Boffa
Mega Star Player
easy... guard.
I think as he is MV3, break tackle is much less worth while.
Not sure on the choice between guard and foul apperance, but whichever you pick now I would pick the other for final level if not a special roll. (And he gets to it)
I'm leaning towards FA because:
1. Guard helps out most in a scrum, and when Underworld gets in a scrum it's already all gone to Hell for them
and
2. Gorbo is now one of two or three experienced players on the team, and will likely be drawing a lot of heat from the opposition. FA might just keep him alive long enough to hit level 7.
Options I'm considering.
Might Blow
Edit: I will also add, Prehensile tail could be worth taking for the final level if you want to continue just running no guard on the team. Then other teams have the risk of wasting a players action trying to dodge away(Tents), extra chance to fail the dodge if they get past the tents roll and sending backup to try and block themsevles free may not be worth the effort if he has Block and FA.
Good points. What do you think of Grab?
Good skill to do hitting and keep the players you hit next to you, but it requires you to take an action where you could go stupid and suddenly all his value is gone for a turn.
If you had Pro on him it would be a lot better, but hey. All of this is in theory suggestions by me. Never played a Underworld team past very low tv.
I was thinking that Frenzy could synergize very well with the mobile assist that Thilgon is able to provide (even more so after he gets leap ...)