Underworld Lykstag Lemmingz - BC

Which was your favourite Lemmingz Player?

  • Pasquale - Final Star Blitzer

    Votes: 0 0.0%
  • Pa'grog the Gnoblar - Current Wrestle Goblin

    Votes: 0 0.0%
  • Dr. Saul - Swiss Army Thrower (Did it all)

    Votes: 0 0.0%

  • Total voters
    6

Valokiloren

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"Season Analysis of BC6: Good Start, Poor Execution" by Val

It's officially the end of the season, and I came a respectable sixth place. Which, considering I was in a group with Chorfs, Dorfs and Hawca, isn't bad. Even better, I scalped Hawca on MD3, the only person to do so and therefore ruining his perfect season, which is a big prize for me.

Development has been vastly superior to last season, and while that would normally follow, I've had no development on my Linerats, and cut my Wrestle Linerat after he got a -AV to go with his Niggle; none of my Goblins have hit Lvl 3, and I started the season with two 0 SPP Blitzers. The real charmer was my 2nd +AG on my Thrower, turning him from a nice piece to a elf on steroids. That, coupled with the sheer wish to win something this season, is what allowed me to throw 21 successful passes. But it should have been 22, but my butterfingers Xtra Arms Thrower dropped a simple 2+ catch, and then dropped the RR.

My Blitzer core actually developed this season - and I have a pair of MBClaw Blitzers who are certainly dangerous; and my Troll took Tentacles and the combo of ClawTents really scared the Dorfs into overmarking him. Unfortunately... the rest of the team failed to help me capitalise on that.

So yeah, not horrible, development-wise, and I'm slowly but surely netting more money for my replacement budget. Having worked out my strategy, I can say that I'm not 100% sure if I need the 4th RR, as while I do go through my 3RRs, I'm not sure a 4th would do much other than a) convince me to make dangerous moves which I honestly need to stop making and b) would add a further 70K for people to use against me. If the RR was cheaper... I think I'd be more inclined to take it.

Oh, and if I haven't mentioned it like... I dunno, ten? eleven? times too many, I've been straight shooting that passing record, and no pansy elf gets to say that they have it now. Now it belongs to something brown and furry. No, not a Dorf, a ratling - Hammond Chizz, AG5 Block Thrower as of post-MD9. Woooo! Go Lemmingz! Watch every elf coach just walk all over my attempts to best it next season...

Anyway, post BC6. I've entered the Lemmingz into BC7, and we'll see how BC7 goes to interpret my, and the Lemmingz, journey from there. The trouble is I have different team ideas to use, but to reroll would be to lose all my progress with the Lemmingz permanently, and that's a very big thing to do, in the end.
 

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Reports were strewn all over the desk; a goblinoid figure was shivering with fright in the chair; and the fireplace had never seemed so dark and foreboding. Guido Girgenti was infuriated.

"Let me ask you again, Guiseppe. What do you MEAN that profits are plummeting!?" roared the enraged mob boss, as he turned towards his employee and slammed his palms into the table with a loud bang.

"J-just that, Boss Girgenti. It seems a number of customers for the Toadbrew have stopped making purchases, because our profits are going down the drain..." rambled Guiseppe Garganelli, who quickly trailed off into a whimper as he saw the veins above his boss' right eye beating out a tune on war drums.

"And... the cause?" was the question asked, as Guido took a trying drag of his cigar, desperately attempting to regain control of his anger.

"From records around Lykstag and the surrounding areas - a number of loyal customers were seen stopping stiffly, dropping whatever it was they were doing and walking out on everyone to get tools, before leaving towards an unknown location. Oh, and the people affected? Apparently their eyes glowed green - like Toadbrew-green," Guiseppi answered slowly, reading off the information on the sheet so as to not make any mistakes, though he had practically memorised it before he had come in to the office.

"Toadbrew-green? How many people from Lykstag, how many from elsewhere?" demanded the mayor of Lykstag, his anger momentarily pushed aside as his calculating curiosity took ahold of the majority of his attention.

"Ah... Lykstag profits are down 10%. And further afield: 45%, Boss," a now confused Guiseppi replied, listing off the figures.

