Undead Zombie Overview:
Zombies may seem fairly cheap and useless but they are a small part that makes the wider picture of a whole Undead team work. All the other players have their roles within the team which they can perform, though every team needs some players to take the hits and tie up opposing players and this is where Zombies come in. They may be the best player in the game for the role, or at least would certainly be one that is considered in this role. They are really cheap (though their price has risen from previous versions of the game), they come with the average strength and armour that helps in this role and they are also hard to injure due to their ability to regenerate. This means they can last a lot longer than their counterparts from other races, making their cheap cost seem like even greater value. Zombies do have low movement and agility, though they don’t really need either of these attributes most of the time, so you aren’t paying for stats they wouldn’t use.
During a game they are the guys who you set up on the Line Of Scrimmage for the opposition to hit. Stick them next to powerful low agility slow moving opponents on the other team. Tying these guys up with a cheap player is invaluable as the opposing player will usually be worth a lot more to their team, than the Zombie is to yours. As Undead teams usually play a slow grinding cage style, their slow movement is fine for keeping up with a cage (or may even dictate the pace). Their agility also isn’t so low that should you really need to dodge one (or have player overlap so you can deal with a failure) they have a 50 50 shot of a successful dodge.
The last role they usually fill is for performing fouls, Skeletons are perhaps better for this role due to their higher movement, but there are plenty of Undead coaches who would prefer to still have the higher armour of the Zombie on the field. With a full team of positional players on the pitch, you would have three Zombies and usually one of them is within reaching distance of performing any fouls you would like.
Due to the fact that Zombies don’t usually do any ball handling and blocks will usually get done by Mummies or Wights first, they can be very slow to skill up. Especially if you just leave them tying up a Black Orc away from the action and all they do is stand up every turn to repeat the process. As such I wouldn’t expect them to get many skills, even if they do play for a long time. This isn’t a bad thing though as usually once they have Block anything past that may probably just be bloating your Team Value.
- Normal: Block, Tackle/Dirty Player
- Doubles: Guard, Stand Firm/Side Step
- Stat Increase: +ST, +AV/+MV
As I mentioned earlier you really just need Block on Zombies. This keeps them on their feet more, allowing them to tie up opponents better and also improves their blocking reliability and effectiveness. Wrestle could be handy, though I feel Zombies are too slow, especially if you have to stand up again afterwards. Tackle is a good second skill in Dodge heavy leagues, or you could give them Dirty Player if you tend to be a coach who likes to foul a lot. For doubles I can’t see past Guard for the usual reasons, if you get anther then Stand Firm or Side Step could be an annoying surprise for the opposition. For stat increases +ST is brilliant, +AG is a total waste, for the roll of a ten, I’d take Guard on a double, Block if not and it is their first skill, otherwise I could consider +AV in bash heavy Claw light leagues, otherwise take the movement or a normal skill.
Undead Zombie Summary:
As Zombies skill up slowly and this job needs doing on the team, I can’t really see much value in building them another way, though obviously you can do if you please. With only usually 3~4 on the pitch, their team mates will usually be doing any other actions and Zombies are usually too slow and clumsy to do anything special unless you are in a desperate situation. They are great at what they do, so I’m more than happy with letting them get on with being punched in the face!