The mighty Middenheim Magic Bite like wolves, shoot like stars! "We're the Middenheim Magic - run, when you see our star-sprangled helmets shine! None so fierce, none so proud like the White Wolf's sons of Middenheim!" - Middenheim Magic's pre-game anthem Middenheim's Seasons Season 11 - Indus Finishing Indus #1 with a record of 8-0-1 The Team Spoiler: The original season 11 line up (f.t.l: † Russ, † Benfred, Carl, Bjorn, Kurt, Lutz, † Wulf, Willy, Urswyck, Wies and † Peter) Spoiler: Season 16 line up (f.t.l: † Russ, † Wulf, Carl, Yoren, Urswyck, † Wenzel, Kurt, Brenn, Lutz, Willy, Bjorn, Wies and † Peter) Season 20 line up Beardy Bjorn Eislauf, Lineman - Always somewhat crabby, he's incessantly complaining about something and if he isn't, it's prohably because of being knocked unconscious - about which he will heavily complain later on. Miraculously outlived all his fellow Linemen of the original Lineup, when he was the first to collect a permanent Injury. Handsome Brenn Hochfels, Lineman - A mountain of a man, Brenn descended from the old house of Hochfels. His particular weakness for women of any sort earned him his taunting nickname and way worse - a disinherit from his high father, whose footsteps he failed to follow after being caught with a cheerleader. Drinking himself to forget the shame, Big Brenn stumbled into Middenheim Magic in the Twin-tailed Wolf and beat up their beefiest guys, earning him an immidiate hirement by Coach Barayurn the Blue. Wild Hans Gans, Lineman - The hiring of Hans as a lineman is an ode to acting on the first look. Standing almost seven feet tall, Hans turned out to act like a wild goose when confronted with danger - he just turns crazy. Frantically flailing his arms everywhere and crashing into people of both teams, making Hans Gans nervous is the last chance gamble Coach Barayurn takes when things turn bad. Sneaky Kasimir Tatz, Lineman - Apparently not as sneaky as his name suggests, Kasimir got caught smuggling black powder and spices and thus ordered to work the horrendous bail in the city of Middenheim. Thus not really a fan of the true sport, Kasimir is known for always needing money and taking everything he can to turn it into the latter as well as sneaking many things the referee wouldn't approve of onto the field to make it through the game. Yoren the Loaf, Lineman - Yoren's head, in many ways, has anstonishing similarities with a giant loaf of bread. It looks like it, it is seemingly stuffed with it and if you punch it it doesn't seem to have that much of an effect - just like on a loaf of bread. Hated across the League for not really knowing how to play Blood Bowl but showing great prowess in stepping on people on the ground. We all wish there'd be more men like Yoren out there. Urswyck "the Bear" Brugg, Blitzer - Like all Bruggs known for being particularly strong, Urswyck is way too quick for his massive physique. His innate Instinct for taking down people even through the thickest cages earned him his name, honoring the primal force he is on the pitch. Also he eats for three people, which seems to be the real origin of his nickname. "White Lightning" Willy, Blitzer - They say Gold doesn't rust and by that old Willy must've been cast in gold because even Coach Barayurn watched this Middenheim legend play bloodbowl in his childhood days - and all of us know who's retired by now. Being one of the old style, the white Lightning is always up for a rant on the modernization of Bloodbowl due to safer armours or new techniques for broadcasting it across the land. A stern worshipper of Ulric, he follows the warrior god's codex even in Bloodbowl, where it's rubbing off on his team. Rumour has it that he's been wearing the same old shoes for decades and that their smell is strong enough to knock out a troll - which is exactly what he is said to have utilized them for. "Northstar" Lutz Lustig, Blitzer - A display of what the people of Middenheim regard as humour, Lutz Lustig's gnarly comments on the imcompetence of his enemies as well as fellow team members are almost as famed as his staggering blows, frequently leaving opponents seeing stars face down on the field. Once a burglar and scallywag, a priest of Ulric saw the spirit of the warrior god in young Lutz' agility and knack for knocking people out of their socks, thus giving him a second chance in the ranks of Middenheim Magic since "Blue Bolt" Barayurn's retirement. Kullgrenn "Stillborn", Blitzer - Left in a kurgan tent of an abandoned chaos siege on Middenheim, he was almost overlooked because