I recently rolled +1 AG on one of the Trolls on my Goblin team. Initially I was delighted, particularly since he already had Strong Arm. I thought I had the perfect Goblin tossing machine! However, after re-reading the rules, I am having strong doubts. It seems that neither the +1 AG nor the Strong Arm actually has any effect. Reason: throwing a teammate is never accurate anyway, all that counts is avoiding a fumble. Therefore, whether on a short pass I need a 6+ (with AG 1) or a 4+ (with AG 2 and Strong Arm) is irrelevant, as long as I don't roll a 1 (before or after modification). Question 1: Is my interpretation correct (i.e. is my Troll build useless)? Question 2: Are there any skills or upgrades that would help with throwing teammates? I guess Pass would (reroll if you roll a fumble), and obviously Nerves of Steel. I guess Pro also. But anything else? Question 3: Are there any skills or upgrades that would help with being thrown? AG +1 is an obvious one; again Pro; Catch to receive the ball (but not actually to improve your chances while of after being thrown); Sure Feet to get away; but is there anything to help with landing?