Dwarf Starting Roster Overview:
Dwarfs are a very good team at the typical starting levels when spending just 1million gold, even despite the cost of their rerolls going up. They already had the cheapest ones to begin with so this hasn’t really changed much in reality and it was more than offset by the fact you don’t need to spend money on Fan Factor.
Your biggest choice is if you want to start with a Deathroller or not and generally you will find most coaches don’t bother. With them having secret weapon and a high starting cost, you have to save money elsewhere for a player that will miss most of each match. Also while your basic players in the guise of Blockers are very good, they also cost quite a bit compared to Linemen on other races.
Full Positionals Dwarf Starting Roster:
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This is probably the most common way to start a Dwarf team and I would probably pick this myself. It gives you all your standard positional players right from the outset. You really need both runners as the team is very slow even with them both. Along with that I would also take both Blitzers as this gives you all four of your maximum allowed AG3 players. You don’t do a lot of ball handling past picking it up, but take too few and they can easily be singled out.
I would also start with both the Troll Slayers, they can be slow to skill up though they are pretty good anyway as they start with Block. Frenzy is also helpful for making space to move your cage into and also provides a threat near the side lines. It does add more lower armour to your team but AV8 isn’t exactly low and it may take some attention away from your Runners.
This gives you six players which leaves exactly the right amount to get five Blockers to get the minimum eleven players and 150k left over to afford three rerolls. You don’t have any change to put towards an Apothecary but hopefully your high armour will carry you through until you do. Nine of your eleven players also start with Block so usually your players are going to stay upright a lot more than opposing players and you will waste less rerolls when blocking.
A slight variation can be made on this by dropping both Troll Slayers and one Runner for an extra three Blockers which gives you enough money to start with four rerolls. I think you are losing more than you are gaining by doing this so I wouldn’t advise it. Also your rerolls are a lot cheaper than other teams even at double cost after team creation.
Deathroller Dwarf Starting Roster:
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If you wanted to fit a Deathroller into the starting team, I would suggest you are doing it more on the grounds of it being fun than for more tactical reasons. By all means go ahead, there are some famous Dwarf teams who like to use as many weapons on the pitch as possible every game! The biggest problem as I mentioned already is that they will get sent off most games and leave you with only 10 players. For a low agility and slow team like Dwarfs being outnumbered can cause a lot of problems. You also only have ST3 on all the rest of your players which can make things even harder against certain opposition.
In order to fit the Deathroller into the starting lineup you need to drop both Troll Slayers and one rerolls. That means you are starting with only two rerolls which can make things pretty hairy towards the end of drives. You lose the advantages that having Troll Slayers brings to the table but you do get a monster ST7 player who can go pretty much where he pleases and hit whatever is in the way. You could drop a Runner and a Blitzer in order to take a Troll Slayer as well though I would prefer to have all four AG3 players rather than just the two.
Dwarf Starting Rosters Summary:
I tend to find there isn’t a lot of variation in starting teams for Dwarfs and for good reason. The high base cost of their cheapest player doesn’t leave a lot in the way of options. It doesn’t cost a lot more to get the positional players over the cost of a Blocker and they tend to add a lot to the team and give you more options during a drive.
That isn’t to say these are the only options you could opt to take one or no rerolls and load up on more players. That should stop you being outnumbered but you will find it a struggle playing when one roll can end your turn straight away. While Dwarf players do come with very good starting skills, the only one that gives you a reroll for anything is Sure Hands. Everything else you rely on rerolls for and even with Block you will still need them for blocking as well as ball handling, dodging, go for its etc.