Catch can be a very helpful skill for both retaining and gaining possession of the ball. Though how good is it to warrant taking up a skill choice?

Jump Up

Jump Up (Agility) If a player declares any Action other than a Block Action while he is down, he may stand up for free without paying the three squares of movement. The player may also declare a Block Action while Prone which requires an Agility roll with a +2 modifier to see if he can … Read more

Sure Feet

Sure Feet is handy for all players but only some make good use of it as skill choice over other options. Which players make best use of the movement?

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