Tactics Team and starting suggestion

kaintxu

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Hi, I have in a couple of weeks a resurrection tournament and would love some advice

It has some weird format

1M to create the team, then

Undead, Dwarves, Amazons, Orcs and WE ---> 4 sigle skills

Dark elves, pro elves, High elves, Necromantics, Chaos Dwarves, Lizards, Norses, Skaven, Humans, Khemri, Chaos, Underworld, Nurgle, Chaos pact, Slann, vampires ----> 5 Single skills

Halfling, goblins, ogres, Underworld without skaven nad lizarmen with no saurus---> 5 single skills and 1 double skill (only this can put 2 skills to the same guy)

Then you have another 100k to buy more players or skills, as per the risen TV value

Points
13 winnin by 2 or more TD
11 Win by 1 TD
7 draw
5 loss by 1 TD
3 3 Loss by 2 or mor TD

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Taking this rules into account, which team do you guys think can perform better and which build? I have access to

Orcs
Skaven
Slann
Wood elves
Chaos
Nurgle

All the help will be welcome plus there is a good prize :D
 

Limdood

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am i reading correctly, that a Chaos team could potentially start with 10 skills? 5 from the start, followed by 5 more at 20k each out of the 100k?

that makes chaos, orcs, wood elves quite strong, since 9 or 10 skills will go a long way on those teams (you'll have to be discerning on the Chaos).
 

Coach

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So it's only the Stunty teams that can stack skills on the same player?

The strongest as usual would be Wood Elves (seems they are in every ruleset)

Orcs would do well with 9 skills and it's a more helpful set of rules for Chaos than they would usually get. Same applies for Nurgle so I'd probably play them as most tournament rules are terrible for them.

Wood Elves would be far and away the best though, you can just give out the standard skills that they take and then put Dodge on a bunch of others.
 

kaintxu

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With the extra 100k you can stack skills, so you could give for example to a orc blitzer dodge and sure hands.

I was thinking for orcs

BO
BO
BO
BO
Blitzer
Blitzer
Blitzer
Blitzer
Troll
Lineman
Lineman
2 x Reroll

Thats 970k
4 Skills would be
BO ->Block
BO ->Block
BO ->Block
Blitzer -> Sure Hand

And the 100k

Blitzer with sure hands -> Dodge 30k
Troll -> Block 30k
Blitzer -> Defense
Blitzer -> Tackle

What do you guys think?

What configuration would you make for wood elves coach? I love them so some incoming help would be nice
 

Ken

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Then you have another 100k to buy more players or skills, as per the risen TV value

Does this include stats and can you put multiple items on a single player with the 100k (meaning 3 skills total on 1 player)?

If so, that makes for a PITA skaven team
 
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Coach

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I can't stand Wood Elves but since you asked:

Strip Ball Wardancer, Frenzy or Tackle Wardancer, Leader Thrower, Guard Catcher, maybe something on the Treeman, then you can give Block to a Catcher or just spread a load more Dodge on Linemen. You will have to do the numbers yourself because I'm feeling lazy!

Being able to stack skills does make the rules way more interesting and opens up more options for the other races.


Even if you can put three skills on a player I still probably wouldn't the team would be stronger overall if you spread the skills out a bit better. Less eggs in one basket tends to work better more often in my opinion.

Stacking skills does make Slann more viable as well. I'd be more inclined to take them at an event using these rules are most other tournaments they really struggle.
 

kaintxu

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Does this include stats and can you put multiple items on a single player with the 100k (meaning 3 skills total on 1 player)?

If so, that makes for a PITA skaven team

Only up to 2 skills per player

stats are allowed

How would you build a good skaven team with this team? I wanna compare every team
 

Ken

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Only up to 2 skills per player

stats are allowed

How would you build a good skaven team with this team? I wanna compare every team

A skaven coach will be able to generate a good roster, but I envision a +mv, surefeet gutter runner being a part of the team

maybe something along these lines

2 GR (1 w/ +MV, Sure Feet) (1 w/ Wrestle, Dauntless)
2 SV (both w/ Tackle)
2 Thro-Ra(ts) (1 w/ Strong Arm, Accurate)
8 Linerats (1 w/ Dirty Player)
2 Team Reroll

total cost 1200 for 14 players

1000 for the rookie team, 100 for your 5 normal skills and 100 for the last four skills (1 stat, 1 double, 2 normal)

Foul like a madman, and run those one turn touchdowns like a machine. No apo because you don't care about longevity, tackle because you hate dodgy kids and dirty player because you will foul every single turn of every single game. It's a resurrection tourney so you shouldn't care about making people cry over dead players. The skilled thrower should only come out during your offense to assist your long distance GR. On defense you can use the rookie thrower, he might be handy in case of a turnover.

a second option is to sack 2 line rats buy a third gutter runner and 1 assistant coach & 1 cheerleader. this shortens your bench but improves your odds of collecting the rerolls from kickoff events.
 