"Why the difference.. what connects the- Ah..." Guido muttered to himself, before taking a long drag of his cigar, blowing the smoke out to calm himself down before glancing at the fat goblinoid in front of him. "Remind me, Guiseppi. What happens when a store or outlet gets new stock?"

"New stock? W-well, Boss, when new stock arrives, the stores try as hard as they can to sell their old stock to drive up profits. But you know this, sir."

"Indeed..." A puff of smoke filtered slowly upwards, as the mood in room shifted from enraged to a more disturbing controlled anger. "Guiseppi, the records indicate that the reason for the profit losses and the like, is due to the unaltered Toadbrew that we were sending out."

"Unaltered, sir?"

"Yes. Because supply couldn't meet with demand, we had to start creating our own Toadbrew, because that daft hag had no idea on the sheer level of fanaticism people can have for products. We tested it out first in Lykstag - offered them altered Toadbrew, and because of a key ingredient in our recipe, we were able to start mass-producing the stuff and selling it by the truckload."

Guido took another long drag of his cigar, as he continued with a toothy grin, "Customers are like sheep - if you lead them by their instincts and show them what they want to see, they'll fall in line. I showed the swamp witch what she wanted to see - profits, and sent over the agreed sum to her. What she didn't see was that that was only a fraction, a large fraction, but a fraction of the profits for Toadbrew, and I was able to start replacing her recipe with my more-addictive one. Good for business, see."

Guido mused on this new information, before asking, "How did the Lemmingz get affected? Customers are one thing, but the Lemmingz are the second official Toadbrew-sponsored team, and we cannot afford to lose any of them if they aren't dying on the pitch," the mob boss coldly finished.

"Ah... I have a message from Burkl Bilgebreff - he says he felt the strangest urge to head somewhere a few nights ago, but that he just put it down to feeling buzzed and stumbled home. When I pressed him for the time he felt it, he wasn't sure, but the rough time he gave me was about the same time as the others who have vanished were affected," Guiseppi responded, before coming to a conclusion himself. "Magic, sir?"

"Aye, Guiseppi. Magic indeed. That swamp witch wants to screw with me, screw with my business, my profits. She'll rue the day she stepped foot on this world, if I have anything to say about it."

Guido's look took a dark turn, before he roared, "Guiseppi! Get the boffins researching Hags, Swamp witches, Harpies and Harridans! I want to know how to take care of this Bog Hag, and I want to know yesterday! Now get going!"

With a worried look, the jowled middle-man fell out of his chair in a hurry to leave the room, leaving it to collapse on its side as he rushed away from his ever-angry boss.
 

Valokiloren

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'Pre-Season Jitters' by Val

I'm not going to lie, I have a fair whack of trepidation for what's to come in BC7. Namely, I'm dreading what I could be walking into if I manage to get promoted - Nordland is now NorDorf as 4 Dorf or Chorf teams traipse that desolate wasteland. And that's where I'm to be (potentially) promoted? o_O"

Worse still - I'm no stranger to punishment, but it appears that I could be facing the worst of three seasons yet. While it's probably not as bash-heavy - I now cannot afford to throw bodies to the wayside in a desperate bid to win games, so team preservation now will start to take an increasingly high level of attention at the cost of my seasonal prowess. Plus, I fear that development rot is nearly upon me, and that I will have to start actively playing the management game of fire-rehire to avoid it from badly affecting my options.

None of this is made easier by the resurgence of the FAT, since Street is back behind the wheel of his favourite race - Goblins, and has opted for the powerful 900 TV model, allowing him bribes no matter who he faces in MD1. Not to mention that my TV now vastly outstrips his, something which was decidedly not true for the last two times we met, so I almost certainly will be facing Ripper and possibly even Morg if things turn in that direction. T_T

Finally, I'm not sure what I'll be doing with the team following BC7, if we don't get promoted. I acknowledge that someone has to lose, but spending a fourth season in Tier 3 at the helm of the Lemmingz doesn't sound too fun, unless Werebat slips down to Tier 3 as well. Simply put - fluff-wise I'm almost at a standstill with very little to develop towards, since my players aren't developed characters and the bossman is developed almost solely towards Wyrmwood and his other, offscreen holdings.

