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Dwarf What Would Gimli Do?

Discussion in 'League and Team Development Tactics' started by Citizen Nev, May 28, 2013.

  1. Citizen Nev

    Citizen Nev Member

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    My experienced Dwarf team in OCC, Visionaries (who are having a shit season by the way), have just had their Rookie Troll Slayer level up.

    He rolled 5 + 5

    Just assume that everyone else on the team is very experienced with Guard, MB, Tackle etc

    Also know that my other Slayer has: Block, Dauntless, Frenzy, Thick Skull, Mighty Blow, Guard, Tackle, Piling On, Jump Up

    His Jump Up is the only Double roll in the whole team

    What would you give the newbie?
     
    Last edited by a moderator: Jun 30, 2013
  2. Rama Set

    Rama Set Member

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    I like dodge. He can frenzy his way in to the middle of a scrum and then be hard to deal with once there. Then your other Slayer can be more surgical in his blitzes.

    The other option might be DT, but that is not as useful I think.
     
  3. Citizen Nev

    Citizen Nev Member

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    I'll be damned if I put Dodge on one of my Dwarves. WE ARE NOT ELVES.

    I think I'm 85% made up on what I'm taking, but I was curious to see what the community at large felt.
     
  4. Rama Set

    Rama Set Member

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    Maybe you can think of him as a ghoul?
     
  5. Fallowheart

    Fallowheart Active Member

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    + MA, no question.
     
  6. John McGuirk

    John McGuirk Well-Known Member

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    Going by the movies, Gimli would surely take Right Stuff?



    Edit: I would probably take Jump Up and develop him as a replacement killer. Even before he gets Piling On, slow teams are going to get use out of the extra mobility, and because he falls into that shallow tranch of 'likely to get targeted, but not all that likely of being successfully removed from the pitch', he'll get more opportunity to use the skill than, say, a Witch Elf. Only thing I don't like is the 3+ for the free block, but you can roll with it.
     
    Last edited: May 28, 2013
  7. Jbecks

    Jbecks Member

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    sack him like all dwarfs deserve
     
  8. Ken

    Ken Kenny the Mechanic

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    sneaky git

    but for reals, +ma, the doubles for jump up are more likely to occur again
     
  9. Everblue

    Everblue Active Member

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    I think I might take diving tackle.

    - I wouldn't take dodge given that you don't have it on any other players

    - DT plus stand firm is pretty nice

    - Side step is a bit crap without dodge

    - Jump up is only 3+ with AG2
     
  10. Kaz

    Kaz Active Member

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    I would think it's got to be +MA or diving tackle. SS is fun/annoying, but stand firm is just about as good
     
  11. Citizen Nev

    Citizen Nev Member

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    Interesting thoughts fellas

    It's probably going to be +MA. Dwarves biggest weakness is speed so making them faster is incredibly useful. Also good synergy with Frenzy
     
  12. Ken

    Ken Kenny the Mechanic

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    i suppose sure feet could be useful too, but ma is still my vote
     
  13. Fallowheart

    Fallowheart Active Member

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    yay! what do i win? a lifetime supply of scooby snacks?
     
  14. Kaz

    Kaz Active Member

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    Frenzy and MA... that's what I figured. That or give one of your only AV8 guys AV9 :p
     
  15. AllyRdr

    AllyRdr Member

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    What's the Leap roll on agi2 again...?
     
  16. Mordachai

    Mordachai Active Member

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    Gimli would obviously take Right Stuff... if he could...

    Leap with AG2 is 5+
     
  17. Nikolai II

    Nikolai II Super Moderator Moderator

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    Given what you are willing to pay in inducements and lost skills to keep a single point of +move on the team, I should probably not be surprised,,
     
  18. Citizen Nev

    Citizen Nev Member

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    We have skills Dreamy, it's stats we lack
     
  19. Limdood

    Limdood Well-Known Member

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    i'd say JU

    i would have said +MA, but you're an experienced dwarf coach, and utilizing placement and positioning to minimize the drawbacks of your team's lack of speed are probably second nature to you at this point.

    assuming you routinely keep your other troll slayer covered after his blitz/PO to shield him from enemy killers and dirty players, it means the rookie troll slayer is a much higher candidate for getting targeted by hits, meaning his +3 movement after he gets floored will come up often. Being one of the key skills for a killer (replacement killer in your case) is a bonus here, but i really think the biggest benefit is keeping one of your more mobile players mobile, even on a knock down.
     
  20. Citizen Nev

    Citizen Nev Member

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    Ah but you see, now he's perfect for a safety with Frenzy then Tackle as he can cover the backfield much better. Has Dauntless for +STR ballcarriers too