Combo Crunch Rules

mamutas

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Hello Mixers!!!

Here are the rules that govern the functionality of Combo Crunch league.

Also, in order not repeat the already existing wisdom, these rules are based on Little Crunch rules created by @Znarx and posted in https://bbtactics.com/forum/threads/little-crunch-rules.12569/ with the following differences (number denotes the number of the Little Crunch rules that these rules annotate:

Administrative rules.1
The number of administrators is to be defined.

League Format.1
The league will consist of a variable number of division, each containing 6 teams.

League Format.2
Only Mixed Race Teams are accepted. The acceptance of standard teams is possible in the future, but not in the current season.

League Format.3
Originally the league will have one vertical pillar of division. If the league ever exceeds 4 rows, it is possible that another full or partial pillar will be added.
Two top teams at the end of the season are promoted up if possible. Two bottom team are demoted down if possible.

Team entry.1.iv
Any new Mixed Race Teams that exist in BB2 is eligible to join. Standard teams are not permitted in this season.

Rankings
Since BB2 has improved their ranking calculation in recent patches, the in game ranking (as displayed in the game client) will be used to determine promotions and demotions.

If for any reason the teams between different divisions need to be compared, the rankings rules described in Little Crunch will be used.

Implementation in Blood Bowl 2.18
Both cosmetic upgrades and the enhancements of the stadiums are allowed.

Implementation in Blood Bowl 2.19
Aging is on.

Implementation in Blood Bowl 2.19.5
Turn will be 3 minutes.

Special rules for Season 1
Season 1 will be a seeding season. At the end, all teams will be ranked in the same list and divided into 6 team divisions for Season 2.

Discord
We have an official Discord channel at https://discordapp.com/channels/284023588464623616/406350951604289536. You can chat there and even schedule your games, but keep in mind that only scheduling threads on this forum are official record keeping.
 
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Please review and let me know if there are any questions or concerns.
 

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Updated with a finally chosen name: "Combo Crunch".
 

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The mixed teams do have some limits though. Only 2 wolves e.g. or 4 gutters, or 2 wardancers
Right, but those are enforced by the game itself. There are not additional limitations on top of that.
 

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One little thing I want to clarify for new coaches and remind to old coaches. It has been stated way back in Munch rules at https://bbtactics.com/forum/threads/munch-competitions-the-rules.7255/ at item 27 and I repeat it here:
27. Stalling and fouling (even on turn 16) are normal elements of the game and should be expected.

My personal stance is that everyone should foul and should expect to be fouled on on every turn. And if this has not happened then be pleasantly surprised.

You may have your personal opinion on that, but fouling and stalling are undeniable part of the game and as such are perfectly acceptable and allowed.
 

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About conceding:
The match should not be conceded unless there is a real life situation that calls for it. If your team is being killed and destroyed, or you just have crappy dice all the time, it does not provide any excuses for conceding.

Public ladders are known for that, but in the private persistent leagues as a rule conceding due to game itself is not allowed.

I know, sometimes it is worth to take a loss, but save the team, or Nuffle just laughs you in the face, but conceding the game has far going outcome which affects not only your team, but all other teams in the league. So, please don't concede.
 
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