For Wood Elves the Long pass is everything, even more so than their High Elf cousins, and all of their effort goes into being an expert at throwing or receiving. No Wood Elf worth his salt is going to be weighed down by extra Armour and be forced to lurk about, attempting to knock opposing players over. Instead they rely on their natural athletic ability to keep them out of trouble, which is normally enough – it takes a very agile or lucky opponent to lay a hand on a Wood Elf!
|QTY||Position||Cost||MA||ST||AG||PA||AV||Skills & Traits||Pri||Sec|
|0-2||Wardancer||125k||8||3||2+||4+||8+||Block, Dodge, Leap||AG||PS|
|0-1||Loren Forest Treeman||120k||2||6||5+||5+||11+||Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate||S||AG|
|Special Rules||Elven Kingdoms League|
Wood Elf Team Overview:
Wood elves are the second fastest race in the game, combine that with their elven agility they are very good at moving the ball about the pitch. All the players can be a potential scoring threat and this is what makes them a dangerous opponent. They are also the only elven team that has access to a big guy player.
Of course it isn’t all good and the wood elf players tend to be quite fragile. They have low armour and their starting skills and stats are more orientated towards the ball rather than hitting the other team. The Treeman does a good job of soaking up some of the pressure and the players are agile enough to run away if needed. Their players are expensive however and you need to be careful with protecting them on the pitch. They also posses one of the best players in the game which is the Wardancer. The Wardancer comes with great starting skills and as a result they have a big target on them for the opposition.
As a beginner team their speed and agility can help get out of bad spots when it comes to handling the ball and scoring. However their high cost and fragility can leave you with few players left to use which can make it really tough to play. I would say that perhaps they aren’t the best team to start out with becuase of this.
Wood Elf Team Strengths:
Wood Elf Team Weaknesses:
10 thoughts on “Wood Elf Teams”
Is this quote taken from somewhere else or are they your words – ‘For Wood Elves the Long pass is everything….’
The reason I ask is – I couldnt disagree more with the point about the long pass being everything in particular.
Wood Elves are the best running team in the game and at rookie level one of the best defensive teams in the game. They have the most potential for being very agressive in the pursuit of the ball and very rarely if ever need to pass the ball. A simple Hand Off to a Catcher from any player will takes advantage of the Catchers Catch skill and even without a pass or GFI you can still move the ball 16 squares with ease.
It is the race description from the rulebook, if you read my advice more you will see I’m very anti throwing in general.
I agree with the anti-throwing stance. It’s just too risky.
However, I like the wood elves for having a big guy, thus being able to cause some damage and injuries — only other elf team likely to do that is dark elves, but the assassin doesn’t get points for stab, and they don’t really even have the option to throw…
making wood elves the only well-rounded team that has some block (wardancers), a big guy to inflict some pain, and the option to run/sprint/throw as necessary…
I like em, even if the catchers are made of origami paper
Anti-throwing stance is boring. Risk is fun and roleplaying is so much cooler than dry stats.
I agree. Throwing is great.
But Wood Elves don’t throw the ball very far. They seldom need to, since their movement values are so high.
They move so fast, but they want to keep the option of throwing open.
I agree, if I wanted to play a run team I’d play dwarves!
Than try skaven or DE :]
The long pass being evrything sorta means that throwing long is there thing and that they throw alot.
That description was written back when third edition came out in 1994 and I don’t think it really describes them very well. Wood Elves are more a run, quick pass, run, hand off and then run again team. I’d sooner pick High Elves if I wanted a team that was throwing long passes around. Their throwers now start with Safe Throw while a Wood Elf Thrower is likely to play a lot of games before they select it. Skill for skill the High Elf Thrower has the edge in the long passing game. The game and tactics have changed since that was written and I suspect it was written before effective strategies were really common place and known.
Exactly. Wooden can usually get close enough for a quick pass.
High Elves are much more about those long throws.