*. That's way too low in my book.
*http://www.facebook.com/#!/notes/brett-anderson/blood-bowl-skill-statistics-article-1/11760115198
link to an old old blog post on diving catch (warning, very math heavy)
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