Block is probably the most common skill in the game and is an essential skill to utilise well. Find out the best players to use it with and how to do so.
Listing of all the general skills in the game and an explanation on their best uses as well as which players to bear in mind to select them on.
Dauntless, on a successful die roll, temporarily gives low-strength players the same strength as the opponent they’re blocking. This gives the low-strength player the opportunity to throw a 1d or 2d block against higher strength players such as Chaos Warriors and Big Guys.
Add 1 to any Armour roll or Injury roll made by a player with this skill when they make a Foul as part of a Foul Action.
Fend is a new addition to the game under the LRB5 rules. It has some great benefits for certain players, read this to find out which.
Frenzy is a fantastic skill with many upsides that is a boost to nearly every team, however it does have some downsides you should be aware of.
Kick is a very useful skill for gaining more control and dictating more how the opposing team plays their first turn after receiving the ball.
Kick Off Return is one of the new skills in LRB5 and the ability to move three free squares after kick off really can help combat the Kick skill.
Pass Block allows you to move a player up to 3 spaces during an opponent’s passing sequence in the attempt to either intercept the ball or by disrupting the pass by adding tackle zone modifiers to either the pass or catch roll.