I don't WANT to change that either, because the direction remains fine from my POV; but if I can't progress in said direction - then either I need to change direction or the team will need to fold for me to bring in a team with a vaguer and broader goal, preferably one I'll enjoy using and probably losing with every week of the season, since I am disinclined to abandon my pursuit of the FAT if I can help it. At the moment, I'm edged towards the latter, but I may change direction to add more fluff for my players in the spirit of progress for progress' sake.

Regardless, it looks to be a promising season, so wish us luck! :D
 

TravelScrabble

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Good luck Val, the time is ripe for you to take a tour of Nordwarf, and don;t worry, those dwarf teams will be on their way to tier 3 by season 8.
 

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Career Evaluation: Burkl Bilgebreff

Name: Burkl Bilgebreff
Age: Mid 20s (Won't clarify)
Gender: Male
Height: 3'2"
Weight: 42 lbs
Notable Characteristics:
- Has a crumpled in skull; now a fairly visible and distinct dent is present
- Poorly healed hip; needs rebreaking and resetting
- Claims to hear voices in his head; probably caused by brain damage when skull was cracked

Description: Burkl is one of those rare finds in Blood Bowl: a fan-turned player who wasn't almost immediately sacked or killed; and has become something of a household name in his hometown. Mainly for proving to be fairly useful, but his hijinks have raised awareness for the team, and recruitment hasn't been an issue ever since the goblin took to the pitch.

A horribly moody, self-centred, cowardly and foul-smelling cretin, Burkl is a real charmer as goblins go, and has managed to stay in favour with the fans due to his winning personality and his never-say-die attitude to getting stuck in. The most injured player to ever take the Lemmingz jersey and run with it, Bilgebreff has been raring to go for more than a season to truly prove he can hit with the best of them.

He was also the premier high-flyer until recently: many a fan can remember him soaring through the air after being flung by Trubble the Troll. Many a fan breaks out into tears of joy as they cackle, remembering just how sorry Burkl looked with his crumpled in nose being pushed against the astro-granite once more.

With the Lemmingz hoping to hit the primetime within a few seasons, many fans have been wondering if Burkl will be off the team by the end of the season, voluntarily or otherwise. According to Bilgebreff himself, "They'll 'ave ta tear me uniform offa ma body coz I ain't leavin' othawize!"
* * * * * * * *
If people like the career evaluations/ introspectives, I will be writing them for every prominent (read: skilled or long-term) Lemmingz player to add to my fluff. Comments are welcome, as always! :D

Oh, and I'm getting 500K inducement funds against Aki on Wednesday, so any and all help will be appreciated. His DElves are now at 1900TV, so I'm not convinced that Morg will be as useful as he might otherwise be...
 
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Street

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Was a pretty good read. Makes me wish I was any good at creative writing.

Glad you are sticking with the team and I look forward to our match this season.

Best of luck and hope you get the promotion spot your team deserves (Unless it stops me from getting promoted that is.)
 

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Career Evaluation: Hammond Chizz

Name: Hammond Chizz
Age: 22
Gender: Male
Height: 5'7"
Weight: 124 lbs
Notable Characteristics:
- Has exceptionally good eyesight and hearing
- Can pinpoint a teammate and throw a ball to land on a dime... from the other side of the pitch, while avoiding the fists of an opponent. Needless to say, he is agile
- Has a badly bruised tail, one of those injuries which constantly hurts and affects his game

Description: Hammond Chizz joined the revamped Lykstag Lemmingz and made it out of the trials as a Thrower - designated such due to his ability to actually pick up the ball and pass it quicker than any other participant in the trials. There were high hopes for him, but no-one could have predicted his current prime-time status and his meteoric climb to the top.

Despite the high hopes, Chizz suffered terribly during his second professional game, having to come under the apothecary's care for almost two weeks, after having his tailbone seriously injured. During his off time, he spent a lot of time working on his dodging and passing, in order to avoid actively risking his life.

Upon returning, Chizz played second string to fellow thrower Dr. Saul Carruthers, due in part to Carruthers larger pool of experience and ability to throw his weight around in a scrum, unabated by injuries. Carruthers worked on his blocking, while Chizz kept to the passing game he was a personal proponent of. It paid off.

