When do you decide to call it a day and to stop giving stat increases to your players? Case in point: a pro-elf thrower with +AG and dodge rolls 6+4. I was thinking about giving him block for survivability, but I'm a bit conflicted as +MA could be good. I've also been advised to take safe throw, sure hands or dump off instead. I also used to have a +ST, guard lineman but he repeatedly got injured and then died so now in hindsight I'm wondering whether it would have been better to just take block and dodge, or at least block instead of guard - less impressive but increases lifespan.