BB2020 Ogre Starting Rosters

Ogre Starting Rosters Overview

Ogre teams are probably the most unreliable and perhaps frustrating team to play. Since the last write up I did the Snotlings have been rebranded as Gnoblars and had a price drop. There is also now a specialist Ogre Runt Punter instead of one of the Ogres for a tiny bit more money. The rerolls are still really expensive and you still want as many as you can get.

Do you risk starting without an Apothecary or not to save the expensive Ogres? They are strong and tough and Gnoblars can be surprisingly hard to hurt unless the opposition has a lot of Block or Tackle. You also suffer from low agility and no ball handling skills, along with the high price rerolls.

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
0-16Gnoblar15k513+5+6+Dodge, Right Stuff, Side Step Stunty, TitchyAG
0-1Runt Punter145k554+4+10+Bone Head, Kick Team Mate, Mighty Blow (+1) Thick SkullPSAG
0-5Ogre140k554+5+10+Bone Head, Mighty Blow (+1), Thick Skull, Throw Team MateSAGP
0-8ReRolls70kApothecary: Yes
Special RulesBadlands Brawl, Low Cost Linemen, Old World Classic

Reroll Heavy Ogres

QuantityPlayer / ItemCost
7Gnoblars105k
4Ogre Blockers560k
4Rerolls280k
1Apothecary50k
Total995k

The rerolls and Ogres are expensive and both are really valuable. This is cutting it close at only having eleven players when you have such cheap players available to you. However as the reroll cost doubles after the first game and you can fit in an Apothecary to save an Ogre I think it’s a worthwhile trade off. That’s one advantage of the price changes as before you were unable to get the Apothecary in as well as all those rerolls. You can either save up to get the next Ogre or you’ll be able to add more Gnoblars to have some substitutes after the first game. There is an odd 5k left in the bank so you could upgrade one of the Ogres to the Runt Punter if you wanted.

Maximum Ogres

QuantityPlayer / ItemCost
5Gnoblars75k
1Ogre Runt Punter145k
5Ogre Blockers700k
1Rerolls70k
Total990k

It is technically possible that you can afford all the Ogres from the outset. However this means going down to a single reroll which could end up with you being unable to really do anything in your turns with this mix of players. You also don’t have the Apothecary so could lose one of those really expensive players straight away, of course you could drop the reroll for the Apothecary but even more madness lies that way.

3 Reroll 5 Ogre Team

QuantityPlayer / ItemCost
6Gnoblars90k
5Ogre Blockers700k
3Rerolls210k
Total1000k

If having four Ogres wasn’t enough for you, then you can afford to get five at the start and use up every penny to get three rerolls as well. There is the gamble for losing an Ogre in the first game or two as you don’t have an Apothecary. It’s not that unlikely that you struggle to score which gives you more winnings under the new rules. Coupled with the fact you have no reserve in the bank, I wouldn’t be surprised if it takes two games to get the money for the Apothecary.

Three rerolls gives you a better chance than if you started with one. Again you could swap a reroll to grab the Apothecary but then you need to save up 140k to buy more rerolls. Ogres are fairly tough with their high strength and armour but anything can happen on the blood bowl pitch.

Ogre Starting Rosters Summary

Under the old rules I recommended starting with four Ogres to either maximise the number of rerolls, or to swap a reroll for the Apothecary. With the new price changes you can actually do both if you only take four Ogres at the start, so that’s the way I would lean. It leaves you with the obvious path of just saving up for more Ogres (you’ll just get some Gnoblar journeymen if they get injured).

If you decide to start an Ogre team then you really need to go into it expecting things to continuously fall apart. If that’s something that you don’t think sounds fun, then I would look elsewhere.

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