Cyanide Server Migration - Testing So Far

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NieA7

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I've just had a disconnect timer in game (No Bash matchmaking) and that was only a minute, around turn 5. That game also demonstrated Live 22 - I set 2:00 to 2:00 turns but it was a 4:00 turn game.
 

20phoenix

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Playing my Nurgle team, Rotten Core, killed two opponents in my game tonight, clicked the stack of coins next to the "new" rotters in the post-match sequence, but when the match was validated, they were not on my roster.

I did not use the Purchase button this time, I will next time I kill a player and see what happens.

I have bought a thrall using the purchase player button from this screen so it does work by that method
 

Waldorf

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The "Retrieve Password" function doesn't seem to work. We have a coach who has tried to use it and received no email. Is the migrated server plumbed into the smtp mail server? I couldn't "Retrieve Details" either when I tried.

If this is a complex fix, could i supply the coach name who's password needs resetting?
 

Loukas

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The "Retrieve Password" function doesn't seem to work. We have a coach who has tried to use it and received no email. Is the migrated server plumbed into the smtp mail server? I couldn't "Retrieve Details" either when I tried.

If this is a complex fix, could i supply the coach name who's password needs resetting?

Hi,yes give me the coach name, I'll check the problem and PM you a new password if it can't be solved quickly.
Thanks.
 

ravage

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Once you purchase something AND play a game with it on your roster - there is no refund given.

Sorry, my description was probably unclear. The TEAM has 8 played matches to their name, but none so far on the new server. The coach was doing roster maintenance before his 9th game which will be next week, so he bought a yeti and then realized "oh, darn, I didn't name it what I wanted.". Fired the yeti, and was not given a refund even though that player had not played any games yet. Seems he just flushed over 100k :(

Sounded like a bug to me since that player had never seen a game yet. Hope that clarifies my question. Again, I haven't tested it myself, just reporting what I was told.
 

Nikolai II

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Fired the yeti, and was not given a refund even though that player had not played any games yet. Seems he just flushed over 100k :(

Sounded like a bug to me since that player had never seen a game yet. Hope that clarifies my question. Again, I haven't tested it myself, just reporting what I was told.

Once you purchase something and save the purchase, the money are lost.

The only exception is when the team as a whole has played no games at all - then you can sell stuff back for a full refund (and rerolls cost only their TV, not 2xTV as later)

(There briefly was a bug that allowed all teams to count as new teams on the new server, but that's been fixed now, so he missed out.)
 

Nikolai II

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Couldn't find this one, but..

Public League "Crunch Them All" has lost rankings display. All teams are there, and they keep their rankings on the owners team list, but there is no team listed in the rankings list. Not even teams that have played games after the porting are listed. (Not tested with teams created after the porting)
 

Juriel

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Didn't expect problem 20, timestamp not being able to be turned off, to impact my quality of life so. :p
 

Loukas

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Hi,
we have a patch ready with some fixes.
We will update it on the beta Steam "Beta PyLobby".
So if you want to check out the changes and test the fixes you can go on :).
Beware this beta runs on the previous beta server, not the live anymore (the data are the same as previously in the beta).

If you want to stay in Live, check you're not registered to the beta anymore in Steam.

Here's the patch note for those of you interested in testing :

---------------------------------------------------
Changelog 2.0.2.1
---------------------------------------------------

- Fixed private leagues playoff games no more going to prolongation
- Fixed a possible freeze of the game during prematch screens.
- All stadium are now correctly used in internet multiplayer.
- Fixed unability to remove the timestamp in the chat .
- Fixed turn duration setting in match making and challenge internet games.
- Complementary fix for a bug that could provoque private league games score inversion.
- Show league names instead of team names in "Live" tab.
- Fixed coach names not showing up in load screen.
- Fixed missing display of playoff games in the "Play" tab.
 

Loukas

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Couldn't find this one, but..

Public League "Crunch Them All" has lost rankings display. All teams are there, and they keep their rankings on the owners team list, but there is no team listed in the rankings list. Not even teams that have played games after the porting are listed. (Not tested with teams created after the porting)

Ok, I'll check this one a bit later.
Thanks for reporting it.
 

ravage

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Thanks for the clarification Nikolai

And thanks for all your hard work Loukas! I'm sure some people are put off about bugs existing after the migration, but I hope you don't take those rude people too much too heart. We appreciate what you're doing to make everything as good as it can be! :)
 

Vusfnuv

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I think it wasn't submitted or I just missed that.

Even though there is no MinTV and MaxTV option in open league creation panel, the league is still created with a MinTV=1000 restriction. This prevents some teams from joining the league.

There is a workaround for new teams: buy cheerleaders to increase TV up to 1000, join the league and sell them back before playing your first game. They should be refunded.

But if a team is not new (e.g. it is a multyseason league, or a tournament consists of several league stages, or experienced teams are accepted, etc) then teams with low TV can't join it at all.

This is quite a serious problem. Can this be fixed? Either returing the control of TV requirement or disabling this check at all (like MaxTV, which seems not to be checked): both will do.

We didn't have this problem yesterday, but we have it in the same league today. Probably somehting has been changed since then.
 