After nearly a season of pain, Chizz discovered that his training had caused him to be as agile as one of the Gutter Runners or an Elf. He quickly capitalised upon this, sent news of this development to his coach, and became the go-to guy for passing at Lykstag.

It wasn't until early into the Big Crunch Season 6 though, that Chizz truly gained his big break. Though somewhat of a favourite, his efforts were partially overshadowed by the power of Trubble the Troll, the efforts of Verm Chellee, or the story of the fan who could in Burkl Bilgebreff. This was until the efforts Chizz undertook during crucial games in the early weeks of the sixth season, where Chizz showed agility unseen in all but the best, about on par with Superstar Wardancer Jordell Freshbreeze, as he zipped around the pitch throwing passes with aplomb.

Chizz's popularity blew up, and the Thrower suddenly was endorsing products and was billed as one of Lykstag's All-Time Greats. It didn't hurt that Chizz's play doubled in intensity, after he discovered the Hall of Fame's Records Section. Chizz was determined to take one of those golden spots, and therefore started to make passing a way of life for the Lemmingz, while Carruthers settled into the role of a receiver quite happily, due to his favouring of the running game.

The season ended with Chizz having an all-time one season record to his name: 21 Individual Passes in a Single Season, a record that had stood for the longest amount of time, and was held previously by Perky of the Army of Elfness. Coupled with Carruthers new record for 15 Individual Receptions in a Single Season, the Lemmingz earned their way into the eyes of the public and many a coach.

As for Chizz himself? He's a quiet ratling, though behind that lies a player with a true passion for the sport; specifically a wish to add to the flair of Blood Bowl. During a recent interview, Chizz said, "I enjoy the passing game because it adds a sense of flair and drama to a game, two key elements necessary to entertain the fans. It also needs more ability and less thuggery to pull off, and while I love watching a good fight as much as the next rat, watching a dwarf maul a third goblin in a game gets boring because there isn't any chance that the dwarf is going to get hurt. At least by throwing passes there is always a chance of something going wrong, and some of the best moments of all time are due to mishaps as opposed to everything going right."

Going into BC7, Chizz also expressed an interest in exceeding his previous passing record, as he attempts to make a legacy for himself while simultaneously chasing down the efforts of the legendary Whale Harpoonist of the team Greenpeace Sucks. If the Lemmingz want qualification, we'd best hope that Chizz can do just that.
 

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Career Evaluation: Pasquale Sagrantino

Name: Pasquale Sagrantino
Age: 19
Gender: Male
Height: 5'9"
Weight: 157 lbs
Notable Characteristics:
- Big, bulky and burly - not afraid to throw his weight around
- One of the most experienced youngsters in the Big Crunch circuit, and could rack in record transfer fees [1]

Description: Pasquale Sagrantino is a Skaven player to watch out for, and yet there was long odds on him joining the Lemmingz when he did, due to the duo of Mangl-Mort and Ripizeyezout. Murder on the pitch cost Mangl-Mort his life at the heels of Underworld rivals Wyrmwood, and Sagrantino was drafted mid-season to partner up with Ripizeyezout. The rest, as they say, is history.

The Blitzer didn't manage to make a proper impact until the first week of the Big Crunch Season 6 alongside newcomer Skree'ekt, the hottest prospect on the Lemmingz to date, but as soon as the pairing of The Wererat and Sagrantino started, the two Blitzers have been going at it neck-and-neck to be considered the top Blitzer of the team's history.

Sagrantino is a wily opponent. Though he doesn't look it, he is unafraid to abandon the action to score touchdowns, nor is afraid of getting stuck in against tougher opponents, including most recently running roughshod over the Vampires of Sylvannian Knights. That doesn't mean he fights using just his brute force though - Pasquale prefers to go for the joints, locking them up and then breaking arms and legs as he attempts to ravage opposing teams, making him a far more dangerous opponent than his imposing teammate Trubble, whose trollish brain causes him to only apply his mighty strength to solve problems.