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Ken

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no Block, side step GR? and 2 GR isn't it kinda low?

Block is a survival skill and SS is a long term gain skill. I believe wrestle and dauntless gives you a ball sacking machine and the other is your one turn specialist. The 2 throwers replace at least one GR (ag4 is worse throwing than ag3 with built in RR). The key reason for buying 4 GR at the start of a league is because they will die. In a resurection league you are guaranteed to have the same skills every game. No development will occur outside of your skill as a coach.

My suggestion is to build this team in cyanide using the management option then try a few hotseat games with a friend.
 

Coach

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Extra movement and Sprint is a waste at the best of times, it's terrible in a tournament setting (in my opinion)

I'd take all 4 Gutter Runners and probably lump all the skills on them (again you need to do the maths, I'm happy to suggest tweaks and changes).

Block + Guard (perhaps 2 if you can fit them in)
Block + Side Step
Wrestle + Strip Ball
Wrestle + Dauntless

Money left over and Guard on a Blitzer is handy too. Maybe a Leader Thrower if that works out better than a Reroll...

Gutter Runners are your best players, that's why you always start with four, not cause they may die! Having four on the pitch is so much better than two. You shouldn't really need to be throwing the ball that much, movement 9 with AG4 and a hand off can move the ball a long way. You can add your Thrower in there as well with a 3+ quick pass as well and you've got another 10 potential squares there.

I'd much rather be facing a team with only two Gutter Runners than four if I was the opponent, even just having a reliable player you can move around to have a tackle zone in the right place is a massive help.
 

Limdood

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just a thought, with those team building rules, both Khemri and Undead become really strong!

use the initial 4-5 skills to grab guard on the mummies/TGs
Use the 100k to buy block on the mummies/3 TGs

Undead can grab a blodge/SH ghoul, a tackle wight, a MB wight, and 2 Block/Guard mummies with this (4 skills are tackle/MB/Guard/Guard, 100k = block/SH on ghoul and block on each mummy - alternatively you could skip a wight skill and sure hands and give a ghoul 4 AG)

I was thinking about this and decided that the 100k in free skills/stats was REALLY strong for teams with multiple ST-only access players (btw, halflings are pretty darned strong with this skill set too....5 normal skills, a double, and 100k in stats skills? Thats 2 block/guard/grab treants, a whole host of disposable halflings, and either a smattering of DT on a few halflings, or a block/+AG/sure feet halfling)
 

Coach

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Undead are usually the second strongest team behind Wood Elves so that's not a surprise!

However he doesn't have the miniatures for those two teams on his list.
 

TravelScrabble

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On the Skaven team I'd do something like Coach suggests but I'd also really want Kick somewhere, linerat or thrower doesn't really matter.
 

kaintxu

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Wood elves should go with tree man? or not really worth it?

WD
WD
Catcher
Catcher
Catcher
Thrower
Line
Line
Line
Line
Line
1 reroll

4 Skills: Stip Ball (dancer 1), Frenzy (dancer 2), Block (catcher 1), Block (catcher 2)
100k: Guard (catcher 1), Tackle (Dancer 2), Leader (Thrower), Accurate (Thrower)

10 for some babes

any suggested changes?
 

Limdood

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Kaintxu, it completely depends on the opposition and the CAS dice.

If the opposing teams can regularly take down your players (orcs, dwarves, or foul-happy teams) then the wood elves will suffer a poor turnout on the CAS war and the orcs will likely take the beating and keep trucking. Similarly, if there is a LOT of ST3 teams, they'll be even up vs. the wood elves on strength, and might make their cheaper players start to count more.

Alternatively, if you can keep your players alive and on the pitch, wood elves are obviously going to be better...thats the difference with AV7 vs. AV9 though...it all comes down to how lucky your opponent gets with knockdowns and injury rolls.

better question is twofold:
Which are you better with in a short league, and which do you have more fun with?

Actually, you can shorten that to "which is more fun for you?" and go with that.
 

Coach

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The top performing Woof Elf coaches pretty much always have a Treeman. With only 11 players he can take a lot more damage than a Lineman and ties up opposing players.

I'd also prefer taking Dodge on a Lineman than Accurate on a Thrower, though I guess it depends on how you play them.
 

tys123

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I'd drop the accurate and 10K for guard.
Probably on the dancer with 1 skill
 
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