he didn't cry even though surrounded by flames. Staying true to himself, Kull grew up to almost never speak, with a glare that could melt hardened steel and a brooding aura. As "Northstar" Lutz fittingly put it, not even he would snatch something off Kullgrenn's plate, you don't want to mess with Kull - firstly because he won't stop staring at you, secondly because he'll break your Hands so you can't do it again. Grinning Wies Langbein, Catcher- Hailing from far Whisenland, Wies' don't exactly fit the sheme of his fellow team by constantly sporting a somewhat cramped smile to the point where people are speculating if he once was hit by lightning in the fields of Whisenland. If so, it didn't take any of his irrepressible high spirits and spectacular speed passed through his family of messengers ever since. "Curt" Kurt Knapp, Catcher - Call it destiny but his parents might have been onto something when they named their little sunshine Kurt; because ever since he could speak he wouldn't ... and he's never been much of a sunshine as well. Known for making short work, Kurt quickly (pun intended) became a part of Middenheim Magic's offense and recipient for Carls soaring passes. "Snow" Errol Hatz, Catcher - Nobody ever wants to be the shortest in a Blood Bowl-Team and Errol is no exception on that matter, except that he is, in fact, the shortest on the team. Trying to make up for what he lacks in strength, Errol shines with remarkable speed and impatience to match, constantly prowling the opponent's backfield like a bird of prey. Although the latter comparison, much to his dismay, arose mainly because he looks around like a damn owl while doing it. Carl the Comet, Thrower - Heir to a highborn bloodline, Carl has been schooled in athletics and tactics since he could walk, making him a splendid choice for a team leader and thrower in bloodbowl, which he, because of his highborn bloodline, proceeded to be without a hitch. Despite everything malicious toungues might say about him, of which there is many, he is a more than capable player, known for his tactical prowess and astronomical passes which earned him his name in the end. † The gone but never forgotten † † Blind Benfred Hill, Lineman, dead by a vile foul of a shrewd norse barbarian - Nobody knows why and how Ben joined Middenheim Magic, and if Benfred could see who he's facing on Line of Scrimmage every match, he prohably wouldn't either. But as Nuffle works in mysterious ways he's still standing tall and and blind as on the day he first marched on the pitch, clinging onto irritated enemies and loudly asking for what's going on ever since. "He was a brave yet unknowing soul, always there, where he was needed - mostly by chance. He went far too late and yet way too soon." † "Icewolf" Wulf Hartheim, Blitzer, killed by a Danish Yheti - This fella was as tough as they come. And if getting thrown out of the Teutogen Guard for being too brutal doesn't make you hard, originating from one of the oldest and most honorable houses the Faustschlag has to offer, literally having 'hard' as a component of their Name, most certainly will. A fearsome player known for his fighting spirit and his habit of barking curses and spitting on the pitch, Wulf seems to be the only one that talks to the White Lightning at some sort of eye level. "Tough as a nail with the humor of a dead bird. We will miss Wulf dearly even though he wouldn't miss us at all." † Peter the Defeater, Ogre, can-opened by the same Yheti- While Peter doesn't know much about Bloodbowl, he's making a living off of making peoples teeth fly, which gives him a grasp of the very essence of bloodbowl per se. Once a sellsword in the armies of Middenheim, he has been undefeated but once, when he lost a game of cards and his freedom to coach Barayurn, who he ever since suspects of having cheated - a trait that speaks for his above ogrish intelligence. "Nuffle must've needed a new companion because Peter wouldn't be defeated by someone lesser." † Russ the Bull, Lineman, hit by a furious Fan's rock - A former smith, Russ sports an eponymous neck, a broad chest and a hefty chin made for taking hits, making him a welcome sight on the pitch for his rather fine-boned team mates. He was made to be hit; you know it and when you see him being sent flying again with that cheeky grin around the corner of his mouth, you know he knows it too. "The loudest and nicest guy in the room. It will take some time to fill his place in our team. No really: he drank about 30 percent of Middenheim Magic's Bloodweiser Rations."