Gallows Bait

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Updated list as follows (great feedback people, really pleased to see this being a useful thread for everyone involved):

Remaining issues from Sandbox testing as at 22.30 GMT 17/01/2013 (that have been identified and no fix specified as yet):

*Issue 16A* - When mail received, notification appears intermittent - in test of multiple messages, "You've got mail" appeared only once. No notification received when logging in and messages waiting.
*Issue 19* - Private league chat channel no longer alerts you when your current league match opponent comes online.
*Issue 21* - Encountered "Failed to create team" error, which I believe is due to the language filter (team was called Stuff It), team was created okay when name shortened. This error should refer to the language filter if this is the case.
*Issue 27* - Private league chat channel no longer alerts you when your fellow league members come online.
*Issue 29* - No notification received via PM when team applications received to league admin, or on acceptance by league admin.
*Issue 41* - After opening a private chat, which created a chat channel drop down list that was long enough to require scrolling, upon closing the private chat, the scroll bar disappeared, along with the private chat. However Public main channel also disappeared from the drop down list. Public could no longer be selected, scrolling no longer available and arrow keys only cycled through visible channels. When others spoken in the channel, the button flashed as normal, but still could not be found. Public returned on re-log or after entering a team window and so forth, so not permanent, but annoying.
*Issue 42* - When attempting to view a deleted team, the server returns with nothing, just doesn't do anything. Previously pop up message "This team no longer exists" used to be displayed to let you know that this was the case.
*Issue 44* - When leaving a match, the post-match statistics do not appear to be correct. Similarly the post-match MVP screen can appear incorrect. For example, played a game with a rookie team. 0spp on all players before match. MVP went to a Khorne Herald, who had also caused a casualty for 2spp during the match. MVP screen when selected showed him as 0spp, level up in 6spp. When I later returned to main window my team showed a skill up waiting for me - he had reached 7spp and skilled.

New issues for the "live beta" remaining as at 22.30 GMT 17/01/2013

*Live 3* - Applying to an open league that I use regularly, my 980 TV rookie team no longer has enough TV - I am assuming that the minimum TV has been change (but since I've lost my rights I can't tell). - Appears to be only an issue for some Open Leagues (Crunch Them All and No Bash noted specifically).
*Live 6A* - Equipment option no longer functional in leagues.
*Live 7* I've had a report in game that games that had been awaiting validation prior to the server transfer appear unplayed and have no score preserved from the migration. - In progress games not able to be migrated.
*Live 10* - Chat channel history cleared on log out, meaning if you log out then back in, the list of chat you had before is cleared. Previously this was not cleared on log out.
*Live 13* - Reinstated administrator rights, unable to dismiss team from league. Added a new commissioner and he was also unable to dismiss a team - seems to be a permission issue rather than a migration of permissions.
*Live 14* - Within Open league, when viewing Teams list (via Manage League only) team record appears to have been cleared - though it correctly appears within ranking and Play menu.
*Live 15* - Team Value Minimum and Maximum no longer appear as options for Open Leagues - presume this is a fix.
*Live 15A* - Minimum TV1000 appears enforced again.*
*Live 18* - Some users reporting connection issues when attempting to Spectate. This may be Port related. [Port 16965 must be opened]
*Live 20* - Chat timestamp no longer removable. [Patch in test]
*Live 21* - Previously Coach list in Community tab could be ordered A-Z, but coaches logging on after this ordering were added to the bottom of the list. Now the list appears to automatically re-order, adding these coaches in alphabetically order on login.
*Live 22* - Matchmaking/Challenge team preferences for match turn length appear to be ignored - several players reporting their 2min to 2min selections resulting in 4min turn matches regardless. [Patch in test]
*Live 23* - Reports of disconnection timer counting down from 1 minute instead of 5 minutes - this does not allow sufficient time for re-connection.
*Live 24* - Reports of a Cup play off match failing to go into overtime, but ending on Turn 16. Game should determine that match is a league play off and that a draw cannot occur, forcing overtime. [Patch in test]
*Live 26* - When completing a match, you are no longer returned to team management screen automatically to view the team.
*Live 27* - Pre-match screens no longer include player names when entering match at screen where opposing roster is viewable or during the loading splashscreen. [Patch in test]
*Live 28* - When viewing the match history for a team, all matches prior to the server migration are shown as having match rating 0 and 0 spectators. All other stats appear to be there
*Live 29* - Search functions appear case sensitive now.
*Live 30* - Auld World league default remains from testing.*
*Live 31* - Match rating and match crowd numbers of historic games not displaying on migrated game history.
*Live 32* - Match replay file no longer populating ui Match ID, required for confirmation of unique match replay and used in some private leagues for validation.
*Live 33* - Player account "Retrieve Password" functionality not returning emails to users.
*Live 34* - Public league rankings not displaying within league window.
 

ravage

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*Live 3* - Applying to an open league that I use regularly, my 980 TV rookie team no longer has enough TV - I am assuming that the minimum TV has been change (but since I've lost my rights I can't tell). - Appears to be only an issue for some Open Leagues (Crunch Them All and No Bash noted specifically).

*Live 15A* - Minimum TV1000 appears enforced again.*

These are the same issue, yes?
 

Gallows Bait

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These are the same issue, yes?

Well, it was fixed briefly, when it was also noted that TV could not be set at all, but there are reports of it being back, hence the update.
 

ravage

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well right. I guess I was just pointing out that 3, 15, and 15A are all variants of the same thing (which makes sense with the addition/distinction of 15 & 15A, but 3 is essentially the same thing too).
 

danton

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I couldn't see the fixtures in the Play! Tab when I selected my CC team. I was still able to click Play Match and start the game. Could be a Play-offs only bug.
 

Loukas

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Hi,
thanks for the bug list update, that's great work (even if it's becoming a bit too long :) ).

*Live 33* : Actually it seems to work. Until now all problem I've seen seems related to the user checking the wrong email OR using the wrong player key.
If some players could try the "retrieve account info" to confirm that (not the "reset password" :) ) - Remember , if your account was created with a BB 1st edition player key you have to use that one.
*Live 34* : Here it's only about the "Crunch League"? I'll check that this morning.
*Live 14* : should be fixed by now
*Live 30* : Do you think I should remove the auto assignement to new teams in Auld World ?
 
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