Off the pitch, Pasquale enjoys drinking a lot of Toadbrew. Lots of the stuff. Save Trubble and long-time favourite Burkl Bilgebreff, Pasquale drinks the most of the baleful, though addictive, brew, which is as much cause for his abilities as his natural strengths. Apart from Toadbrew, Pasquale enjoys watching, and occasionally participating, in pseudo-gladitorial combat events managed by the Auld World Alliance [2], and the odd spot of gambling.
* * * * * * * * * * * *
[1]: If transfers were a thing in Blood Bowl, I could definitely see a Uwd Blitzer going to a Skaven team as a Skaven Blitzer.
[2] Auld World Alliance = AWA, like the one-time Wrestling brand. Considering how Blood Bowl's official name/ terminology is Amorican Football, I can definitely see a Professional Wrestling analogue existing and thriving in the Blood Bowl world.
 

Werebat

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If people like the career evaluations/ introspectives, I will be writing them for every prominent (read: skilled or long-term) Lemmingz player to add to my fluff. Comments are welcome, as always! :D

They're a fun read. I haven't had time for much Wyrmwood fluff yet (although I did just update my blog), but if I ever get caught up I may try something similar myself. You know, if Swindlegrin survives until the end of this season AND Wyrmwood gets promoted (both long shots, I know), I believe he'll be the only goblin in the history of the Big Crunch to have played in every division! That's got to count for something!

Anyway -- off to read the rest of your updates!
 

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"Trials and Tribulations: A Pre-MD3 Report" by Val

So, in less than three hours time, I'll be going into my MD3 game against Crimsonsun and his Druichi Negotiation Tactics. Personally, I'd have called them DNS - short for both Druichi Negotiation Squad and Death Never Stops, but there we are.

On the whole... pretty meh start, just like last season. Eeriely similar to last season in fact: MD1 was a loss against one of the teams I, and everyone else, was scared of; MD2 was a win against Hazbot and his Vampires; MD3 is me going into a game against a DElf team where I'm afraid for my prospects to win.

Development-wise... there isn't much I can do to get the team more prepared for promotion, save for hoping and praying that Nordland's Dwarf focus is diminished after they all kill one another this season.
Both of my throwers are Lvl 4 and have at least effective AG4 for Dodging, Pick Ups, Catches and Intercepts. My Blitzer core is settling in nicely, and considering how it looked going into MD3 last season (one skill a piece), the Claw/Mighty Blow is a lovely prospect and Pasquale's Tackle only adds to that.
My Troll is "only" 5SPP away from Lvl 4 and hopefully Block; I now have 2 Wrestle Goblins to maximise my potential blitzing there; and hopefully I can get some Goblins to Lvl 3 by the end of Week 5.
My Linerats are extremely underdeveloped, neither of them having a single SPP point, but unfortunately as they have no skills I can't risk them making blocks over one of my Blitzers, for example, and so they rarely are in a position to actually throw a block or blitz towards the opposition. For the most part, they act as STR3 blockades to protect my better players.

It's going to be an uphill struggle from here-on-out. In order of appearance: DNT are weakened but 550K in inducements is going to hurt me badly; Deadly Laughter could be a runaway team if I don't hit hard enough, but at the moment I'm giving up a lot of inducements to them; Street is coaching Goblins again and I NEED more Tackle to take them on; Tropetasia have their own AG5 Thrower and are High Elves, a prospect I just... ugh, dislike; Southwest Voodoo will be trying their utmost to maim me with Wolves; Complete Beard are Dorfs and therefore complete EXPLETIVE DELETEDs to face with a bunch of Goblins; and finally the Twerking Grrlz are a hellish team to be facing right after some Dorfs.

So yeah, I'm worried, not gonna lie. At least I've managed to get ahold of some nice pieces so that even if (when) I inevitably lose Hammond Chizz to Nuffle's Great Astrogranite, I'll have a team to start development of a new thrower asap. That said, a fourth season lurking with malcontent in Tier 3 with my Uwd folks sounds depressing. I'm not sure who else is lurking, but I've got to be one of the guys here for the longest amount of time down in Tier 3.
 

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Obituary: Verm Chellee

Tonight we say goodbye to one of those stalwart heroes of the Lykstag Lemmingz, Verm "Wrestle Gob" Chellee, after he was slaughtered by some miscreant from the deadly Druichi Negotiation Tactics.

