Nurgle teams are a form of Chaos team whose players worship the god Nurgle. Nurgle is the Chaos god of corruption and disease, and he rewards his players by granting them a rather unpleasant disease known as Nurgle’s Rot. The fact that Nurgle teams smell awful is assumed rather than proven. True, they are all made up of semi decomposed flesh surrounded by swarms of flies, but by the time anyone gets close enough to get a really accurate whiff, he has inevitably caught one of Nurgle’s nasty diseases, and he usually dies before he can suggest a new personal hygiene regime.
|QTY||Position||Cost||MA||ST||AG||PA||AV||Skills & Traits||Pri||Sec|
|0-12||Rotter||35k||5||3||4+||6+||9+||Decay, Plague Ridden||GM||AS|
|0-4||Pestigor||75k||6||3||3+||4+||9+||Horns, Plague Ridde, Regeneration||GMS||AP|
|0-4||Bloater||115k||4||4||4+||6+||10+||Disturbing Presence, Foul Appearance, Plague Ridden, Regeneration||GMS||A|
|0-1||Rotspawn||140k||4||5||5+||–||10+||Disturbing Presence, Foul Appearance, Loner (4+), Mighty Blow (+1), Plague Ridden, Really Stupid, Regeneration, Tentacles||S||AGM|
|Special Rules||Favoured of Nurgle|
Nurgle Team Overview:
Nurgle are more specialised version of the Chaos team with some more expensive versions of similar players but with some cheap injury prone Linemen. They start off with Regenerate on most of the player types as well as the useful combination of Foul Appearance and Distubing Presence. They are great at disrupting the passing game and are more resiliant then their Chaos counterparts. The team is slightly less strong overall only having access to four players with horns (though the difference is negligable) and the Warriors are less agile as well.
The cheap Linemen in the guise of Rotters however differentiate the teams even more. They are great as cheap fodder and for putting in fouls as they are pretty expendable. Rotters also allow you to have a fairly deep bench to keep a full compliment of eleven players at kick offs. You can’t really rely on them staying around for long though, with decay they suffer badly when injured and unlike the rest of the team they don’t have regenerate and the team can’t hire an apothecary.
For beginners I would look else where, they start with no ball handling skills, no proper blocking skills and have expensive rerolls. Some of the players are rather expensive apart from the Rotters which don’t really last long anyway. The team is fairly slow as well so moving the ball around could be problematic. The team does get better when you gain more skills but I wouldn’t recommend a slow starting team for a beginner coach.
Nurgle Team Strengths:
- Beast of Nurgle
- Foul Appearance/Disturbing Presence
Nurgle Team Weaknesses:
- Expensive Rerolls
- No Ball Handling Skills
- Fairly Slow