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Tactics Skill Allocation Advice VI

Discussion in 'League and Team Development Tactics' started by Nikolai II, Dec 10, 2016.

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  1. BallztotheWalla

    BallztotheWalla Active Member

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    What do you give an helf cather witch Dodge and wrestle?
    The other cathers are:
    Ag5 Dodge wrestle
    Mb block
    Dodge

    its the occ so every other match is against nurgle so thinking strip Ball but dont Like how fast it becomes obsolete.
     
  2. jrpeart

    jrpeart Well-Known Member

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    Strip Ball, Tackle and Frenzy seem the most likely for a sacker/blitzer type.

    I'd probably go Tackle or Strip Ball and then often regret not taking the other one.
     
  3. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    I'd be picking between Tackle or Strip Ball for a Wrestler as well.
     
  4. tys123

    tys123 Courier Staff

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    Leap.
    Wrodge can't knock the ball free if it can't get into the cage.
    Then take tackle after that.
    The AG5 also wants leap and when both have it I would be leaping in with the AG4 for the sack and then using the AG5 to recover the ball.
     
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  5. BallztotheWalla

    BallztotheWalla Active Member

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    That sounds like a plan
     
  6. tys123

    tys123 Courier Staff

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    On my OCC nurgle team I have an +AG rotter and no dedicated ballcarrier.

    He just levelled and rolled 6+5.
    Do I take the agility?
     
  7. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    Damn that's a tough one. Slow and easy to injure, he would be a lot of TV to lose to a dirty player or a MB blitz. It's also hard to get the best use out of a player like that.

    Ultimately even at AG4 he's a primary carrier for now, but a Pestigor with sure hands and extra arms is likely to take the role in due course.

    Thing is, I can't think of many planned situations you'd need or want AG5 on that kind of player, only really when things have gone wrong.

    All in all I personally would take a skill instead.. But with a heavy heart.
     
  8. TravelScrabble

    TravelScrabble Well-Known Member

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    Yeah agi 5 rotter does seem a bit meh, too slow to really get much use out of it and a lot of skills left to get. Taking it wouldn't be wrong either though and bloat tends not to be a big concern for developed nurgle.
     
  9. danton

    danton Well-Known Member

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    I would skip it and just take Block.
     
  10. tys123

    tys123 Courier Staff

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    That is what I was thinking.
     
  11. burning_phoneix

    burning_phoneix Active Member

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    Question, I have a Pro Elf Catcher with Dodge and Wrestle. He got AG busted in my last game and I was about to mulch him when he got MVP and leveled up and rolled doubles (3+3 so no Attribute up). Is there any worth keeping him around?

    If not, I have 180k in the bank and 10 players (9 if fire my catcher) should I buy a catcher+lineman to fill out the roster?
     
  12. tys123

    tys123 Courier Staff

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    I would get rid of him.
    AG3 means you don't want to catch with him so catch and NoS are now useless.
    You could give him MB and use him as a blitzer but he is 110K more than a rookie lineman and that is over 2/3rds of a wizard so I don't think it is worth it.
    -AV , Niggle or -MA and I would have kept him as he would be able to do his main job.
     
  13. Gallows Bait

    Gallows Bait Super Moderator Moderator

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    If he had block instead of wrestle I would take guard and keep using him, but it is harder to get the value with wrestle. I'd probably retire him unless you're desperate for guard.
     
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