Dark Elf Team Roster BB2025
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| 0-16 | Dark Elf Lineman (Elf, Lineman) | 65k | 6 | 3 | 2+ | 3+ | 9+ | – | AG | DS |
| 0-2 | Dark Elf Runner (Elf Runner) | 80k | 7 | 3 | 2+ | 3+ | 8+ | Dump-Off, Punt | AGP | DS |
| 0-2 | Dark Elf Assassin (Elf Special) | 90k | 7 | 3 | 2+ | 4+ | 8+ | Hit and Run, Shadowing, Stab | AD | GS |
| 0-2 | Dark Elf Blitzer (Blitzer, Elf) | 105k | 7 | 3 | 2+ | 3+ | 9+ | Block | AG | DPS |
| 0-2 | Witch Elf (Elf, Special) | 110k | 7 | 3 | 2+ | 4+ | 8+ | Dodge, Frenzy, Jump Up | AG | DS |
| 0-8 | ReRolls | 50k | Apothecary: Yes | |||||||
| Elven Kingdoms League | Special Rules: None |
Dark Elf Roster Changes
- Linemen price reduced from 70k, passing ability increased to 3+ from 4+
- Runners gain the new Punt skill
- Assassins price rises from 85k, gain Hit and Run, lose primary general skills and passing increased to 4+ from 5+
- Blitzers reduced from 4 to 2, passing increased to 3+ from 4+
- Witch Elves passing increased to 4+ from 5+
- Devious skills access, primary for Assassins, secondary for everyone else
Dark Elf teams have been strong in every format of Blood Bowl for a very long time. They had very easy access to get six Block and Dodge players with only a single skill addition. I’m personally glad that this aspect of the team has been diminished. I still think the team will be strong and competitive and hopefully we won’t see tournament fields with such a high number of them being taken now.
It’s not all doom and gloom for the team though, Assassins have been improved, albeit with a minor price rise, with the addition of Hit and Run. This makes Stab far more useful as they combine so that your low armoured players remain in base to base contact with an opponent you failed to successfully stab. Losing primary access makes it harder to get them the power Block and Dodge protective skill combination.
The team does have access all round to devious skills though most players this will require secondary skills. I don’t really see this being a boon for them as you don’t really want your expensive players being sent off. Linemen being cheaper and losing the option to take two very expensive Blitzers will reduce the overall team value a touch.
Runners getting Punt remains to be seen if it’s that useful. Though taking one to be a kicker with the Kick skill will improve Punt slightly. There’s also always the option to use one to get Leader on a primary skill choice. Nearly everyone on the team has had a boost to their passing stat, so their ability to move the ball a long way in a single turn has increased back a bit towards the days before the 2020 passing stat introduction.
