Human Blitzer Overview:
Human Blitzers are probably the most important player on the Human team. This is due to their flexibility to be able to change from a bashing to an agile play style. The rest of the team on the whole tends to keep their same role in the team regardless of strategy.
As they are the players on the team that has access to the strength skills, it is usually best practice to select them for your skill gains. They also start with Block so they are the best at hitting out the gates as well. If you don’t develop them with this in mind you may find your team geared mostly towards the agility game but without the agility of the Elven teams. This takes away from the flexible strengths of the Humans, if you want to go that way perhaps consider a different team. That doesn’t mean you can’t play or build that way if you want to though!
You ideally want to try and score and skill up your Blitzers as often as you can, it may often be easier to score with the Catchers so you need to be careful to spread the SPP around. All that being said, there are still a few different ways to build your Blitzers. You can take four of them (which I would start with) so they don’t all need to be the same.
You could build all four of your Blitzers this way and not go wrong. There are various skills you go take from this point (or perhaps before Mighty Blow): Tackle, Stripball, Stand Firm or possibly Dauntless. You could do with all those skills somewhere on the team, though it may be down to your league opposition which you prioritise. Other doubles options may include Side Step (though you can get Stand Firm on normal). All stat increases will be useful for a Human Blitzer and I would snap your hand off for +ST or +AG.
- Normal: Frenzy, Juggernaut, Mighty Blow, Piling On
- Doubles: Dodge/Jump Up/Side Step
- Stat Increase: Any
I would perhaps put off building this guy until the team has quite a bit of Guard. If not you can get out muscled very easily, also having more Guard team mates helps this guy perform better as well. These guys can be really useful for pushing opponents into the crowd or even just opening up more space to run through (less dodges you have to make the better). After the first two skills you can make them more dangerous, as you tend to be blitzing with this guy a lot, it will be nice to hurt the players you knock over. You may also want to consider Tackle in there somewhere to deal with dodge players as well. The doubles roll you may not even need it, Jump Up does combine nicely with Piling On, though Sidestep could come in handy if you end up next to the sideline. Hopefully you are usually blitzing players towards the side and you have a fair amount of movement to move away again. If this does become a problem you could also consider taking Stand Firm after Juggernaut instead.
Human Blitzer Summary:
Those are really the two builds I would suggest for Human Blitzers, though I have seen many other suggestions over the years. Some coaches turn them into catchers, though you have Catchers you can get ready made and just use a reroll for catching with Blitzers rather than using a doubles roll for Catch.
Wrestle is obviously good for when Blitzing other players with Block, however as Blitzers start with Block I would look towards getting Wrestle on a couple of Catchers or Linemen instead.