Jorgen_CAB
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In general I think that playing in a League using the League rules as presented in the new Blood Bowl rules have managed to reduce the 2-1 grind to some extent. It is important to gain TD and prevent TD to gain more league points and scoring to get money.
Now... I know that some players are of the opinion it is part of blood bowl to stall, it is a viable tactic. I do agree it is a viable tactic and you should do it.
My problem is that it can very often be extremely boring and it also can make having a bench a times less useful.
The reason for writing this is we just had a game... me and my son.. where he had four people knocked out or casualties in the first two or three turns... normal 9+ armour player and no MB or anything... just pure luck on my part. The point is fun and frustration... obviously I just scored so he could get his replacement in as he had a bench... but I could easily have stalled this out until turn 8. But I would not get him to play again anytime soon as it would be a boring experience.
You can say it is part of the game... but... in my opinion it is more about having fun than winning in the end. I actually know more than one person who quit playing the game after a few such experiences. Nit because they lost... that was not the issue... but that it is not a fun mechanic in the game.
I figured there have to be some solution and I figured that being able to "concede" a game exist in the rules which is a bit extreme... there should be a middle ground and make the game more fair to someone with some bad luck. As loosing a couple a players in a short time can swing the game so much that there is no chance you can stop the opponent stalling.
The idea would be the ability to concede a TD when you feel that there is nothing you can do to stop it. But there need to be some condition for when you can do it or else you could end up in a situation where two players agree to concede consecutively and gain allot of TD and SPP.
So you can only concede a TD at the start of your turn before you have done anything. The opponent must either be Stalling according to the rule book or your team have fewer players on the pitch than they have.
A team can only concede a maximum of two times during a game, a third time they have to concede the game according to the rules.
When a TD is conceded the opposing player who are in possession of the ball is awarded the TD. If no player in the opposing team hold the ball then a random player in the scoring team on the pitch are rewarded the TD. Opposing team move their turn marker forward one space and a new kick-off is started as normal.
It might be a somewhat benefit to elven and hybrid teams over bashing teams... but I'm not as concerned about that as I am having fun playing and more importantly that others have fun playing with me. We will still kill and maim players and very rarely will people concede for having being one player down over the opponent, but the option is there, but you can only do it twice, then you have to forfeit the game.
It would also make the bench more important and the effect of loosing players in a specific drive less decisive on the entire game. The strategy will be more on stopping the opponent or turning them over... if you don't thin you can... then concede and you will have a go at it in return.
In my opinion I think it would make the game better overall, at least in league play. I'm not concerned over tournament play at all and this rule should not apply there, it should strictly be a league rule.
Just some thought...
Now... I know that some players are of the opinion it is part of blood bowl to stall, it is a viable tactic. I do agree it is a viable tactic and you should do it.
My problem is that it can very often be extremely boring and it also can make having a bench a times less useful.
The reason for writing this is we just had a game... me and my son.. where he had four people knocked out or casualties in the first two or three turns... normal 9+ armour player and no MB or anything... just pure luck on my part. The point is fun and frustration... obviously I just scored so he could get his replacement in as he had a bench... but I could easily have stalled this out until turn 8. But I would not get him to play again anytime soon as it would be a boring experience.
You can say it is part of the game... but... in my opinion it is more about having fun than winning in the end. I actually know more than one person who quit playing the game after a few such experiences. Nit because they lost... that was not the issue... but that it is not a fun mechanic in the game.
I figured there have to be some solution and I figured that being able to "concede" a game exist in the rules which is a bit extreme... there should be a middle ground and make the game more fair to someone with some bad luck. As loosing a couple a players in a short time can swing the game so much that there is no chance you can stop the opponent stalling.
The idea would be the ability to concede a TD when you feel that there is nothing you can do to stop it. But there need to be some condition for when you can do it or else you could end up in a situation where two players agree to concede consecutively and gain allot of TD and SPP.
So you can only concede a TD at the start of your turn before you have done anything. The opponent must either be Stalling according to the rule book or your team have fewer players on the pitch than they have.
A team can only concede a maximum of two times during a game, a third time they have to concede the game according to the rules.
When a TD is conceded the opposing player who are in possession of the ball is awarded the TD. If no player in the opposing team hold the ball then a random player in the scoring team on the pitch are rewarded the TD. Opposing team move their turn marker forward one space and a new kick-off is started as normal.
It might be a somewhat benefit to elven and hybrid teams over bashing teams... but I'm not as concerned about that as I am having fun playing and more importantly that others have fun playing with me. We will still kill and maim players and very rarely will people concede for having being one player down over the opponent, but the option is there, but you can only do it twice, then you have to forfeit the game.
It would also make the bench more important and the effect of loosing players in a specific drive less decisive on the entire game. The strategy will be more on stopping the opponent or turning them over... if you don't thin you can... then concede and you will have a go at it in return.
In my opinion I think it would make the game better overall, at least in league play. I'm not concerned over tournament play at all and this rule should not apply there, it should strictly be a league rule.
Just some thought...
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