Norse teams have a well deserved reputation for ferocity both on and off the playing pitch. The Norse that takes up Blood Bowl is a truly unedifying specimen, interested only in beer, women and song off the playing pitch, and beer, women and bloody carnage while on it!
|QTY||Position||Cost||MA||ST||AG||PA||AV||Skills & Traits||Pri||Sec|
|0-2||Berserker||90k||6||3||3+||5+||8+||Block, Frenzy, Jump Up||GS||A|
|0-1||Yhetee / Snow Troll||140k||5||5||5+||–||9+||Claws, Disturbing Presence, Frenzy, Loner (4+), Unchannelled Fury||S||AG|
|Special Rules||Lustrian Superleague, Old World Classic|
Norse Team Overview:
Norse teams are characterised by most of their players starting with the Block skill. This makes them pretty good out of the box and one of the more reliable teams for the blocking game. They have some great players who come with Frenzy meaning they can really open up holes in the defence and get a lot of knock downs.
The downside for Norse is their fairly low armour values. Whilst they tend to get knocked down less on the whole, they will break more often when they do go down. The teams also have no dedicated Catchers and average agility isn’t great for passing. The amount of Frenzy on the team can also be quite tricky to handle, having players dragged out of posistion or making dice rolls you would rather avoid.
For beginners they can be hit or miss, the amount of Block they have can be forgiven but a priority must be made to learn to utilise Frenzy and avoid its pitfalls. Should the team take a beating though, journymen Norse players make a great stand in. I quite like them as a beginner team but with the caveat regarding Frenzy.
Norse Team Strengths:
- Most Players have Block
- Lots of Frenzy
Norse Team Weaknesses:
- Low Armour
- Lots of Frenzy