Verm was the first member of the reconstructed Lykstag Lemmingz to become truly acquainted with fame as we began to show signs of promise after a gruelling defeat at the hands of Aphotic Plague. In the aftermath of Lykstag's worst defeat of all time, Verm was a shining beacon of glory as his Wrestling abilities won over the hearts of many a Lemmingz fan, showing off in numerous different venues all over Ostland and doing his utmost to keep the Lemmingz in contention for any and every prize available.

Led by his example, many new prospects rose to meet the cry for excellency, including Dr. Saul Carruthers, Hammond Chizz, Burkl Bilgebreff, Pasquale Sagrantino and many more. Most recently, Verm took on a protégé, Pa'grog the Gnoblar, "The Only Gnoblar in Blood Bowl", and showed Pa'grog the ropes, the ins and outs of his craft as Pa'grog became the second wrestling goblinoid on the Lemmingz.

With no real training, a pizzaria owner became a Blood Bowl player, and then soon after a Blood Bowl star. In dedication to his memory, Pa'grog the Gnoblar will hopefully become a blood bowl legend, and pave the way forward for a greater tomorrow, and for all "stunties" around the Auld and New World.

RIP Verm Chellee
2489 - 2514
"Keep your pity. Give me what is mine. Give me... immortality!"​
* * * * * * * * *
T_T Poor poor Verm, first of my team to gain promotion. At least I have a replacement in Pa'grog, who levelled again. Watch me roll doubles and make me facepalm as I have then effectively "wasted" a 12 and not taken the +STR.
 

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Well horns is a lot less expensive than +str, strip ball makes a nice second double. R.I.P. Verm.

Wyrmwood had a Wrestle/Horns gobbo once. ONCE!

If it's any consolation, my linerats are probably less developed than yours (both are 0 SPP rookies), and I end up using them the exact same way. Even after they develop I'm afraid neither of them will ever live up to the promise inherent in the amazing Wrestle/+Ag/+Str Skulk Barrowblight.

Now you've got me thinking about all of my own lost players. I'm sad.
 

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While this isn't exactly the best place to make a point like this one, there isn't really ANY spot on the forum which would really work well for a semi-discussion/ debate/ small rant as my team blog, since it deals with potential succession races/ teams to the Lemmingz if I get suitably irritated with my lack of progression (both on-pitch and development wise).

Anyway:

I have a few thoughts on the matter, and two immediately spring to mind: repurpose the Lemmingz as either a "pure" Goblin or Skaven team; or re-roll to get a fresh Uwd team so I don't have to deal with the spiralling issues - I'm assuming that by the point I reroll in this scenario I'll be dealing with mass player replacement and not enough cash.

Apart from those, I have considered the following options:
1) Orc team: With additional subset of needing a Troll and Goblins. Would be a more crime-based team, based around henchmen and the like - Black Orcs would be a nickname for the muscular bruisers in dark suits who knock on your door, then knock you out and loot the joint, for example. Would actually work as more of a prequel team for Girgenti; may have to expand on that at some point.

2) Dwarf Fortress inspired team: If anyone has read the chronicle of Boatmurdered, an AAR based around a community-run game of Dwarf Fortress, they should know what I'm talking about. If not, it's on the Let's Play archives, and is infamous for being all about killer elephants being a Dwarf's #1 enemy. It also has the highly-appropriately named Project F*ck the World, where the Dwarfs use lava to liberally deal with any and every problem that ensues.

I'm pretty sure that a bunch of crazies hellbent on that kind of stupid-crazy antics would make the perfect Blood Bowl team that Girgenti would sponsor. Whether that would be as ordinary Dorfs (albeit Deathroller start) or a Chorf version I've no idea. Though p'rhaps it would be best left to a coach who can tolerate playing Dorfs for more than an hour without then attempting to try to throw them into the most viking-inspired deathbattles in a bid to kill themselves.

3) Something completely unrelated to the Lemmingz, probably a team I'm good at.

