Jump Up (Agility) If a player declares any Action other than a Block Action while he is down, he may stand up for free without paying the three squares of movement. The player may also declare a Block Action while Prone which requires an Agility roll with a +2 modifier to see if he can […]
Tag Archives | agility
Sprint as a skill doesn’t really offer much in my opinion and it is mistakenly given more value by new players than its worth deserves.
Mittledorf Smashers (Human) vs. Arnheim Seahawks (High Elves)
Catch can be a very helpful skill for both retaining and gaining possession of the ball. Though how good is it to warrant taking up a skill choice?
Sure Feet is handy for all players but only some make good use of it as skill choice over other options. Which players make best use of the movement?
Side Step is a great skill to have on your team and the more you have the better it gets. Read the various uses for it here.
The Leap skill opens up a lot of opportunities to move your players to areas that may otherwise require astronomical odds.
Find out the odds of where the ball or team mate will land from an inaccurate throw. The scatter odds for the distance from the target are included.