Evening all. Firstly, please allow me to introduce you to the team, "Bowl Till You Bleed" (yes, I'm a Dexter fan...) Even using courier I can't get this to format right... sorry. Position Stats Skills SPP Mummy 2519 Block, Mighty Blow, Regeneration 9 Mummy 3519 Guard, Mighty Blow, Regeneration 11 Wight 6338 Block, Guard, Regeneration 12 Wight 6338 Block, Guard, Regeneration 7 Ghoul 7337 Block, Dodge 13 Ghoul 7337 Block, Dodge 9 Zombie 4328 Regeneration, Wrestle 8 Skeleton 5327 Regeneration, Thick Skull 2 Skeleton 5327 Regeneration, Thick Skull 5 Skeleton 5327 Regeneration, Thick Skull 0 Zombie 4328 Regeneration 2 Ghoul 7337 Dodge 1 1st Mummy is -1MV. Got it in the first game of all things. Rerolls = 3. Retired (read "really" dead) players were a Ghoul & a Zombie. I think the skill choices to date are ok, with the possible exception of the Zombie with wrestle. I wan't to try and use him against big guys to opem them to fouls. It's an idea. Whether it's a good one is yet to be seen. The next game to play is against a nest of dirty rats. Their coach likes to give the ball to his gutter runner and just run it down the line. He also has a rat ogre he creates a bit of havoc with. So, the first question is, are there any suggestions on how to make the rat's lives as hard as possible (looking for suggestions for both defense/offence setups). With 4 players coming up for their next advancement, I'd just like to sanity check my thoughts (in order of preference). Mummy 2: +ST,+AV,Block,Piling On Wight 1: +ST,+AG, +MV, Dodge, Tackle Ghoul 1: +AV, +AG, Accurate, Diving Catch Skellie 2: +MV, +ST, Guard, Wreslte The ghouls are likely to be purpose built 1 each blitzer, thrower, catcher. Having a move 7 blitzer will likely come in handy. Thoughts or suggestions are greatfully received. Many thanks guys. BagOBones.