My biggest reason for such an unreasonably poor win/loss rate is, as much as anything, a lack of games that I play. On average I play one a week, the Big Crunch game, and that's it. Mainly because I'm lazy and don't have the patience to deal with finding, joining and participating in another league. The other major reason for my poor record is because I inevitably play teams for fun as opposed to teams I'm good with.

Case-in-point: Original Lemmingz. I now know how to effectively play a Skaven game, something I was sorely missing when I started the Lemmingz up for CC5. The vast majority of my losses were subsequently caused by poor knowledge of Skaven tactics and player attrition at its finest.

Case-in-point: My Halfling bid for CC7. Despite being my most successful outing in the Crunch Cup with a record of 2-0-3, compared to a 0-1-6, a 1-3-3 and a 1-1-7, I chose to play as a team which I honestly had no chance in winning with. I had a good playbook for Halflings, having played enough of them in single player to work out what they were least terrible at, but I won through missile-tossing as opposed to actual "Smart" tactics. The fact that I won two games is frankly ridiculous.

Case-in-point: New Lemmingz. I may have a solid Underworld playbook in my hands, but it's not a traditional one. It's less of an Uwd playbook and more of a Valo playbook. Anyone who has played me in the last year knows that I have a ridiculous passion for passing for someone who never plays a team remotely decent at a passing game from a basic box standpoint.

It's also a case of forging something out of necessity. I NEEDED a way to get my money's worth out of a niggle'd thrower who had lasted to Lvl 2 through the simplistic fact that I had to continously repurchase players with stat-busts or outright deaths. So when he rolled an 11, instantly I picked AG4, because it's a smart choice. When he hit Lvl 3, and another 11 was rolled, I opted for the risk as opposed to the safe choice because this was a player who was going to die if he got hurt (so I thought), so I was damned if I wouldn't make good use of the bugger.

The entire playstyle I have is forged around the ideal team and what I don't have to accomplish it. When I played Orcs for CC14, I tried to play a more agility-based game and frankly misused my Strength advantages. Lemmingz is a hybrid team made more hybridised (is that a thing?) by a love and high success rate for a competent throwing game. My ideal team is actually Humans, with a side-order of DElves. Because Jack-of-All-Trades is a good specialty to have, IMO.

So yeah, unrelated to Lemmingz by virtue of doing something successful and not very Lemmingz-y.
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Yes, I'm aware that this is more of a "update to show I am thinking about BB, even if I haven't done anything in about a week". Just didn't feel up to writing a Girgenti Christmas Carol, is all. Though if I were to recommend one to read/ watch which would fit the bill... watch the Blackadder Christmas Carol, because it has a Scrooge go from nice guy to dirtbag rich guy and that makes things so much funnier. :D
 

Street

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Well I think it is obvious what option I would personally recommend (Make them Goblins), though I have enjoyed my matches against the Lemmingz.

But really you need to try and think what will give you the best combination of Fun, viability and also in your case fluff I guess.

I myself just find Goblins too fun and also believe in my abilities to get results with them. If that will ever lead me to Altdwarf with them remains to be seen but I can dream.

I tried Khorne for the second time last season as I was sure the only reason I didn't enjoy them season 1 was due to the amount of I sustained. Turns out I just don't find them as fun as Goblins so I went back to them and regret my choice send Insecting out of BC.

The point I am trying to make is don't be too hastey. But if you know you could be having more fun with one of the other options as well as the belief that you can make more progress with that Race and are happy with the fluff you could write then go for it.

I am sure you will make the right choice. Hopefully the above helps with that.
 

Nikolai II

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Or Dark Elven Drugdealers :p
 

Valokiloren

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Pro Elves are a cheap way to play the passing game, IMO. If I were to go to an Elven background, I'd either coach DElves because 4 Blitzers + 2 Witches for quality hitting times. Or I'd go for HiElves because they are the best passers in the game. Maybe not the best receivers, but passing I prefer HiElves. I just, like everyone else, hate the soldier armour that they wear.

But yeah, I won't be hasty, Master Meriadoc. Come to think of it... another round of Halfling Hitmen would be amusing, if it weren't for the fact that dropping Lemmingz to play Halflings just sounds silly. :D Not saying it's impossible, just that it seems a little ridiculous right now.
 
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