Well I didnt manage to cut out the mistakes. This week was Tsarcastics Chaos who look a bit bedraggled after a stint in tier 1 with the squad nursing multiple armour breaks and only 12 players. I was put in to receive and aided by a quick snap the ball was quickly fed to Jasmine who had no trouble running it in in turn 2 for a TD and a level. The Chaos meatheads set about the vampire LOS but didnt do much lasting damage however they did leave their only tackler who also happened to be their only clawpomber and also AV7 in the open. Joe punched him in the face and his game was done. The vamps were pressuring the cage quite well and the following turn the noose was tightened when Horace and Rene marked the carrier. This was enough to force the Chaos carrier into attempting to throw a pass to a free beastman once his teammates had removed the markers but he fluffed the pass. The vamps used some gazing antics to get their hands on the ball but I was unable to clear it as I went a bit 1 crazy. The pickup was failed so I didnt want to risk a pass and I didnt want to GFI either which left me close to the sidelines. That was all the invitation his mino needed and the vamp was surfed with the ball thrown helpfully to the feet of the only Chaos player who hadnt moved buuuut he failed the pickup. Horace had an opportunity to frenzy blitz a warrior onto the ball but a necessary attempt to gaze by Joe failed when he snake eyed a dodge. He then got to his feet the following turn to chase the ball that the Chaos had by now snaffled, rolled a 1 on lust, reroll passed then another 1 on the first GFI. Facepalm. This failure got Horace surfed but although there were only four vamp players on the pitch by now one was in reach of wherever the carrier could go so there was a score on turn 7. My attempt to one turn was setup better this week but I only managed one push before the dice gave out so I fouled a beast off instead.
Second half and I had a one man advantage. A beautiful kick with an offset LOS meant his big hitters were out of the action unless he took some risks which he did but then having done the hard bit he opted to bring the carrier forward into a loose cage which the vamps took apart in two gazes (three if you count the failed one ). This allowed Joe to stun the carrier, screen off most of the Chaos from the action while Doris grabbed the ball. He then had a bit of a golden turn as he managed to get the pow to knock the carrier down, pick up, pass, catch and double GFI the ball down the other end of the pitch. It wasnt far enough though and Jerry quickly KO'd the offending beastmen and caught the ball on the bounce. No chance to get the ball for the Chaos that turn but I did my best to give him a chance back into the game the following turn where first action I frenzied Horace into a 1d block AFTER he had lusted so i was punished for my insolence with a skull rerolled to skull and a ST5 vamp heading for the bench. Idiot. However this did help to bring the Chaos forward which gave me space to run round their flank and get the ball to the endzone for a turn 15 score. No one turner attempt so the vamps take a 2-1 win.
Lost my strip ball/wrestle thrall and have two MNG thralls next week so will be light on thralls - good job i'm playing high elves then! 11 man high elves with 310 inducements and a team full of blodge/wrodge. Good clean family fun. Which brings me to Jasmine. Anyone keeping tabs on my teams in the last day may have noticed a trend and apparently The Stake House are no different. Express Delivery have their gutter runner who has rolled 3 +ST in his first 3 rolls, Panic Tomb now have a ST4 blitz ra to go with their ST6 Tomb Guardian and Stake House now have Jasmine to go with Horace. Two ST5 blodgers should be a nuisance for most teams....
Second half and I had a one man advantage. A beautiful kick with an offset LOS meant his big hitters were out of the action unless he took some risks which he did but then having done the hard bit he opted to bring the carrier forward into a loose cage which the vamps took apart in two gazes (three if you count the failed one ). This allowed Joe to stun the carrier, screen off most of the Chaos from the action while Doris grabbed the ball. He then had a bit of a golden turn as he managed to get the pow to knock the carrier down, pick up, pass, catch and double GFI the ball down the other end of the pitch. It wasnt far enough though and Jerry quickly KO'd the offending beastmen and caught the ball on the bounce. No chance to get the ball for the Chaos that turn but I did my best to give him a chance back into the game the following turn where first action I frenzied Horace into a 1d block AFTER he had lusted so i was punished for my insolence with a skull rerolled to skull and a ST5 vamp heading for the bench. Idiot. However this did help to bring the Chaos forward which gave me space to run round their flank and get the ball to the endzone for a turn 15 score. No one turner attempt so the vamps take a 2-1 win.
Lost my strip ball/wrestle thrall and have two MNG thralls next week so will be light on thralls - good job i'm playing high elves then! 11 man high elves with 310 inducements and a team full of blodge/wrodge. Good clean family fun. Which brings me to Jasmine. Anyone keeping tabs on my teams in the last day may have noticed a trend and apparently The Stake House are no different. Express Delivery have their gutter runner who has rolled 3 +ST in his first 3 rolls, Panic Tomb now have a ST4 blitz ra to go with their ST6 Tomb Guardian and Stake House now have Jasmine to go with Horace. Two ST5 blodgers should be a nuisance for most teams....